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Implement OverlayTitle component
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osu.Game/Overlays/OverlayTitle.cs
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80
osu.Game/Overlays/OverlayTitle.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public abstract class OverlayTitle : CompositeDrawable
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{
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private readonly OsuSpriteText title;
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private readonly Container icon;
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protected string Title
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{
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set => title.Text = value;
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}
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protected string IconTexture
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{
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set => icon.Child = new OverlayTitleIcon(value);
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}
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protected OverlayTitle()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10, 0),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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icon = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 5 }, // compensates for osu-web sprites having around 5px of whitespace on each side
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Size = new Vector2(30)
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},
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title = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular),
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Margin = new MarginPadding { Vertical = 17.5f } // 15px padding + 2.5px line-height difference compensation
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}
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}
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};
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}
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private class OverlayTitleIcon : Sprite
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{
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private readonly string textureName;
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public OverlayTitleIcon(string textureName)
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{
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this.textureName = textureName;
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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FillMode = FillMode.Fit;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(textureName);
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}
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}
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}
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}
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