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Use local class instead of having a separate file
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@ -1,13 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Drawables;
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namespace osu.Game.Screens.Multi.Components
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{
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public class MultiplayerListSprite : MultiplayerBackgroundSprite
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{
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both };
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}
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}
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@ -11,6 +11,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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@ -202,6 +203,11 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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this.FadeInFromZero(transition_duration);
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this.FadeInFromZero(transition_duration);
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}
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}
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private class MultiplayerListSprite : MultiplayerBackgroundSprite
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{
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both };
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}
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private class RoomName : OsuSpriteText
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private class RoomName : OsuSpriteText
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{
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{
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[Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))]
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[Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))]
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