mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Merge branch 'ppy:master' into mania-difficulty-refactor
This commit is contained in:
commit
11c7756670
@ -16,3 +16,6 @@ M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable
|
|||||||
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
|
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
|
||||||
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
|
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
|
||||||
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
|
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
|
||||||
|
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
|
||||||
|
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
|
||||||
|
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<!-- Contains required properties for osu!framework projects. -->
|
<!-- Contains required properties for osu!framework projects. -->
|
||||||
<Project>
|
<Project>
|
||||||
<PropertyGroup Label="C#">
|
<PropertyGroup Label="C#">
|
||||||
<LangVersion>8.0</LangVersion>
|
<LangVersion>9.0</LangVersion>
|
||||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
60
Gemfile.lock
60
Gemfile.lock
@ -8,20 +8,20 @@ GEM
|
|||||||
artifactory (3.0.15)
|
artifactory (3.0.15)
|
||||||
atomos (0.1.3)
|
atomos (0.1.3)
|
||||||
aws-eventstream (1.2.0)
|
aws-eventstream (1.2.0)
|
||||||
aws-partitions (1.570.0)
|
aws-partitions (1.601.0)
|
||||||
aws-sdk-core (3.130.0)
|
aws-sdk-core (3.131.2)
|
||||||
aws-eventstream (~> 1, >= 1.0.2)
|
aws-eventstream (~> 1, >= 1.0.2)
|
||||||
aws-partitions (~> 1, >= 1.525.0)
|
aws-partitions (~> 1, >= 1.525.0)
|
||||||
aws-sigv4 (~> 1.1)
|
aws-sigv4 (~> 1.1)
|
||||||
jmespath (~> 1.0)
|
jmespath (~> 1, >= 1.6.1)
|
||||||
aws-sdk-kms (1.55.0)
|
aws-sdk-kms (1.57.0)
|
||||||
aws-sdk-core (~> 3, >= 3.127.0)
|
aws-sdk-core (~> 3, >= 3.127.0)
|
||||||
aws-sigv4 (~> 1.1)
|
aws-sigv4 (~> 1.1)
|
||||||
aws-sdk-s3 (1.113.0)
|
aws-sdk-s3 (1.114.0)
|
||||||
aws-sdk-core (~> 3, >= 3.127.0)
|
aws-sdk-core (~> 3, >= 3.127.0)
|
||||||
aws-sdk-kms (~> 1)
|
aws-sdk-kms (~> 1)
|
||||||
aws-sigv4 (~> 1.4)
|
aws-sigv4 (~> 1.4)
|
||||||
aws-sigv4 (1.4.0)
|
aws-sigv4 (1.5.0)
|
||||||
aws-eventstream (~> 1, >= 1.0.2)
|
aws-eventstream (~> 1, >= 1.0.2)
|
||||||
babosa (1.0.4)
|
babosa (1.0.4)
|
||||||
claide (1.1.0)
|
claide (1.1.0)
|
||||||
@ -36,7 +36,7 @@ GEM
|
|||||||
unf (>= 0.0.5, < 1.0.0)
|
unf (>= 0.0.5, < 1.0.0)
|
||||||
dotenv (2.7.6)
|
dotenv (2.7.6)
|
||||||
emoji_regex (3.2.3)
|
emoji_regex (3.2.3)
|
||||||
excon (0.92.1)
|
excon (0.92.3)
|
||||||
faraday (1.10.0)
|
faraday (1.10.0)
|
||||||
faraday-em_http (~> 1.0)
|
faraday-em_http (~> 1.0)
|
||||||
faraday-em_synchrony (~> 1.0)
|
faraday-em_synchrony (~> 1.0)
|
||||||
@ -56,8 +56,8 @@ GEM
|
|||||||
faraday-em_synchrony (1.0.0)
|
faraday-em_synchrony (1.0.0)
|
||||||
faraday-excon (1.1.0)
|
faraday-excon (1.1.0)
|
||||||
faraday-httpclient (1.0.1)
|
faraday-httpclient (1.0.1)
|
||||||
faraday-multipart (1.0.3)
|
faraday-multipart (1.0.4)
|
||||||
multipart-post (>= 1.2, < 3)
|
multipart-post (~> 2)
|
||||||
faraday-net_http (1.0.1)
|
faraday-net_http (1.0.1)
|
||||||
faraday-net_http_persistent (1.2.0)
|
faraday-net_http_persistent (1.2.0)
|
||||||
faraday-patron (1.0.0)
|
faraday-patron (1.0.0)
|
||||||
@ -66,7 +66,7 @@ GEM
|
|||||||
faraday_middleware (1.2.0)
|
faraday_middleware (1.2.0)
|
||||||
faraday (~> 1.0)
|
faraday (~> 1.0)
|
||||||
fastimage (2.2.6)
|
fastimage (2.2.6)
|
||||||
