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Merge pull request #504 from peppy/song-select-loading-reoptimisation
Song select performance / code cleanup.
This commit is contained in:
commit
124efe8126
@ -10,7 +10,7 @@ using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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namespace osu.Game.Beatmaps.Drawables
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{
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{
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internal class BeatmapGroup : IStateful<BeatmapGroupState>
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public class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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{
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public BeatmapPanel SelectedPanel;
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public BeatmapPanel SelectedPanel;
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@ -63,8 +63,6 @@ namespace osu.Game.Beatmaps.Drawables
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{
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{
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BeatmapSet = beatmapSet;
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BeatmapSet = beatmapSet;
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WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
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WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
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foreach (var b in BeatmapSet.Beatmaps)
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b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? -1f);
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Header = new BeatmapSetHeader(beatmap)
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Header = new BeatmapSetHeader(beatmap)
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{
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{
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@ -18,7 +18,7 @@ using osu.Game.Graphics.Sprites;
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namespace osu.Game.Beatmaps.Drawables
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namespace osu.Game.Beatmaps.Drawables
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{
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{
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internal class BeatmapPanel : Panel
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public class BeatmapPanel : Panel
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{
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{
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public BeatmapInfo Beatmap;
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public BeatmapInfo Beatmap;
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private Sprite background;
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private Sprite background;
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@ -59,6 +59,8 @@ namespace osu.Game.Beatmaps.Drawables
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protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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{
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{
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if (!IsLoaded) return;
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base.ApplyState(last);
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base.ApplyState(last);
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if (last == PanelSelectedState.Hidden && State != last)
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if (last == PanelSelectedState.Hidden && State != last)
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@ -138,7 +140,7 @@ namespace osu.Game.Beatmaps.Drawables
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},
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},
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starCounter = new StarCounter
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starCounter = new StarCounter
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{
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{
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Count = beatmap.StarDifficulty,
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Count = (float)beatmap.StarDifficulty,
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Scale = new Vector2(0.8f),
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Scale = new Vector2(0.8f),
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}
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}
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}
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}
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@ -17,7 +17,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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namespace osu.Game.Beatmaps.Drawables
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{
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{
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internal class BeatmapSetHeader : Panel
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public class BeatmapSetHeader : Panel
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{
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{
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public Action<BeatmapSetHeader> GainedSelection;
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public Action<BeatmapSetHeader> GainedSelection;
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private SpriteText title, artist;
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private SpriteText title, artist;
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@ -32,10 +32,6 @@ namespace osu.Game.Beatmaps.Drawables
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new PanelBackground(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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@ -74,13 +70,23 @@ namespace osu.Game.Beatmaps.Drawables
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config, OsuGameBase game)
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{
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{
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this.config = config;
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this.config = config;
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += preferUnicode_changed;
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preferUnicode.ValueChanged += preferUnicode_changed;
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preferUnicode_changed(preferUnicode, null);
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preferUnicode_changed(preferUnicode, null);
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new PanelBackground(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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}.LoadAsync(game, b =>
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{
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Add(b);
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b.FadeInFromZero(200);
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});
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}
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}
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private void preferUnicode_changed(object sender, EventArgs e)
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private void preferUnicode_changed(object sender, EventArgs e)
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@ -98,16 +104,18 @@ namespace osu.Game.Beatmaps.Drawables
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private class PanelBackground : BufferedContainer
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private class PanelBackground : BufferedContainer
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{
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{
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private readonly WorkingBeatmap working;
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public PanelBackground(WorkingBeatmap working)
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public PanelBackground(WorkingBeatmap working)
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{
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{
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this.working = working;
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CacheDrawnFrameBuffer = true;
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CacheDrawnFrameBuffer = true;
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Children = new[]
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Children = new Drawable[]
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{
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{
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new BeatmapBackgroundSprite(working)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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Depth = -1,
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Depth = -1,
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@ -151,21 +159,6 @@ namespace osu.Game.Beatmaps.Drawables
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},
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},
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};
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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new BeatmapBackgroundSprite(working)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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}.LoadAsync(game, bg =>
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{
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Add(bg);
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ForceRedraw();
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});
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}
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}
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}
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public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
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public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
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@ -12,7 +12,7 @@ using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Beatmaps.Drawables
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namespace osu.Game.Beatmaps.Drawables
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{
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{
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internal class Panel : Container, IStateful<PanelSelectedState>
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public class Panel : Container, IStateful<PanelSelectedState>
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{
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{
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public const float MAX_HEIGHT = 80;
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public const float MAX_HEIGHT = 80;
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@ -51,6 +51,8 @@ namespace osu.Game.Beatmaps.Drawables
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protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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{
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{
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if (!IsLoaded) return;
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switch (state)
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switch (state)
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{
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{
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case PanelSelectedState.Hidden:
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case PanelSelectedState.Hidden:
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@ -115,7 +117,7 @@ namespace osu.Game.Beatmaps.Drawables
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}
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}
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}
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}
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internal enum PanelSelectedState
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public enum PanelSelectedState
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{
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{
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Hidden,
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Hidden,
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NotSelected,
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NotSelected,
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@ -123,16 +123,15 @@ namespace osu.Game.Database
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/// <param name="paths">Multiple locations on disk</param>
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/// <param name="paths">Multiple locations on disk</param>
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public void Import(IEnumerable<string> paths)
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public void Import(IEnumerable<string> paths)
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{
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{
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Stack<BeatmapSetInfo> sets = new Stack<BeatmapSetInfo>();
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foreach (string p in paths)
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foreach (string p in paths)
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{
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try
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try
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{
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{
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BeatmapSetInfo set = getBeatmapSet(p);
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BeatmapSetInfo set = getBeatmapSet(p);
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//If we have an ID then we already exist in the database.
