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Add key binding to focus chat input
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30eee363dc
commit
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@ -90,6 +90,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
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new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
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new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
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new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
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new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
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new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
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new KeyBinding(InputKey.Tab, GlobalAction.FocusChatInput),
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};
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};
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public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
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public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
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@ -280,5 +281,8 @@ namespace osu.Game.Input.Bindings
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[Description("Seek replay backward")]
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[Description("Seek replay backward")]
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SeekReplayBackward,
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SeekReplayBackward,
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[Description("Focus chat")]
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FocusChatInput
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}
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}
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}
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}
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@ -4,12 +4,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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{
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public class GameplayChatDisplay : MatchChatDisplay
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public class GameplayChatDisplay : MatchChatDisplay, IKeyBindingHandler<GlobalAction>
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{
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{
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[Resolved]
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[Resolved]
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private ILocalUserPlayInfo localUserInfo { get; set; }
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private ILocalUserPlayInfo localUserInfo { get; set; }
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@ -58,5 +60,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Expanded.BindValueChanged(expandedChanged, true);
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Expanded.BindValueChanged(expandedChanged, true);
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}
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.FocusChatInput:
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Textbox.TakeFocus();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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}
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}
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}
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}
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