mirror of
https://github.com/ppy/osu.git
synced 2025-02-05 05:52:56 +08:00
Fix incorrect mania hold note tick judgements
This commit is contained in:
parent
ba4f81d022
commit
12641edb4d
@ -78,8 +78,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
|
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (!userTriggered)
|
if (!userTriggered)
|
||||||
@ -91,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
if (HoldStartTime?.Invoke() > HitObject.StartTime)
|
if (HoldStartTime?.Invoke() > HitObject.StartTime)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
|
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
|
Loading…
Reference in New Issue
Block a user