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//If we have an ID then we already exist in the database.
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if (set.ID == 0)
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if (set.ID == 0)
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sets.Push(set);
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Import(new[] { set });
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// We may or may not want to delete the file depending on where it is stored.
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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@ -152,9 +151,7 @@ namespace osu.Game.Database
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e = e.InnerException ?? e;
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e = e.InnerException ?? e;
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Logger.Error(e, @"Could not import beatmap set");
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Logger.Error(e, @"Could not import beatmap set");
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}
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}
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}
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// Batch commit with multiple sets to database
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Import(sets);
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}
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}
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/// <summary>
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/// <summary>
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@ -236,6 +233,8 @@ namespace osu.Game.Database
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// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
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// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
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beatmap.BeatmapInfo.Metadata = null;
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beatmap.BeatmapInfo.Metadata = null;
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beatmap.BeatmapInfo.StarDifficulty = beatmap.CalculateStarDifficulty();
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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}
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}
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beatmapSet.StoryboardFile = archive.StoryboardFilename;
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beatmapSet.StoryboardFile = archive.StoryboardFilename;
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@ -75,16 +75,7 @@ namespace osu.Game.Database
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// Metadata
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// Metadata
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public string Version { get; set; }
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public string Version { get; set; }
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private float starDifficulty = -1;
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public double StarDifficulty { get; set; }
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public float StarDifficulty
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{
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get
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{
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return starDifficulty < 0 ? (Difficulty?.OverallDifficulty ?? 5) : starDifficulty;
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}
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set { starDifficulty = value; }
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}
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public bool Equals(BeatmapInfo other)
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public bool Equals(BeatmapInfo other)
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{
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Database
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[OneToMany(CascadeOperations = CascadeOperation.All)]
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[OneToMany(CascadeOperations = CascadeOperation.All)]
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public List<BeatmapInfo> Beatmaps { get; set; }
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public List<BeatmapInfo> Beatmaps { get; set; }
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public float MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
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public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
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public bool DeletePending { get; set; }
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public bool DeletePending { get; set; }
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@ -27,6 +27,7 @@ namespace osu.Game.Screens.Menu
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internal override bool ShowOverlays => buttons.State != MenuState.Initial;
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internal override bool ShowOverlays => buttons.State != MenuState.Initial;
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private BackgroundScreen background;
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private BackgroundScreen background;
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private Screen songSelect;
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protected override BackgroundScreen CreateBackground() => background;
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protected override BackgroundScreen CreateBackground() => background;
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@ -46,7 +47,7 @@ namespace osu.Game.Screens.Menu
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OnChart = delegate { Push(new ChartListing()); },
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new Editor()); },
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OnEdit = delegate { Push(new Editor()); },
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate { Exit(); },
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OnExit = delegate { Exit(); },
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@ -62,6 +63,24 @@ namespace osu.Game.Screens.Menu
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background.LoadAsync(game);
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background.LoadAsync(game);
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buttons.OnSettings = game.ToggleOptions;
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buttons.OnSettings = game.ToggleOptions;
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preloadSongSelect();
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}
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private void preloadSongSelect()
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{
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if (songSelect == null)
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{
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songSelect = new PlaySongSelect();
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songSelect.LoadAsync(Game);
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}
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}
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private Screen consumeSongSelect()
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{
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var s = songSelect;
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songSelect = null;
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return s;
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}
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}
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protected override void OnEntering(Screen last)
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protected override void OnEntering(Screen last)
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@ -86,6 +105,9 @@ namespace osu.Game.Screens.Menu
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{
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{
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base.OnResuming(last);
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base.OnResuming(last);
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|
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//we may have consumed our preloaded instance, so let's make another.
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preloadSongSelect();
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const float length = 300;
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const float length = 300;
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buttons.State = MenuState.TopLevel;
|
buttons.State = MenuState.TopLevel;
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|
@ -15,47 +15,234 @@ using OpenTK.Input;
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using System.Collections;
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using System.Collections;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using System.Diagnostics;
|
using System.Diagnostics;
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using osu.Game.Screens.Select.Filter;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Threading;
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|
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namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
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{
|
{
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internal class CarouselContainer : ScrollContainer, IEnumerable<BeatmapGroup>
|
internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup>
|
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{
|
{
|
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private Container<Panel> scrollableContent;
|
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
|
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private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
|
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private List<Panel> panels = new List<Panel>();
|
|
||||||
|
|
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public BeatmapGroup SelectedGroup { get; private set; }
|
public Action BeatmapsChanged;
|
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public BeatmapPanel SelectedPanel { get; private set; }
|
|
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|
public IEnumerable<BeatmapSetInfo> Beatmaps
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|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return groups.Select(g => g.BeatmapSet);
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
scrollableContent.Clear(false);
|
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|
panels.Clear();
|
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|
groups.Clear();
|
||||||
|
|
||||||
|
List<BeatmapGroup> newGroups = null;
|
||||||
|
|
||||||
|
Task.Run(() =>
|
||||||
|
{
|
||||||
|
newGroups = value.Select(createGroup).ToList();
|
||||||
|
criteria.Filter(newGroups);
|
||||||
|
}).ContinueWith(t =>
|
||||||
|
{
|
||||||
|
Schedule(() =>
|
||||||
|
{
|
||||||
|
foreach (var g in newGroups)
|
||||||
|
addGroup(g);
|
||||||
|
|
||||||
|
computeYPositions();
|
||||||
|
BeatmapsChanged?.Invoke();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private List<float> yPositions = new List<float>();
|
private List<float> yPositions = new List<float>();
|
||||||
|
|
||||||
public CarouselContainer()
|
/// <summary>
|
||||||
{
|
/// Required for now unfortunately.
|
||||||
DistanceDecayJump = 0.01;
|
/// </summary>
|
||||||
|
private BeatmapDatabase database;
|
||||||
|
|
||||||
|
private Container<Panel> scrollableContent;
|
||||||
|
|
||||||
|
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||||
|
|
||||||
|
private List<Panel> panels = new List<Panel>();
|
||||||
|
|
||||||
|
private BeatmapGroup selectedGroup;
|
||||||
|
|
||||||
|
private BeatmapPanel selectedPanel;
|
||||||
|
|
||||||
|
public BeatmapCarousel()
|
||||||
|
{
|
||||||
Add(scrollableContent = new Container<Panel>
|
Add(scrollableContent = new Container<Panel>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddGroup(BeatmapGroup group)
|
public void AddBeatmap(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
groups.Add(group);
|
var group = createGroup(beatmapSet);
|
||||||
|
|
||||||
panels.Add(group.Header);
|
//for the time being, let's completely load the difficulty panels in the background.
|
||||||
group.Header.UpdateClock(Clock);
|
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
Schedule(delegate
|
||||||
{
|
{
|
||||||
panels.Add(panel);
|
addGroup(group);
|
||||||
panel.UpdateClock(Clock);
|
computeYPositions();
|
||||||
|
if (selectedGroup == null)
|
||||||
|
selectGroup(group);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||||
|
{
|
||||||
|
if (beatmap == null)
|
||||||
|
{
|
||||||
|
SelectNext();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (BeatmapGroup group in groups)
|
||||||
|
{
|
||||||
|
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||||
|
if (panel != null)
|
||||||
|
{
|
||||||
|
selectGroup(group, panel, animated);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveBeatmap(BeatmapSetInfo info) => removeGroup(groups.Find(b => b.BeatmapSet.ID == info.ID));
|
||||||
|
|
||||||
|
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
|
||||||
|
|
||||||
|
public Action StartRequested;
|
||||||
|
|
||||||
|
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||||
|
{
|
||||||
|
if (groups.Count == 0)
|
||||||
|
{
|
||||||
|
selectedGroup = null;
|
||||||
|
selectedPanel = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!skipDifficulties && selectedGroup != null)
|
||||||
|
{
|
||||||
|
int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
|
||||||
|
|
||||||
|
if (i >= 0 && i < selectedGroup.BeatmapPanels.Count)
|
||||||
|
{
|
||||||
|
//changing difficulty panel, not set.