fastlane (2.205.1)
|
fastlane (2.206.2)
|
||||||
CFPropertyList (>= 2.3, < 4.0.0)
|
CFPropertyList (>= 2.3, < 4.0.0)
|
||||||
addressable (>= 2.8, < 3.0.0)
|
addressable (>= 2.8, < 3.0.0)
|
||||||
artifactory (~> 3.0)
|
artifactory (~> 3.0)
|
||||||
@ -110,9 +110,9 @@ GEM
|
|||||||
souyuz (= 0.11.1)
|
souyuz (= 0.11.1)
|
||||||
fastlane-plugin-xamarin (0.6.3)
|
fastlane-plugin-xamarin (0.6.3)
|
||||||
gh_inspector (1.1.3)
|
gh_inspector (1.1.3)
|
||||||
google-apis-androidpublisher_v3 (0.16.0)
|
google-apis-androidpublisher_v3 (0.23.0)
|
||||||
google-apis-core (>= 0.4, < 2.a)
|
google-apis-core (>= 0.6, < 2.a)
|
||||||
google-apis-core (0.4.2)
|
google-apis-core (0.6.0)
|
||||||
addressable (~> 2.5, >= 2.5.1)
|
addressable (~> 2.5, >= 2.5.1)
|
||||||
googleauth (>= 0.16.2, < 2.a)
|
googleauth (>= 0.16.2, < 2.a)
|
||||||
httpclient (>= 2.8.1, < 3.a)
|
httpclient (>= 2.8.1, < 3.a)
|
||||||
@ -121,19 +121,19 @@ GEM
|
|||||||
retriable (>= 2.0, < 4.a)
|
retriable (>= 2.0, < 4.a)
|
||||||
rexml
|
rexml
|
||||||
webrick
|
webrick
|
||||||
google-apis-iamcredentials_v1 (0.10.0)
|
google-apis-iamcredentials_v1 (0.12.0)
|
||||||
google-apis-core (>= 0.4, < 2.a)
|
google-apis-core (>= 0.6, < 2.a)
|
||||||
google-apis-playcustomapp_v1 (0.7.0)
|
google-apis-playcustomapp_v1 (0.9.0)
|
||||||
google-apis-core (>= 0.4, < 2.a)
|
google-apis-core (>= 0.6, < 2.a)
|
||||||
google-apis-storage_v1 (0.11.0)
|
google-apis-storage_v1 (0.16.0)
|
||||||
google-apis-core (>= 0.4, < 2.a)
|
google-apis-core (>= 0.6, < 2.a)
|
||||||
google-cloud-core (1.6.0)
|
google-cloud-core (1.6.0)
|
||||||
google-cloud-env (~> 1.0)
|
google-cloud-env (~> 1.0)
|
||||||
google-cloud-errors (~> 1.0)
|
google-cloud-errors (~> 1.0)
|
||||||
google-cloud-env (1.6.0)
|
google-cloud-env (1.6.0)
|
||||||
faraday (>= 0.17.3, < 3.0)
|
faraday (>= 0.17.3, < 3.0)
|
||||||
google-cloud-errors (1.2.0)
|
google-cloud-errors (1.2.0)
|
||||||
google-cloud-storage (1.36.1)
|
google-cloud-storage (1.36.2)
|
||||||
addressable (~> 2.8)
|
addressable (~> 2.8)
|
||||||
digest-crc (~> 0.4)
|
digest-crc (~> 0.4)
|
||||||
google-apis-iamcredentials_v1 (~> 0.1)
|
google-apis-iamcredentials_v1 (~> 0.1)
|
||||||
@ -141,7 +141,7 @@ GEM
|
|||||||
google-cloud-core (~> 1.6)
|
google-cloud-core (~> 1.6)
|
||||||
googleauth (>= 0.16.2, < 2.a)
|
googleauth (>= 0.16.2, < 2.a)
|
||||||
mini_mime (~> 1.0)
|
mini_mime (~> 1.0)
|
||||||
googleauth (1.1.2)
|
googleauth (1.2.0)
|
||||||
faraday (>= 0.17.3, < 3.a)
|
faraday (>= 0.17.3, < 3.a)
|
||||||
jwt (>= 1.4, < 3.0)
|
jwt (>= 1.4, < 3.0)
|
||||||
memoist (~> 0.16)
|
memoist (~> 0.16)
|
||||||
@ -149,12 +149,12 @@ GEM
|
|||||||
os (>= 0.9, < 2.0)
|
os (>= 0.9, < 2.0)
|
||||||
signet (>= 0.16, < 2.a)
|
signet (>= 0.16, < 2.a)
|
||||||
highline (2.0.3)
|
highline (2.0.3)
|
||||||
http-cookie (1.0.4)
|
http-cookie (1.0.5)
|
||||||
domain_name (~> 0.5)
|
domain_name (~> 0.5)
|
||||||
httpclient (2.8.3)
|
httpclient (2.8.3)
|
||||||
jmespath (1.6.1)
|
jmespath (1.6.1)
|
||||||
json (2.6.1)
|
json (2.6.2)
|
||||||
jwt (2.3.0)
|
jwt (2.4.1)
|
||||||
memoist (0.16.2)
|
memoist (0.16.2)
|
||||||
mini_magick (4.11.0)
|
mini_magick (4.11.0)
|
||||||
mini_mime (1.1.2)
|
mini_mime (1.1.2)
|
||||||
@ -169,10 +169,10 @@ GEM
|
|||||||
optparse (0.1.1)
|
optparse (0.1.1)
|
||||||
os (1.1.4)
|
os (1.1.4)
|
||||||
plist (3.6.0)
|
plist (3.6.0)
|
||||||
public_suffix (4.0.6)
|
public_suffix (4.0.7)
|
||||||
racc (1.6.0)
|
racc (1.6.0)
|
||||||
rake (13.0.6)
|
rake (13.0.6)
|
||||||
