From 11fc1f9a1c632b0ecac600d80e87cfe3345fd6f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Sep 2024 13:32:19 +0200 Subject: [PATCH] Fix distance snap grid using wrong colour when reference object is unsnapped --- osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs index 8aa2fa9f45..7003d632ca 100644 --- a/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs @@ -155,7 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { var timingPoint = Beatmap.ControlPointInfo.TimingPointAt(StartTime); double beatLength = timingPoint.BeatLength / beatDivisor.Value; - int beatIndex = (int)Math.Round((StartTime - timingPoint.Time) / beatLength); + int beatIndex = (int)Math.Floor((StartTime - timingPoint.Time) / beatLength); var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(beatIndex + placementIndex + 1, beatDivisor.Value), Colours);