|
||||||
|
selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int startIndex = groups.IndexOf(selectedGroup);
|
||||||
|
int index = startIndex;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
index = (index + direction + groups.Count) % groups.Count;
|
||||||
|
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||||
|
{
|
||||||
|
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} while (index != startIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectRandom()
|
||||||
|
{
|
||||||
|
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
||||||
|
if (visibleGroups.Count < 1)
|
||||||
|
return;
|
||||||
|
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||||
|
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||||
|
|
||||||
|
if (panel == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
selectGroup(group, panel);
|
||||||
|
}
|
||||||
|
|
||||||
|
private FilterCriteria criteria = new FilterCriteria();
|
||||||
|
|
||||||
|
private ScheduledDelegate filterTask;
|
||||||
|
|
||||||
|
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
|
||||||
|
{
|
||||||
|
if (!IsLoaded) return;
|
||||||
|
|
||||||
|
criteria = newCriteria ?? criteria ?? new FilterCriteria();
|
||||||
|
|
||||||
|
Action perform = delegate
|
||||||
|
{
|
||||||
|
filterTask = null;
|
||||||
|
|
||||||
|
criteria.Filter(groups);
|
||||||
|
|
||||||
|
var filtered = new List<BeatmapGroup>(groups);
|
||||||
|
|
||||||
|
scrollableContent.Clear(false);
|
||||||
|
panels.Clear();
|
||||||
|
groups.Clear();
|
||||||
|
|
||||||
|
foreach (var g in filtered)
|
||||||
|
addGroup(g);
|
||||||
|
|
||||||
computeYPositions();
|
computeYPositions();
|
||||||
|
|
||||||
|
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
|
||||||
|
SelectNext();
|
||||||
|
};
|
||||||
|
|
||||||
|
filterTask?.Cancel();
|
||||||
|
if (debounce)
|
||||||
|
filterTask = Scheduler.AddDelayed(perform, 250);
|
||||||
|
else
|
||||||
|
perform();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveGroup(BeatmapGroup group)
|
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||||
|
|
||||||
|
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||||
|
{
|
||||||
|
database.GetChildren(beatmapSet);
|
||||||
|
beatmapSet.Beatmaps.ForEach(b => { if (b.Metadata == null) b.Metadata = beatmapSet.Metadata; });
|
||||||
|
|
||||||
|
return new BeatmapGroup(beatmapSet, database)
|
||||||
|
{
|
||||||
|
SelectionChanged = SelectionChanged,
|
||||||
|
StartRequested = b => StartRequested?.Invoke(),
|
||||||
|
State = BeatmapGroupState.Collapsed
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
|
private void load(BeatmapDatabase database)
|
||||||
|
{
|
||||||
|
this.database = database;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addGroup(BeatmapGroup group)
|
||||||
|
{
|
||||||
|
groups.Add(group);
|
||||||
|
panels.Add(group.Header);
|
||||||
|
panels.AddRange(group.BeatmapPanels);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeGroup(BeatmapGroup group)
|
||||||
{
|
{
|
||||||
groups.Remove(group);
|
groups.Remove(group);
|
||||||
panels.Remove(group.Header);
|
panels.Remove(group.Header);
|
||||||
@ -65,18 +252,12 @@ namespace osu.Game.Screens.Select
|
|||||||
scrollableContent.Remove(group.Header);
|
scrollableContent.Remove(group.Header);
|
||||||
scrollableContent.Remove(group.BeatmapPanels);
|
scrollableContent.Remove(group.BeatmapPanels);
|
||||||
|
|
||||||
|
if (selectedGroup == group)
|
||||||
|
SelectNext();
|
||||||
|
|
||||||
computeYPositions();
|
computeYPositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
|
||||||
{
|
|
||||||
yPositions.Add(currentY);
|
|
||||||
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
|
||||||
|
|
||||||
if (advance)
|
|
||||||
currentY += panel.DrawHeight + 5;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Computes the target Y positions for every panel in the carousel.
|
/// Computes the target Y positions for every panel in the carousel.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -99,7 +280,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||||
{
|
{
|
||||||
if (panel == SelectedPanel)
|
if (panel == selectedPanel)
|
||||||
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
||||||
|
|
||||||
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
|
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
|
||||||
@ -129,105 +310,62 @@ namespace osu.Game.Screens.Select
|
|||||||
return selectedY;
|
return selectedY;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||||
{
|
{
|
||||||
foreach (BeatmapGroup group in groups)
|
yPositions.Add(currentY);
|
||||||
{
|
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
||||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
|
||||||
if (panel != null)
|
if (advance)
|
||||||
{
|
currentY += panel.DrawHeight + 5;
|
||||||
selectGroup(group, panel, animated);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
|
||||||
{
|
{
|
||||||
|
if (panel == null)
|
||||||
|
panel = group.BeatmapPanels.First();
|
||||||
|
|
||||||
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
||||||
|
|
||||||
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
|
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
|
||||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
selectedGroup.State = BeatmapGroupState.Collapsed;
|
||||||
|
|
||||||
group.State = BeatmapGroupState.Expanded;
|
group.State = BeatmapGroupState.Expanded;
|
||||||
SelectedGroup = group;
|
selectedGroup = group;
|
||||||
panel.State = PanelSelectedState.Selected;
|
panel.State = PanelSelectedState.Selected;
|
||||||
SelectedPanel = panel;
|
selectedPanel = panel;
|
||||||
|
|
||||||
float selectedY = computeYPositions(animated);
|
float selectedY = computeYPositions(animated);
|
||||||
ScrollTo(selectedY, animated);
|
ScrollTo(selectedY, animated);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Sort(SortMode mode)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
