From 1212b08672d29b844d17eddf83fbf4bba135b243 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Oct 2021 16:45:34 +0900 Subject: [PATCH] Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence --- osu.Game/Screens/Play/FailAnimation.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index ea158c5789..e37f42e5f0 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -71,7 +71,6 @@ namespace osu.Game.Screens.Play this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ => { OnComplete?.Invoke(); - Expire(); }); failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic);