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Remove bogus CatchHitWindows
`CatchHitWindows` were a vestige from the past, and were not actually used anywhere except for the hit error meter test, giving off an appearance that the hit error meter was working properly. `CatchHitObject` actually specifies empty hit windows.
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@ -1,22 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchHitWindows : HitWindows
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{
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public override bool IsHitResultAllowed(HitResult result)
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{
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switch (result)
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{
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case HitResult.Great:
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case HitResult.Miss:
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return true;
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}
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return false;
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}
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}
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}
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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -84,10 +83,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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[Test]
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[Test]
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public void TestCatch()
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public void TestEmpty()
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{
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{
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AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
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AddStep("empty windows", () => recreateDisplay(HitWindows.Empty, 5));
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AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
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}
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}
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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