From 12221235413416a956b5630ed32362c2e2321e3b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 07:04:46 +0300 Subject: [PATCH] Rename method and parameter --- osu.Game/Overlays/DialogOverlay.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 259c6068e0..83a563beba 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -66,7 +66,8 @@ namespace osu.Game.Overlays { // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); - dialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue); + + dialog.State.ValueChanged += state => onDialogStateChanged(dialog, state.NewValue), true); dialogContainer.Add(dialog); Show(); @@ -77,9 +78,9 @@ namespace osu.Game.Overlays protected override bool BlockNonPositionalInput => true; - private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) + private void onDialogStateChanged(VisibilityContainer dialog, Visibility newState) { - if (v != Visibility.Hidden) return; + if (newState != Visibility.Hidden) return; // handle the dialog being dismissed. dialog.Delay(PopupDialog.EXIT_DURATION).Expire();