diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index abb677cd8d..874fd186f8 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit } /// - /// Seek to the closest valid snap value. + /// Seek to the closest snappable beat from a time. /// /// The raw position which should be seeked around. /// Whether the seek could be performed. @@ -53,15 +53,15 @@ namespace osu.Game.Screens.Edit } /// - /// Seeks the current time one beat-snapped beat-length backwards. + /// Seeks backwards by one beat length. /// - /// Whether to snap to the closest beat. + /// Whether to snap to the closest beat after seeking. public void SeekBackward(bool snapped = false) => seek(-1, snapped); /// - /// Seeks the current time one beat-snapped beat-length forwards. + /// Seeks forwards by one beat length. /// - /// Whether to snap to the closest beat. + /// Whether to snap to the closest beat after seeking. public void SeekForward(bool snapped = false) => seek(1, snapped); private void seek(int direction, bool snapped)