representable (3.1.1)
|
representable (3.2.0)
|
||||||
declarative (< 0.1.0)
|
declarative (< 0.1.0)
|
||||||
trailblazer-option (>= 0.1.1, < 0.2.0)
|
trailblazer-option (>= 0.1.1, < 0.2.0)
|
||||||
uber (< 0.2.0)
|
uber (< 0.2.0)
|
||||||
@ -182,9 +182,9 @@ GEM
|
|||||||
ruby2_keywords (0.0.5)
|
ruby2_keywords (0.0.5)
|
||||||
rubyzip (2.3.2)
|
rubyzip (2.3.2)
|
||||||
security (0.1.3)
|
security (0.1.3)
|
||||||
signet (0.16.1)
|
signet (0.17.0)
|
||||||
addressable (~> 2.8)
|
addressable (~> 2.8)
|
||||||
faraday (>= 0.17.5, < 3.0)
|
faraday (>= 0.17.5, < 3.a)
|
||||||
jwt (>= 1.5, < 3.0)
|
jwt (>= 1.5, < 3.0)
|
||||||
multi_json (~> 1.10)
|
multi_json (~> 1.10)
|
||||||
simctl (1.6.8)
|
simctl (1.6.8)
|
||||||
@ -205,11 +205,11 @@ GEM
|
|||||||
uber (0.1.0)
|
uber (0.1.0)
|
||||||
unf (0.1.4)
|
unf (0.1.4)
|
||||||
unf_ext
|
unf_ext
|
||||||
unf_ext (0.0.8.1)
|
unf_ext (0.0.8.2)
|
||||||
unicode-display_width (1.8.0)
|
unicode-display_width (1.8.0)
|
||||||
webrick (1.7.0)
|
webrick (1.7.0)
|
||||||
word_wrap (1.0.0)
|
word_wrap (1.0.0)
|
||||||
xcodeproj (1.21.0)
|
xcodeproj (1.22.0)
|
||||||
CFPropertyList (>= 2.3.3, < 4.0)
|
CFPropertyList (>= 2.3.3, < 4.0)
|
||||||
atomos (~> 0.1.3)
|
atomos (~> 0.1.3)
|
||||||
claide (>= 1.0.2, < 2.0)
|
claide (>= 1.0.2, < 2.0)
|
||||||
|
@ -51,8 +51,8 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.618.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.621.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.629.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||||
|
@ -57,7 +57,7 @@ namespace osu.Desktop
|
|||||||
client.OnReady += onReady;
|
client.OnReady += onReady;
|
||||||
|
|
||||||
// safety measure for now, until we performance test / improve backoff for failed connections.
|
// safety measure for now, until we performance test / improve backoff for failed connections.
|
||||||
client.OnConnectionFailed += (_, __) => client.Deinitialize();
|
client.OnConnectionFailed += (_, _) => client.Deinitialize();
|
||||||
|
|
||||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
|
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
|
||||||
|
|
||||||
|
@ -129,18 +129,18 @@ namespace osu.Desktop
|
|||||||
[SupportedOSPlatform("windows")]
|
[SupportedOSPlatform("windows")]
|
||||||
private static void setupSquirrel()
|
private static void setupSquirrel()
|
||||||
{
|
{
|
||||||
SquirrelAwareApp.HandleEvents(onInitialInstall: (version, tools) =>
|
SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
|
||||||
{
|
{
|
||||||
tools.CreateShortcutForThisExe();
|
tools.CreateShortcutForThisExe();
|
||||||
tools.CreateUninstallerRegistryEntry();
|
tools.CreateUninstallerRegistryEntry();
|
||||||
}, onAppUpdate: (version, tools) =>
|
}, onAppUpdate: (_, tools) =>
|
||||||
{
|
{
|
||||||
tools.CreateUninstallerRegistryEntry();
|
tools.CreateUninstallerRegistryEntry();
|
||||||
}, onAppUninstall: (version, tools) =>
|
}, onAppUninstall: (_, tools) =>
|
||||||
{
|
{
|
||||||
tools.RemoveShortcutForThisExe();
|
tools.RemoveShortcutForThisExe();
|
||||||
tools.RemoveUninstallerRegistryEntry();
|
tools.RemoveUninstallerRegistryEntry();
|
||||||
}, onEveryRun: (version, tools, firstRun) =>
|
}, onEveryRun: (_, _, _) =>
|
||||||
{
|
{
|
||||||
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
|
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
|
||||||
// causes the right-click context menu to function incorrectly.
|
// causes the right-click context menu to function incorrectly.
