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Fix beatmap attribute tests
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@ -209,7 +209,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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=> new EmptyDifficultyAttributes();
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=> new EmptyDifficultyAttributes { StarRating = mods.OfType<TestMod>().SingleOrDefault()?.Difficulty.Value ?? 0 };
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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=> Array.Empty<DifficultyHitObject>();
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=> Array.Empty<DifficultyHitObject>();
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@ -226,7 +226,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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}
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protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
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protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
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=> new EmptyPerformanceAttributes();
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=> new EmptyPerformanceAttributes() { Total = score.Mods.OfType<TestMod>().SingleOrDefault()?.Performance.Value ?? 0 };
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}
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}
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private class TestMod : Mod
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private class TestMod : Mod
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