diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs
index abb677cd8d..874fd186f8 100644
--- a/osu.Game/Screens/Edit/EditorClock.cs
+++ b/osu.Game/Screens/Edit/EditorClock.cs
@@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit
}
///
- /// Seek to the closest valid snap value.
+ /// Seek to the closest snappable beat from a time.
///
/// The raw position which should be seeked around.
/// Whether the seek could be performed.
@@ -53,15 +53,15 @@ namespace osu.Game.Screens.Edit
}
///
- /// Seeks the current time one beat-snapped beat-length backwards.
+ /// Seeks backwards by one beat length.
///
- /// Whether to snap to the closest beat.
+ /// Whether to snap to the closest beat after seeking.
public void SeekBackward(bool snapped = false) => seek(-1, snapped);
///
- /// Seeks the current time one beat-snapped beat-length forwards.
+ /// Seeks forwards by one beat length.
///
- /// Whether to snap to the closest beat.
+ /// Whether to snap to the closest beat after seeking.
public void SeekForward(bool snapped = false) => seek(1, snapped);
private void seek(int direction, bool snapped)