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Merge pull request #5669 from Game4all/overlay-icon-title

Add ScreenTitleIcon class to allow code reuse of overlay header icons
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Dean Herbert 2019-08-11 17:05:02 +09:00 committed by GitHub
commit 126fd4d24b
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3 changed files with 66 additions and 45 deletions

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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
{
public const float ICON_WIDTH = ICON_SIZE + icon_spacing;
protected const float ICON_SIZE = 25;
public const float ICON_SIZE = 25;
private SpriteIcon iconSprite;
private readonly OsuSpriteText titleText, pageText;

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/> based off a texture resource.
/// </summary>
public class ScreenTitleTextureIcon : CompositeDrawable
{
private const float circle_allowance = 0.8f;
private readonly string textureName;
public ScreenTitleTextureIcon(string textureName)
{
this.textureName = textureName;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
Size = new Vector2(ScreenTitle.ICON_SIZE / circle_allowance);
InternalChildren = new Drawable[]
{
new CircularContainer
{
Masking = true,
BorderColour = colours.Violet,
BorderThickness = 3,
MaskingSmoothness = 1,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(textureName),
Size = new Vector2(circle_allowance),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Violet,
Alpha = 0,
AlwaysPresent = true,
},
}
},
};
}
}
}

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@ -7,13 +7,11 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
namespace osu.Game.Overlays.Changelog
{
@ -123,48 +121,7 @@ namespace osu.Game.Overlays.Changelog
AccentColour = colours.Violet;
}
protected override Drawable CreateIcon() => new ChangelogIcon();
internal class ChangelogIcon : CompositeDrawable
{
private const float circle_allowance = 0.8f;
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
Size = new Vector2(ICON_SIZE / circle_allowance);
InternalChildren = new Drawable[]
{
new CircularContainer
{
Masking = true,
BorderColour = colours.Violet,
BorderThickness = 3,
MaskingSmoothness = 1,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Icons/changelog"),
Size = new Vector2(circle_allowance),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Violet,
Alpha = 0,
AlwaysPresent = true,
},
}
},
};
}
}
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
}
}
}