diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 8d50b58c3b..cbd36d75c6 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -48,7 +48,6 @@ namespace osu.Game.Screens.Play { visibilityContainer = new Container { RelativeSizeAxes = Axes.Both, - AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated Children = new Drawable[] { new Container { Anchor = Anchor.TopCentre, @@ -102,7 +101,6 @@ namespace osu.Game.Screens.Play { showHud = config.GetBindable(OsuSetting.ShowInterface); showHud.ValueChanged += hudVisibility => visibilityContainer.FadeTo(hudVisibility ? 1 : 0, duration); - showHud.ValueChanged += v => Progress.AllowSeeking = v; showHud.TriggerChange(); if (!showHud && !hasShownNotificationOnce) diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index a892b9afd6..328f54423d 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -125,7 +125,6 @@ namespace osu.Game.Screens.Play set { if (allowSeeking == value) return; - if (!replayLoaded) return; allowSeeking = value; updateBarVisibility(); }