List<BeatmapGroup> sortedGroups = new List<BeatmapGroup>(groups);
|
int direction = 0;
|
||||||
switch (mode)
|
bool skipDifficulties = false;
|
||||||
|
|
||||||
|
switch (args.Key)
|
||||||
{
|
{
|
||||||
case SortMode.Artist:
|
case Key.Up:
|
||||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
direction = -1;
|
||||||
break;
|
break;
|
||||||
case SortMode.Title:
|
case Key.Down:
|
||||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
direction = 1;
|
||||||
break;
|
break;
|
||||||
case SortMode.Author:
|
case Key.Left:
|
||||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author, StringComparison.InvariantCultureIgnoreCase));
|
direction = -1;
|
||||||
|
skipDifficulties = true;
|
||||||
break;
|
break;
|
||||||
case SortMode.Difficulty:
|
case Key.Right:
|
||||||
sortedGroups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
direction = 1;
|
||||||
break;
|
skipDifficulties = true;
|
||||||
default:
|
|
||||||
Sort(SortMode.Artist); // Temporary
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
scrollableContent.Clear(false);
|
if (direction == 0)
|
||||||
panels.Clear();
|
return base.OnKeyDown(state, args);
|
||||||
groups.Clear();
|
|
||||||
|
|
||||||
foreach (BeatmapGroup group in sortedGroups)
|
SelectNext(direction, skipDifficulties);
|
||||||
AddGroup(group);
|
return true;
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="dist">
|
|
||||||
/// Vertical distance from the center of the carousel container
|
|
||||||
/// ranging from -1 to 1.
|
|
||||||
/// </param>
|
|
||||||
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
|
||||||
private static float offsetX(float dist, float halfHeight)
|
|
||||||
{
|
|
||||||
// The radius of the circle the carousel moves on.
|
|
||||||
const float circle_radius = 3;
|
|
||||||
double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
|
|
||||||
float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
|
|
||||||
|
|
||||||
return 125 + x;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Update a panel's x position and multiplicative alpha based on its y position and
|
|
||||||
/// the current scroll position.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="p">The panel to be updated.</param>
|
|
||||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
|
||||||
private void updatePanel(Panel p, float halfHeight)
|
|
||||||
{
|
|
||||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
|
||||||
|
|
||||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
|
||||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
|
||||||
|
|
||||||
// Setting the origin position serves as an additive position on top of potential
|
|
||||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
|
||||||
// may want to smoothly transform it leftwards.)
|
|
||||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
|
||||||
|
|
||||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
|
||||||
// additional container and setting that container's alpha) such that we can
|
|
||||||
// layer transformations on top, with a similar reasoning to the previous comment.
|
|
||||||
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -276,80 +414,46 @@ namespace osu.Game.Screens.Select
|
|||||||
updatePanel(p, halfHeight);
|
updatePanel(p, halfHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
/// <summary>
|
||||||
|
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dist">
|
||||||
|
/// Vertical distance from the center of the carousel container
|
||||||
|
/// ranging from -1 to 1.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
||||||
|
private static float offsetX(float dist, float halfHeight)
|
||||||
{
|
{
|
||||||
int direction = 0;
|
// The radius of the circle the carousel moves on.
|
||||||
bool skipDifficulties = false;
|
const float circle_radius = 3;
|
||||||
|
double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
|
||||||
|
float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
|
||||||
|
|
||||||
switch (args.Key)
|
return 125 + x;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update a panel's x position and multiplicative alpha based on its y position and
|
||||||
|
/// the current scroll position.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="p">The panel to be updated.</param>
|
||||||
|
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||||
|
private void updatePanel(Panel p, float halfHeight)
|
||||||
{
|
{
|
||||||
case Key.Up:
|
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||||
direction = -1;
|
|
||||||
break;
|
|
||||||
case Key.Down:
|
|
||||||
direction = 1;
|
|
||||||
break;
|
|
||||||
case Key.Left:
|
|
||||||
direction = -1;
|
|
||||||
skipDifficulties = true;
|
|
||||||
break;
|
|
||||||
case Key.Right:
|
|
||||||
direction = 1;
|
|
||||||
skipDifficulties = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (direction == 0)
|
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||||
return base.OnKeyDown(state, args);
|
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||||
|
|
||||||
SelectNext(direction, skipDifficulties);
|
// Setting the origin position serves as an additive position on top of potential
|
||||||
return true;
|
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||||
}
|
// may want to smoothly transform it leftwards.)
|
||||||
|
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||||
|
|
||||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||||
{
|
// additional container and setting that container's alpha) such that we can
|
||||||
if (!skipDifficulties && SelectedGroup != null)
|
// layer transformations on top, with a similar reasoning to the previous comment.
|
||||||
{
|
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||||
int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
|
|
||||||
|
|
||||||
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
|
|
||||||
{
|
|
||||||
//changing difficulty panel, not set.