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Benchmarks
|
|||||||
|
|
||||||
realm = new RealmAccess(storage, OsuGameBase.CLIENT_DATABASE_FILENAME);
|
realm = new RealmAccess(storage, OsuGameBase.CLIENT_DATABASE_FILENAME);
|
||||||
|
|
||||||
realm.Run(r =>
|
realm.Run(_ =>
|
||||||
{
|
{
|
||||||
realm.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo })));
|
realm.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo })));
|
||||||
});
|
});
|
||||||
@ -76,7 +76,7 @@ namespace osu.Game.Benchmarks
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
done.Wait();
|
done.Wait(60000);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Benchmark]
|
[Benchmark]
|
||||||
@ -115,7 +115,7 @@ namespace osu.Game.Benchmarks
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
done.Wait();
|
done.Wait(60000);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Benchmark]
|
[Benchmark]
|
||||||
|
@ -24,21 +24,24 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
|
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
|
||||||
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
|
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
|
||||||
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
|
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
|
||||||
new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } },
|
|
||||||
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
|
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
|
||||||
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
|
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
|
||||||
new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } },
|
|
||||||
new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } },
|
|
||||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
|
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||||
|
[TestCase(LegacyMods.Cinema, new[] { typeof(CatchModCinema) })]
|
||||||
|
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
|
||||||
|
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||||
|
|
||||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
|
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
|
||||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
|
||||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
|
||||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
|
||||||
|
|
||||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
|
||||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
new JuiceStreamPathVertex(20, -5)
|
new JuiceStreamPathVertex(20, -5)
|
||||||
}));
|
}));
|
||||||
|
|
||||||
removeCount = path.RemoveVertices((_, i) => true);
|
removeCount = path.RemoveVertices((_, _) => true);
|
||||||
Assert.That(removeCount, Is.EqualTo(1));
|
Assert.That(removeCount, Is.EqualTo(1));
|
||||||
Assert.That(path.Vertices, Is.EqualTo(new[]
|
Assert.That(path.Vertices, Is.EqualTo(new[]
|
||||||
{
|
{
|
||||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||||
AddStep("exit player", () => Player.Exit());
|
AddStep("exit player", () => Player.Exit());
|
||||||
CreateTest(null);
|
CreateTest();
|
||||||
}
|
}
|
||||||
|
|
||||||
AddAssert("legacy HUD combo counter hidden", () =>
|
AddAssert("legacy HUD combo counter hidden", () =>
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
hyperDashCount = 0;
|
hyperDashCount = 0;
|
||||||
|
|
||||||
// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
|
// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
|
||||||
Player.DrawableRuleset.FrameStableComponents.OnUpdate += d =>
|
Player.DrawableRuleset.FrameStableComponents.OnUpdate += _ =>
|
||||||
{
|
{
|
||||||
var catcher = Player.ChildrenOfType<Catcher>().FirstOrDefault();
|
var catcher = Player.ChildrenOfType<Catcher>().FirstOrDefault();
|
||||||
|
|
||||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
|
|
||||||
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
|
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
|
||||||
|
|
||||||
protected override string ComponentName => Component.ToString().ToLower();
|
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||||
@ -31,9 +30,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||||
{
|
{
|
||||||
base.FromDatabaseAttributes(values);
|
base.FromDatabaseAttributes(values, onlineInfo);
|
||||||
|
|
||||||
StarRating = values[ATTRIB_ID_AIM];
|
StarRating = values[ATTRIB_ID_AIM];
|
||||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||||
|
@ -135,15 +135,15 @@ namespace osu.Game.Rulesets.Catch.Edit
|
|||||||
{
|
{
|
||||||
switch (BlueprintContainer.CurrentTool)
|
switch (BlueprintContainer.CurrentTool)
|
||||||
{
|
{
|
||||||
case SelectTool _:
|
case SelectTool:
|
||||||
if (EditorBeatmap.SelectedHitObjects.Count == 0)
|
if (EditorBeatmap.SelectedHitObjects.Count == 0)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
|
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
|
||||||
return getLastSnappableHitObject(minTime);
|
return getLastSnappableHitObject(minTime);
|
||||||
|
|
||||||
case FruitCompositionTool _:
|
case FruitCompositionTool:
|
||||||
case JuiceStreamCompositionTool _:
|
case JuiceStreamCompositionTool:
|
||||||
if (!CursorInPlacementArea)
|
if (!CursorInPlacementArea)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
@ -42,10 +42,10 @@ namespace osu.Game.Rulesets.Catch.Edit
|
|||||||
case Droplet droplet:
|
case Droplet droplet:
|
||||||
return droplet is TinyDroplet ? PositionRange.EMPTY : new PositionRange(droplet.OriginalX);
|
return droplet is TinyDroplet ? PositionRange.EMPTY : new PositionRange(droplet.OriginalX);
|
||||||
|
|
||||||
case JuiceStream _:
|
case JuiceStream:
|
||||||
return GetPositionRange(hitObject.NestedHitObjects);
|
return GetPositionRange(hitObject.NestedHitObjects);
|
||||||
|
|
||||||
case BananaShower _:
|
case BananaShower:
|
||||||
// A banana shower occupies the whole screen width.
|
// A banana shower occupies the whole screen width.
