From 126056c43626cfbe5fcb9906ceb8d8e8425029a9 Mon Sep 17 00:00:00 2001 From: PercyDan54 <50285552+PercyDan54@users.noreply.github.com> Date: Wed, 28 Apr 2021 19:27:18 +0800 Subject: [PATCH] Fix precision loss on exporting legacy replays --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 56c4e75864..144aeeebce 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -95,8 +95,9 @@ namespace osu.Game.Scoring.Legacy foreach (var f in score.Replay.Frames.OfType().Select(f => f.ToLegacy(beatmap))) { - replayData.Append(FormattableString.Invariant($"{(int)Math.Round(f.Time - lastF.Time)}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},")); + replayData.Append(FormattableString.Invariant($"{Math.Round(f.Time - lastF.Time)}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},")); lastF = f; + lastF.Time = Math.Round(f.Time); } }