|
|
||||||
selectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int startIndex = groups.IndexOf(SelectedGroup);
|
|
||||||
int index = startIndex;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
index = (index + direction + groups.Count) % groups.Count;
|
|
||||||
if (groups[index].State != BeatmapGroupState.Hidden)
|
|
||||||
{
|
|
||||||
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
} while (index != startIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SelectRandom()
|
|
||||||
{
|
|
||||||
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
|
||||||
if (visibleGroups.Count < 1)
|
|
||||||
return;
|
|
||||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
|
||||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
|
||||||
|
|
||||||
if (panel == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
selectGroup(group, panel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
|
||||||
|
|
||||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
@ -15,14 +16,13 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Game.Screens.Select.Filter;
|
using osu.Game.Screens.Select.Filter;
|
||||||
using Container = osu.Framework.Graphics.Containers.Container;
|
using Container = osu.Framework.Graphics.Containers.Container;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Modes;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public class FilterControl : Container
|
public class FilterControl : Container
|
||||||
{
|
{
|
||||||
public Action FilterChanged;
|
public Action<FilterCriteria> FilterChanged;
|
||||||
|
|
||||||
public string Search => searchTextBox.Text;
|
|
||||||
|
|
||||||
private OsuTabControl<SortMode> sortTabs;
|
private OsuTabControl<SortMode> sortTabs;
|
||||||
|
|
||||||
@ -37,7 +37,7 @@ namespace osu.Game.Screens.Select
|
|||||||
if (sort != value)
|
if (sort != value)
|
||||||
{
|
{
|
||||||
sort = value;
|
sort = value;
|
||||||
FilterChanged?.Invoke();
|
FilterChanged?.Invoke(CreateCriteria());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -51,11 +51,19 @@ namespace osu.Game.Screens.Select
|
|||||||
if (group != value)
|
if (group != value)
|
||||||
{
|
{
|
||||||
group = value;
|
group = value;
|
||||||
FilterChanged?.Invoke();
|
FilterChanged?.Invoke(CreateCriteria());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public FilterCriteria CreateCriteria() => new FilterCriteria
|
||||||
|
{
|
||||||
|
Group = group,
|
||||||
|
Sort = sort,
|
||||||
|
SearchText = searchTextBox.Text,
|
||||||
|
Mode = playMode
|
||||||
|
};
|
||||||
|
|
||||||
public Action Exit;
|
public Action Exit;
|
||||||
|
|
||||||
private SearchTextBox searchTextBox;
|
private SearchTextBox searchTextBox;
|
||||||
@ -88,7 +96,7 @@ namespace osu.Game.Screens.Select
|
|||||||
OnChange = (sender, newText) =>
|
OnChange = (sender, newText) =>
|
||||||
{
|
{
|
||||||
if (newText)
|
if (newText)
|
||||||
FilterChanged?.Invoke();
|
FilterChanged?.Invoke(CreateCriteria());
|
||||||
},
|
},
|
||||||
Exit = () => Exit?.Invoke(),
|
Exit = () => Exit?.Invoke(),
|
||||||
},
|
},
|
||||||
@ -158,10 +166,15 @@ namespace osu.Game.Screens.Select
|
|||||||
searchTextBox.HoldFocus = true;
|
searchTextBox.HoldFocus = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
private readonly Bindable<PlayMode> playMode = new Bindable<PlayMode>();
|
||||||
private void load(OsuColour colours)
|
|
||||||
|
[BackgroundDependencyLoader(permitNulls:true)]
|
||||||
|
private void load(OsuColour colours, OsuGame osu)
|
||||||
{
|
{
|
||||||
sortTabs.AccentColour = colours.GreenLight;
|
sortTabs.AccentColour = colours.GreenLight;
|
||||||
|
|
||||||
|
if (osu != null)
|
||||||
|
playMode.BindTo(osu.PlayMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||||
|
65
osu.Game/Screens/Select/FilterCriteria.cs
Normal file
65
osu.Game/Screens/Select/FilterCriteria.cs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Beatmaps.Drawables;
|
||||||
|
using osu.Game.Modes;
|
||||||
|
using osu.Game.Screens.Select.Filter;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select
|
||||||
|
{
|
||||||
|
public class FilterCriteria
|
||||||
|
{
|
||||||
|
public GroupMode Group;
|
||||||
|
public SortMode Sort;
|
||||||
|
public string SearchText;
|
||||||
|
public PlayMode Mode;
|
||||||
|
|
||||||
|
public void Filter(List<BeatmapGroup> groups)
|
||||||
|
{
|
||||||
|
foreach (var g in groups)
|
||||||
|
{
|
||||||
|
var set = g.BeatmapSet;
|
||||||
|
|
||||||
|
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == Mode);
|
||||||
|
|
||||||
|
bool match = hasCurrentMode;
|
||||||
|
|
||||||
|
match &= string.IsNullOrEmpty(SearchText)
|
||||||
|
|| (set.Metadata.Artist ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||||
|
|| (set.Metadata.ArtistUnicode ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||||
|
|| (set.Metadata.Title ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||||
|
|| (set.Metadata.TitleUnicode ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||||
|
|
||||||
|
switch (g.State)
|
||||||
|
{
|
||||||
|