|
||||||
return new PositionRange(0, CatchPlayfield.WIDTH);
|
return new PositionRange(0, CatchPlayfield.WIDTH);
|
||||||
|
|
||||||
|
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
|||||||
{
|
{
|
||||||
switch (hitObject)
|
switch (hitObject)
|
||||||
{
|
{
|
||||||
case BananaShower _:
|
case BananaShower:
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
case JuiceStream juiceStream:
|
case JuiceStream juiceStream:
|
||||||
|
@ -389,13 +389,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
switch (source)
|
switch (source)
|
||||||
{
|
{
|
||||||
case Fruit _:
|
case Fruit:
|
||||||
return caughtFruitPool.Get();
|
return caughtFruitPool.Get();
|
||||||
|
|
||||||
case Banana _:
|
case Banana:
|
||||||
return caughtBananaPool.Get();
|
return caughtBananaPool.Get();
|
||||||
|
|
||||||
case Droplet _:
|
case Droplet:
|
||||||
return caughtDropletPool.Get();
|
return caughtDropletPool.Get();
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -23,10 +23,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
new object[] { LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) } },
|
new object[] { LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) } },
|
||||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) } },
|
new object[] { LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) } },
|
||||||
new object[] { LegacyMods.HalfTime, new[] { typeof(ManiaModHalfTime) } },
|
new object[] { LegacyMods.HalfTime, new[] { typeof(ManiaModHalfTime) } },
|
||||||
new object[] { LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) } },
|
|
||||||
new object[] { LegacyMods.Flashlight, new[] { typeof(ManiaModFlashlight) } },
|
new object[] { LegacyMods.Flashlight, new[] { typeof(ManiaModFlashlight) } },
|
||||||
new object[] { LegacyMods.Autoplay, new[] { typeof(ManiaModAutoplay) } },
|
new object[] { LegacyMods.Autoplay, new[] { typeof(ManiaModAutoplay) } },
|
||||||
new object[] { LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) } },
|
|
||||||
new object[] { LegacyMods.Key4, new[] { typeof(ManiaModKey4) } },
|
new object[] { LegacyMods.Key4, new[] { typeof(ManiaModKey4) } },
|
||||||
new object[] { LegacyMods.Key5, new[] { typeof(ManiaModKey5) } },
|
new object[] { LegacyMods.Key5, new[] { typeof(ManiaModKey5) } },
|
||||||
new object[] { LegacyMods.Key6, new[] { typeof(ManiaModKey6) } },
|
new object[] { LegacyMods.Key6, new[] { typeof(ManiaModKey6) } },
|
||||||
@ -34,7 +32,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
new object[] { LegacyMods.Key8, new[] { typeof(ManiaModKey8) } },
|
new object[] { LegacyMods.Key8, new[] { typeof(ManiaModKey8) } },
|
||||||
new object[] { LegacyMods.FadeIn, new[] { typeof(ManiaModFadeIn) } },
|
new object[] { LegacyMods.FadeIn, new[] { typeof(ManiaModFadeIn) } },
|
||||||
new object[] { LegacyMods.Random, new[] { typeof(ManiaModRandom) } },
|
new object[] { LegacyMods.Random, new[] { typeof(ManiaModRandom) } },
|
||||||
new object[] { LegacyMods.Cinema, new[] { typeof(ManiaModCinema) } },
|
|
||||||
new object[] { LegacyMods.Key9, new[] { typeof(ManiaModKey9) } },
|
new object[] { LegacyMods.Key9, new[] { typeof(ManiaModKey9) } },
|
||||||
new object[] { LegacyMods.KeyCoop, new[] { typeof(ManiaModDualStages) } },
|
new object[] { LegacyMods.KeyCoop, new[] { typeof(ManiaModDualStages) } },
|
||||||
new object[] { LegacyMods.Key1, new[] { typeof(ManiaModKey1) } },
|
new object[] { LegacyMods.Key1, new[] { typeof(ManiaModKey1) } },
|
||||||
@ -45,12 +42,18 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
};
|
};
|
||||||
|
|
||||||
[TestCaseSource(nameof(mania_mod_mapping))]
|
[TestCaseSource(nameof(mania_mod_mapping))]
|
||||||
|
[TestCase(LegacyMods.Cinema, new[] { typeof(ManiaModCinema) })]
|
||||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
|
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
|
||||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
|
||||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
||||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||||
|
|
||||||
[TestCaseSource(nameof(mania_mod_mapping))]
|
[TestCaseSource(nameof(mania_mod_mapping))]
|
||||||
|
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
||||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||||
|
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
|
|
||||||
switch (original)
|
switch (original)
|
||||||
{
|
{
|
||||||
case IHasDistance _:
|
case IHasDistance:
|
||||||
{
|
{
|
||||||
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
||||||
conversion = generator;
|
conversion = generator;
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||||
@ -20,12 +19,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
[JsonProperty("great_hit_window")]
|
[JsonProperty("great_hit_window")]
|
||||||
public double GreatHitWindow { get; set; }
|
public double GreatHitWindow { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The score multiplier applied via score-reducing mods.
