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Add basic login flow.
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parent
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commit
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Threading;
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using osu.Framework;
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@ -71,6 +72,7 @@ namespace osu.Game.Online.API
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public void Register(IOnlineComponent component)
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{
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components.Add(component);
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component.APIStateChanged(this, state);
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}
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public void Unregister(IOnlineComponent component)
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@ -158,6 +160,16 @@ namespace osu.Game.Online.API
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password = null;
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}
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public void Login(string username, string password)
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{
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Debug.Assert(State == APIState.Offline);
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Username = username;
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Password = password;
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State = APIState.Connecting;
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}
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/// <summary>
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/// Handle a single API request.
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/// </summary>
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@ -167,6 +179,7 @@ namespace osu.Game.Online.API
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{
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try
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{
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Logger.Log($@"Performing request {req}", LoggingTarget.Network);
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req.Perform(this);
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State = APIState.Online;
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@ -1,4 +1,5 @@
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using OpenTK;
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using System;
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using OpenTK;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -10,7 +11,7 @@ using osu.Game.Online.API;
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namespace osu.Game.Overlays.Options.General
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{
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public class LoginOptions : OptionsSubsection
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public class LoginOptions : OptionsSubsection, IOnlineComponent
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{
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private Container loginForm;
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protected override string Header => "Sign In";
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@ -31,16 +32,56 @@ namespace osu.Game.Overlays.Options.General
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api)
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{
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if (api == null)
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return;
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api?.Register(this);
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}
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public void APIStateChanged(APIAccess api, APIState state)
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{
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switch (state)
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{
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case APIState.Offline:
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loginForm.Children = new Drawable[]
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{
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new LoginForm(api)
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};
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break;
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case APIState.Failing:
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loginForm.Children = new Drawable[]
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{
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new SpriteText
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{
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Text = @"Connection failing :(",
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},
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};
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break;
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case APIState.Connecting:
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loginForm.Children = new Drawable[]
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{
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new SpriteText
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{
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Text = @"Connecting...",
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},
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};
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break;
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case APIState.Online:
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loginForm.Children = new Drawable[]
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{
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new SpriteText
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{
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Text = $@"Connected as {api.Username}!",
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},
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};
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break;
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}
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}
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class LoginForm : FlowContainer
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{
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private APIAccess api;
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private TextBox username;
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private TextBox password;
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public LoginForm(APIAccess api)
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{
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Direction = FlowDirection.VerticalOnly;
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@ -51,16 +92,28 @@ namespace osu.Game.Overlays.Options.General
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Children = new Drawable[]
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{
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new SpriteText { Text = "Username" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X, Text = api?.Username ?? string.Empty },
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username = new TextBox { Height = 20, RelativeSizeAxes = Axes.X, Text = api?.Username ?? string.Empty },
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new SpriteText { Text = "Password" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X },
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password = new PasswordTextBox { Height = 20, RelativeSizeAxes = Axes.X },
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Log in",
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Action = performLogin
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}
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};
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}
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private void performLogin()
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{
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api.Login(username.Text, password.Text);
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api)
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{
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this.api = api;
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}
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}
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}
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}
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