1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:52:55 +08:00

Use local class instead of having a separate file

This commit is contained in:
David Zhao 2019-03-05 15:55:37 +09:00
parent fc62877fdc
commit 11e353c152
2 changed files with 6 additions and 13 deletions

View File

@ -1,13 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Screens.Multi.Components
{
public class MultiplayerListSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both };
}
}

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -202,6 +203,11 @@ namespace osu.Game.Screens.Multi.Lounge.Components
this.FadeInFromZero(transition_duration);
}
private class MultiplayerListSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both };
}
private class RoomName : OsuSpriteText
{
[Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))]