|
|
||||||
/// </summary>
|
|
||||||
[JsonProperty("score_multiplier")]
|
|
||||||
public double ScoreMultiplier { get; set; }
|
|
||||||
|
|
||||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||||
{
|
{
|
||||||
foreach (var v in base.ToDatabaseAttributes())
|
foreach (var v in base.ToDatabaseAttributes())
|
||||||
@ -34,17 +27,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||||
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||||
{
|
{
|
||||||
base.FromDatabaseAttributes(values);
|
base.FromDatabaseAttributes(values, onlineInfo);
|
||||||
|
|
||||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||||
ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
|
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
|
||||||
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
|
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
|
||||||
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
|
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
|
||||||
ScoreMultiplier = getScoreMultiplier(mods),
|
|
||||||
MaxCombo = beatmap.HitObjects.Sum(maxComboForObject)
|
MaxCombo = beatmap.HitObjects.Sum(maxComboForObject)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -147,32 +146,5 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private double getScoreMultiplier(Mod[] mods)
|
|
||||||
{
|
|
||||||
double scoreMultiplier = 1;
|
|
||||||
|
|
||||||
foreach (var m in mods)
|
|
||||||
{
|
|
||||||
switch (m)
|
|
||||||
{
|
|
||||||
case ManiaModNoFail _:
|
|
||||||
case ManiaModEasy _:
|
|
||||||
case ManiaModHalfTime _:
|
|
||||||
scoreMultiplier *= 0.5;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var maniaBeatmap = (ManiaBeatmap)Beatmap;
|
|
||||||
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
|
|
||||||
|
|
||||||
if (diff > 0)
|
|
||||||
scoreMultiplier *= 0.9;
|
|
||||||
else if (diff < 0)
|
|
||||||
scoreMultiplier *= 0.9 + 0.04 * diff;
|
|
||||||
|
|
||||||
return scoreMultiplier;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,19 +14,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
[JsonProperty("difficulty")]
|
[JsonProperty("difficulty")]
|
||||||
public double Difficulty { get; set; }
|
public double Difficulty { get; set; }
|
||||||
|
|
||||||
[JsonProperty("accuracy")]
|
|
||||||
public double Accuracy { get; set; }
|
|
||||||
|
|
||||||
[JsonProperty("scaled_score")]
|
|
||||||
public double ScaledScore { get; set; }
|
|
||||||
|
|
||||||
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
|
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
|
||||||
{
|
{
|
||||||
foreach (var attribute in base.GetAttributesForDisplay())
|
foreach (var attribute in base.GetAttributesForDisplay())
|
||||||
yield return attribute;
|
yield return attribute;
|
||||||
|
|
||||||
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
|
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
|
||||||
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,15 +15,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
{
|
{
|
||||||
public class ManiaPerformanceCalculator : PerformanceCalculator
|
public class ManiaPerformanceCalculator : PerformanceCalculator
|
||||||
{
|
{
|
||||||
// Score after being scaled by non-difficulty-increasing mods
|
|
||||||
private double scaledScore;
|
|
||||||
|
|
||||||
private int countPerfect;
|
private int countPerfect;
|
||||||
private int countGreat;
|
private int countGreat;
|
||||||
private int countGood;
|
private int countGood;
|
||||||
private int countOk;
|
private int countOk;
|
||||||
private int countMeh;
|
private int countMeh;
|
||||||
private int countMiss;
|
private int countMiss;
|
||||||
|
private double scoreAccuracy;
|
||||||
|
|
||||||
public ManiaPerformanceCalculator()
|
public ManiaPerformanceCalculator()
|
||||||
: base(new ManiaRuleset())
|
: base(new ManiaRuleset())
|
||||||
@ -34,82 +32,47 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
{
|
{
|
||||||
var maniaAttributes = (ManiaDifficultyAttributes)attributes;
|
var maniaAttributes = (ManiaDifficultyAttributes)attributes;
|
||||||
|
|
||||||
scaledScore = score.TotalScore;
|
|
||||||
countPerfect = score.Statistics.GetValueOrDefault(HitResult.Perfect);
|
countPerfect = score.Statistics.GetValueOrDefault(HitResult.Perfect);
|
||||||
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
|
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||||
countGood = score.Statistics.GetValueOrDefault(HitResult.Good);
|
countGood = score.Statistics.GetValueOrDefault(HitResult.Good);
|
||||||
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
|
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||||
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
|
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||||
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||||
|
scoreAccuracy = customAccuracy;
|
||||||
if (maniaAttributes.ScoreMultiplier > 0)
|
|
||||||
{
|
|
||||||
// Scale score up, so it's comparable to other keymods
|
|
||||||
scaledScore *= 1.0 / maniaAttributes.ScoreMultiplier;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
||||||
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
||||||
double multiplier = 0.8;
|
double multiplier = 8.0;
|
||||||
|
|
||||||
if (score.Mods.Any(m => m is ModNoFail))
|
if (score.Mods.Any(m => m is ModNoFail))
|
||||||
multiplier *= 0.9;
|
multiplier *= 0.75;
|
||||||
if (score.Mods.Any(m => m is ModEasy))
|
if (score.Mods.Any(m => m is ModEasy))
|
||||||
multiplier *= 0.5;
|
multiplier *= 0.5;
|
||||||
|
|
||||||
double difficultyValue = computeDifficultyValue(maniaAttributes);
|
double difficultyValue = computeDifficultyValue(maniaAttributes);
|
||||||
double accValue = computeAccuracyValue(difficultyValue, maniaAttributes);
|
double totalValue = difficultyValue * multiplier;
|
||||||
double totalValue =
|
|
||||||
Math.Pow(
|
|
||||||
Math.Pow(difficultyValue, 1.1) +
|
|
||||||
Math.Pow(accValue, 1.1), 1.0 / 1.1
|
|
||||||
) * multiplier;
|
|
||||||
|
|
||||||
return new ManiaPerformanceAttributes
|
return new ManiaPerformanceAttributes
|
||||||
{
|
{
|
||||||
Difficulty = difficultyValue,
|
Difficulty = difficultyValue,
|
||||||
Accuracy = accValue,
|
|
||||||
ScaledScore = scaledScore,
|
|
||||||
Total = totalValue
|
Total = totalValue
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
|
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
|
||||||
{
|
{
|
||||||
double difficultyValue = Math.Pow(5 * Math.Max(1, attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
|
double difficultyValue = Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
|
||||||
|
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
|
||||||
difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
|
||||||
|
|
||||||
if (scaledScore <= 500000)
|
|
||||||
difficultyValue = 0;
|
|
||||||
else if (scaledScore <= 600000)
|
|
||||||
difficultyValue *= (scaledScore - 500000) / 100000 * 0.3;
|
|
||||||
else if (scaledScore <= 700000)
|
|
||||||
difficultyValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
|
|
||||||
else if (scaledScore <= 800000)
|
|
||||||
difficultyValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
|
|
||||||
else if (scaledScore <= 900000)
|
|
||||||
difficultyValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
|
|
||||||
else
|
|
||||||
difficultyValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
|
|
||||||
|
|
||||||
return difficultyValue;
|
return difficultyValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
private double computeAccuracyValue(double difficultyValue, ManiaDifficultyAttributes attributes)
|
|
||||||
{
|
|
||||||
if (attributes.GreatHitWindow <= 0)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
// Lots of arbitrary values from testing.