case BeatmapGroupState.Hidden:
|
||||||
|
if (match) g.State = BeatmapGroupState.Collapsed;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
if (!match) g.State = BeatmapGroupState.Hidden;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (Sort)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case SortMode.Artist:
|
||||||
|
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||||
|
break;
|
||||||
|
case SortMode.Title:
|
||||||
|
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||||
|
break;
|
||||||
|
case SortMode.Author:
|
||||||
|
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author, StringComparison.InvariantCultureIgnoreCase));
|
||||||
|
break;
|
||||||
|
case SortMode.Difficulty:
|
||||||
|
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,10 +2,8 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -19,7 +17,6 @@ using osu.Framework.Graphics.Primitives;
|
|||||||
using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Threading;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Drawables;
|
using osu.Game.Beatmaps.Drawables;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
@ -38,7 +35,7 @@ namespace osu.Game.Screens.Select
|
|||||||
private BeatmapDatabase database;
|
private BeatmapDatabase database;
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||||
|
|
||||||
private CarouselContainer carousel;
|
private BeatmapCarousel carousel;
|
||||||
private TrackManager trackManager;
|
private TrackManager trackManager;
|
||||||
private DialogOverlay dialogOverlay;
|
private DialogOverlay dialogOverlay;
|
||||||
|
|
||||||
@ -51,8 +48,6 @@ namespace osu.Game.Screens.Select
|
|||||||
private SampleChannel sampleChangeDifficulty;
|
private SampleChannel sampleChangeDifficulty;
|
||||||
private SampleChannel sampleChangeBeatmap;
|
private SampleChannel sampleChangeBeatmap;
|
||||||
|
|
||||||
private List<BeatmapGroup> beatmapGroups;
|
|
||||||
|
|
||||||
protected virtual bool ShowFooter => true;
|
protected virtual bool ShowFooter => true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -72,7 +67,6 @@ namespace osu.Game.Screens.Select
|
|||||||
const float carousel_width = 640;
|
const float carousel_width = 640;
|
||||||
const float filter_height = 100;
|
const float filter_height = 100;
|
||||||
|
|
||||||
beatmapGroups = new List<BeatmapGroup>();
|
|
||||||
Add(new ParallaxContainer
|
Add(new ParallaxContainer
|
||||||
{
|
{
|
||||||
Padding = new MarginPadding { Top = filter_height },
|
Padding = new MarginPadding { Top = filter_height },
|
||||||
@ -87,18 +81,20 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
Add(carousel = new CarouselContainer
|
Add(carousel = new BeatmapCarousel
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Size = new Vector2(carousel_width, 1),
|
Size = new Vector2(carousel_width, 1),
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
|
SelectionChanged = selectionChanged,
|
||||||
|
StartRequested = raiseSelect
|
||||||
});
|
});
|
||||||
Add(FilterControl = new FilterControl
|
Add(FilterControl = new FilterControl
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = filter_height,
|
Height = filter_height,
|
||||||
FilterChanged = () => filterChanged(),
|
FilterChanged = criteria => filterChanged(criteria),
|
||||||
Exit = Exit,
|
Exit = Exit,
|
||||||
});
|
});
|
||||||
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
||||||
@ -132,8 +128,7 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
|
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
||||||
OsuGame osu, OsuColour colours)
|
|
||||||
{
|
{
|
||||||
if (Footer != null)
|
if (Footer != null)
|
||||||
{
|
{
|
||||||
@ -161,7 +156,16 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
initialAddSetsTask = new CancellationTokenSource();
|
initialAddSetsTask = new CancellationTokenSource();
|
||||||
|
|
||||||
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
carousel.BeatmapsChanged = beatmapsLoaded;
|
||||||
|
carousel.Beatmaps = database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void beatmapsLoaded()
|
||||||
|
{
|
||||||
|
if (Beatmap != null)
|
||||||
|
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
||||||
|
else
|
||||||
|
carousel.SelectNext();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void raiseSelect()
|
private void raiseSelect()
|
||||||
@ -173,61 +177,15 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void SelectRandom() => carousel.SelectRandom();
|
public void SelectRandom() => carousel.SelectRandom();
|
||||||
|
|
||||||
protected abstract void OnSelected();
|
protected abstract void OnSelected();
|
||||||
|
|
||||||
private ScheduledDelegate filterTask;
|
private void filterChanged(FilterCriteria criteria, bool debounce = true)
|
||||||
|
|
||||||
private void filterChanged(bool debounce = true, bool eagerSelection = true)
|
|
||||||
{
|
{
|
||||||
filterTask?.Cancel();
|
carousel.Filter(criteria, debounce);
|
||||||
filterTask = Scheduler.AddDelayed(() =>
|
|
||||||
{
|
|
||||||
filterTask = null;
|
|
||||||
var search = FilterControl.Search;
