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mirror of https://github.com/ppy/osu.git synced 2025-01-28 18:12:56 +08:00

Make Triangles more flexible and more random.

This commit is contained in:
Dean Herbert 2016-12-01 18:53:13 +09:00
parent 6554a4ea58
commit 11f958030f
6 changed files with 97 additions and 50 deletions

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -128,45 +129,5 @@ namespace osu.Game.Beatmaps.Drawables
} }
}; };
} }
public class Triangles : Container
{
private Texture triangle;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
triangle = textures.Get(@"Play/osu/triangle@2x");
}
protected override void LoadComplete()
{
base.LoadComplete();
for (int i = 0; i < 10; i++)
{
Add(new Sprite
{
Texture = triangle,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
}
}
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
{
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 880)));
if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
d.MoveToY(1);
}
}
}
} }
} }

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@ -0,0 +1,63 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Graphics.Backgrounds
{
public class Triangles : Container
{
private Texture triangle;
public Triangles()
{
Masking = true;
Alpha = 0.3f;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
triangle = textures.Get(@"Play/osu/triangle@2x");
}
private int aimTriangleCount => (int)((DrawWidth * DrawHeight) / 800);
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
{
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 880)));
if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
d.Expire();
}
bool useRandomX = Children.Count() < aimTriangleCount / 2;
while (Children.Count() < aimTriangleCount)
addTriangle(useRandomX);
}
private void addTriangle(bool randomX)
{
Add(new Sprite
{
Texture = triangle,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), randomX ? RNG.NextSingle() : 1),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle()
});
}
}
}

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@ -6,8 +6,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -64,8 +66,7 @@ namespace osu.Game.Overlays.Toolbar
HoverBackground = new Box HoverBackground = new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive, Colour = new Color4(80, 80, 80, 180),
Colour = new Color4(60, 60, 60, 255),
Alpha = 0, Alpha = 0,
}, },
Flow = new FlowContainer Flow = new FlowContainer
@ -131,21 +132,43 @@ namespace osu.Game.Overlays.Toolbar
protected override bool OnClick(InputState state) protected override bool OnClick(InputState state)
{ {
Action?.Invoke(); Action?.Invoke();
HoverBackground.FlashColour(Color4.White, 400); HoverBackground.FlashColour(new Color4(255, 255, 255, 180), 800, EasingTypes.OutQuint);
return true; return true;
} }
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
HoverBackground.FadeTo(0.4f, 200); HoverBackground.FadeIn(200);
tooltipContainer.FadeIn(100); tooltipContainer.FadeIn(100);
return false; return false;
} }
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
HoverBackground.FadeTo(0, 200); HoverBackground.FadeOut(200);
tooltipContainer.FadeOut(100); tooltipContainer.FadeOut(100);
} }
} }
public class OpaqueBackground : Container
{
public OpaqueBackground()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(30, 30, 30, 255)
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.05f,
},
};
}
}
} }

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Modes; using osu.Game.Modes;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -31,11 +32,7 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new OpaqueBackground(),
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(20, 20, 20, 255)
},
modeButtons = new FlowContainer modeButtons = new FlowContainer
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,

View File

@ -27,6 +27,8 @@ namespace osu.Game.Overlays.Toolbar
{ {
DrawableText.Font = @"Exo2.0-MediumItalic"; DrawableText.Font = @"Exo2.0-MediumItalic";
Add(new OpaqueBackground { Depth = 1 });
Flow.Add(avatar = new Avatar()); Flow.Add(avatar = new Avatar());
} }

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@ -64,6 +64,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" /> <Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
<Compile Include="Graphics\Cursor\CursorTrail.cs" /> <Compile Include="Graphics\Cursor\CursorTrail.cs" />
<Compile Include="Graphics\UserInterface\BackButton.cs" /> <Compile Include="Graphics\UserInterface\BackButton.cs" />
<Compile Include="Modes\Objects\HitObjectParser.cs" /> <Compile Include="Modes\Objects\HitObjectParser.cs" />