|
|
||||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
|
||||||
double accuracyValue = Math.Max(0.0, 0.2 - (attributes.GreatHitWindow - 34) * 0.006667)
|
|
||||||
* difficultyValue
|
|
||||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
|
||||||
|
|
||||||
return accuracyValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
|
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Accuracy used to weight judgements independently from the score's actual accuracy.
|
||||||
|
/// </summary>
|
||||||
|
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -146,56 +146,56 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
switch (mod)
|
switch (mod)
|
||||||
{
|
{
|
||||||
case ManiaModKey1 _:
|
case ManiaModKey1:
|
||||||
value |= LegacyMods.Key1;
|
value |= LegacyMods.Key1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModKey2 _:
|
case ManiaModKey2:
|
||||||
value |= LegacyMods.Key2;
|
value |= LegacyMods.Key2;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModKey3 _:
|
case ManiaModKey3:
|
||||||
value |= LegacyMods.Key3;
|
value |= LegacyMods.Key3;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModKey4 _:
|
case ManiaModKey4:
|
||||||
value |= LegacyMods.Key4;
|
value |= LegacyMods.Key4;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModKey5 _:
|
case ManiaModKey5:
|
||||||
value |= LegacyMods.Key5;
|
value |= LegacyMods.Key5;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModKey6 _:
|
case ManiaModKey6:
|
||||||
value |= LegacyMods.Key6;
|
value |= LegacyMods.Key6;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModKey7 _:
|
case ManiaModKey7:
|
||||||
value |= LegacyMods.Key7;
|
value |= LegacyMods.Key7;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModKey8 _:
|
case ManiaModKey8:
|
||||||
value |= LegacyMods.Key8;
|
value |= LegacyMods.Key8;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModKey9 _:
|
case ManiaModKey9:
|
||||||
value |= LegacyMods.Key9;
|
value |= LegacyMods.Key9;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModDualStages _:
|
case ManiaModDualStages:
|
||||||
value |= LegacyMods.KeyCoop;
|
value |= LegacyMods.KeyCoop;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModFadeIn _:
|
case ManiaModFadeIn:
|
||||||
value |= LegacyMods.FadeIn;
|
value |= LegacyMods.FadeIn;
|
||||||
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
|
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModMirror _:
|
case ManiaModMirror:
|
||||||
value |= LegacyMods.Mirror;
|
value |= LegacyMods.Mirror;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaModRandom _:
|
case ManiaModRandom:
|
||||||
value |= LegacyMods.Random;
|
value |= LegacyMods.Random;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
|
|
||||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||||
|
|
||||||
protected override string ComponentName => Component.ToString().ToLower();
|
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum ManiaSkinComponents
|
public enum ManiaSkinComponents
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
var rng = new Random((int)Seed.Value);
|
var rng = new Random((int)Seed.Value);
|
||||||
|
|
||||||
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||||
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
|
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(_ => rng.Next()).ToList();
|
||||||
|
|
||||||
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
||||||
}
|
}
|
||||||
|
@ -57,11 +57,11 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
{
|
{
|
||||||
switch (point)
|
switch (point)
|
||||||
{
|
{
|
||||||
case HitPoint _:
|
case HitPoint:
|
||||||
actions.Add(columnActions[point.Column]);
|
actions.Add(columnActions[point.Column]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ReleasePoint _:
|
case ReleasePoint:
|
||||||
actions.Remove(columnActions[point.Column]);
|
actions.Remove(columnActions[point.Column]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,6 @@ using osu.Framework.Input;
|
|||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
@ -41,10 +40,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
|
|
||||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||||
|
|
||||||
private bool editorComponentsReady => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
|
||||||
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true
|
|
||||||
&& editor?.ChildrenOfType<Playfield>().FirstOrDefault()?.IsLoaded == true;
|
|
||||||
|
|
||||||
[TestCase(true)]
|
[TestCase(true)]
|
||||||
[TestCase(false)]
|
[TestCase(false)]
|
||||||
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
|
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
|
||||||
@ -52,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
double? velocity = null;
|
double? velocity = null;
|
||||||
|
|
||||||
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
|
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
|
||||||
AddUntilStep("wait for editor load", () => editorComponentsReady);
|
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
|
||||||
|
|
||||||
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
|
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
|
||||||
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
|
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
|
||||||
@ -91,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("exit", () => InputManager.Key(Key.Escape));
|
AddStep("exit", () => InputManager.Key(Key.Escape));
|
||||||
|
|
||||||
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
|
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
|
||||||
AddUntilStep("wait for editor load", () => editorComponentsReady);
|