|
|
||||||
BeatmapGroup newSelection = null;
|
|
||||||
carousel.Sort(FilterControl.Sort);
|
|
||||||
foreach (var beatmapGroup in carousel)
|
|
||||||
{
|
|
||||||
var set = beatmapGroup.BeatmapSet;
|
|
||||||
|
|
||||||
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
|
|
||||||
|
|
||||||
bool match = hasCurrentMode;
|
|
||||||
|
|
||||||
match &= string.IsNullOrEmpty(search)
|
|
||||||
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
||||||
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
||||||
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
||||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
|
||||||
|
|
||||||
if (match)
|
|
||||||
{
|
|
||||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
|
||||||
{
|
|
||||||
if (newSelection != null)
|
|
||||||
newSelection.State = BeatmapGroupState.Collapsed;
|
|
||||||
newSelection = beatmapGroup;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
beatmapGroup.State = BeatmapGroupState.Hidden;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newSelection != null)
|
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.AddBeatmap(s);
|
||||||
{
|
|
||||||
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
|
|
||||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
|
||||||
else if (eagerSelection)
|
|
||||||
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
|
||||||
}
|
|
||||||
}, debounce ? 250 : 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
|
|
||||||
|
|
||||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||||
|
|
||||||
@ -288,10 +246,7 @@ namespace osu.Game.Screens.Select
|
|||||||
initialAddSetsTask.Cancel();
|
initialAddSetsTask.Cancel();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void playMode_ValueChanged(object sender, EventArgs e)
|
private void playMode_ValueChanged(object sender, EventArgs e) => carousel.Filter();
|
||||||
{
|
|
||||||
filterChanged(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void changeBackground(WorkingBeatmap beatmap)
|
private void changeBackground(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
@ -352,63 +307,18 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
|
private void selectBeatmap(BeatmapSetInfo beatmapSet = null)
|
||||||
{
|
{
|
||||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
carousel.SelectBeatmap(beatmapSet != null ? beatmapSet.Beatmaps.First() : Beatmap?.BeatmapInfo);
|
||||||
beatmapSet.Beatmaps.ForEach(b =>
|
|
||||||
{
|
|
||||||
database.GetChildren(b);
|
|
||||||
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
|
||||||
});
|
|
||||||
|
|
||||||
var group = new BeatmapGroup(beatmapSet, database)
|
|
||||||
{
|
|
||||||
SelectionChanged = selectionChanged,
|
|
||||||
StartRequested = b => raiseSelect()
|
|
||||||
};
|
|
||||||
|
|
||||||
//for the time being, let's completely load the difficulty panels in the background.
|
|
||||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
|
||||||
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
|
|
||||||
{
|
|
||||||
beatmapGroups.Add(group);
|
|
||||||
|
|
||||||
group.State = BeatmapGroupState.Collapsed;
|
|
||||||
carousel.AddGroup(group);
|
|
||||||
|
|
||||||
filterChanged(false, false);
|
|
||||||
|
|
||||||
if (Beatmap == null || select)
|
|
||||||
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
|
||||||
else
|
|
||||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
|
||||||
}));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
|
carousel.RemoveBeatmap(beatmapSet);
|
||||||
if (group == null) return;
|
if (carousel.SelectedBeatmap == null)
|
||||||
|
|
||||||
if (carousel.SelectedGroup == group)
|
|
||||||
carousel.SelectNext();
|
|
||||||
|
|
||||||
beatmapGroups.Remove(group);
|
|
||||||
carousel.RemoveGroup(group);
|
|
||||||
|
|
||||||
if (beatmapGroups.Count == 0)
|
|
||||||
Beatmap = null;
|
Beatmap = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addBeatmapSets(Framework.Game game, CancellationToken token)
|
|
||||||
{
|
|
||||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
|
|
||||||
{
|
|
||||||
if (token.IsCancellationRequested) return;
|
|
||||||
addBeatmapSet(beatmapSet, game);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void promptDelete()
|
private void promptDelete()
|
||||||
{
|
{
|
||||||
if (Beatmap != null)
|
if (Beatmap != null)
|
||||||
|
@ -197,7 +197,8 @@
|
|||||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||||
<Compile Include="Modes\UI\StandardComboCounter.cs" />
|
<Compile Include="Modes\UI\StandardComboCounter.cs" />
|
||||||
<Compile Include="Screens\Select\CarouselContainer.cs" />
|
<Compile Include="Screens\Select\BeatmapCarousel.cs" />
|
||||||
|
<Compile Include="Screens\Select\FilterCriteria.cs" />
|
||||||
<Compile Include="Screens\Select\Filter\GroupMode.cs" />
|
<Compile Include="Screens\Select\Filter\GroupMode.cs" />
|
||||||
<Compile Include="Screens\Select\Filter\SortMode.cs" />
|
<Compile Include="Screens\Select\Filter\SortMode.cs" />
|
||||||
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user