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
|
||||||
|
|
||||||
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
|
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
|
||||||
AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
|
AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
|
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
|
||||||
|
|
||||||
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
|
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
|
||||||
.Returns((string componentName, WrapMode _, WrapMode __) => new Texture(1, 1) { AssetName = componentName });
|
.Returns((string componentName, WrapMode _, WrapMode _) => new Texture(1, 1) { AssetName = componentName });
|
||||||
|
|
||||||
Child = new DependencyProvidingContainer
|
Child = new DependencyProvidingContainer
|
||||||
{
|
{
|
||||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
|||||||
lastResult = null;
|
lastResult = null;
|
||||||
|
|
||||||
spinner = nextSpinner;
|
spinner = nextSpinner;
|
||||||
spinner.OnNewResult += (o, result) => lastResult = result;
|
spinner.OnNewResult += (_, result) => lastResult = result;
|
||||||
}
|
}
|
||||||
|
|
||||||
return lastResult?.Type == HitResult.Great;
|
return lastResult?.Type == HitResult.Great;
|
||||||
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
spinner = nextSpinner;
|
spinner = nextSpinner;
|
||||||
spinner.OnNewResult += (o, result) => results.Add(result);
|
spinner.OnNewResult += (_, result) => results.Add(result);
|
||||||
|
|
||||||
results.Clear();
|
results.Clear();
|
||||||
}
|
}
|
||||||
|
@ -25,24 +25,27 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) } },
|
new object[] { LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) } },
|
||||||
new object[] { LegacyMods.Relax, new[] { typeof(OsuModRelax) } },
|
new object[] { LegacyMods.Relax, new[] { typeof(OsuModRelax) } },
|
||||||
new object[] { LegacyMods.HalfTime, new[] { typeof(OsuModHalfTime) } },
|
new object[] { LegacyMods.HalfTime, new[] { typeof(OsuModHalfTime) } },
|
||||||
new object[] { LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) } },
|
|
||||||
new object[] { LegacyMods.Flashlight, new[] { typeof(OsuModFlashlight) } },
|
new object[] { LegacyMods.Flashlight, new[] { typeof(OsuModFlashlight) } },
|
||||||
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
|
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
|
||||||
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
|
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
|
||||||
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
|
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
|
||||||
new object[] { LegacyMods.Perfect, new[] { typeof(OsuModPerfect) } },
|
|
||||||
new object[] { LegacyMods.Cinema, new[] { typeof(OsuModCinema) } },
|
|
||||||
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
|
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
|
||||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
|
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
|
||||||
};
|
};
|
||||||
|
|
||||||
[TestCaseSource(nameof(osu_mod_mapping))]
|
[TestCaseSource(nameof(osu_mod_mapping))]
|
||||||
|
[TestCase(LegacyMods.Cinema, new[] { typeof(OsuModCinema) })]
|
||||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
|
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })]
|
||||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })]
|
||||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
|
||||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||||
|
|
||||||
[TestCaseSource(nameof(osu_mod_mapping))]
|
[TestCaseSource(nameof(osu_mod_mapping))]
|
||||||
|
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
|
||||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||||
|
@ -14,7 +14,6 @@ using osu.Game.Rulesets.Objects;
|
|||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -93,10 +92,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
|
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
|
||||||
AddAssert("ball is white", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.White);
|
AddAssert("ball is white", () => dho.ChildrenOfType<DrawableSliderBall>().Single().AccentColour == Color4.White);
|
||||||
|
|
||||||
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
|
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
|
||||||
AddAssert("ball is red", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.Red);
|
AddAssert("ball is red", () => dho.ChildrenOfType<DrawableSliderBall>().Single().AccentColour == Color4.Red);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Slider prepareObject(Slider slider)
|
private Slider prepareObject(Slider slider)
|
||||||
|
120
osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs
Normal file
120
osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Replays;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Replays;
|
||||||
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[HeadlessTest]
|
||||||
|
public class TestSceneSliderFollowCircleInput : RateAdjustedBeatmapTestScene
|
||||||
|
{
|
||||||
|
private List<JudgementResult>? judgementResults;
|
||||||
|
private ScoreAccessibleReplayPlayer? currentPlayer;
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMaximumDistanceTrackingWithoutMovement(
|
||||||
|
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
|
||||||
|
float circleSize,
|
||||||
|
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
|
||||||
|
double velocity)
|
||||||
|
{
|
||||||
|
const double time_slider_start = 1000;
|
||||||
|
|
||||||
|
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
|
||||||
|
float followCircleRadius = circleRadius * 1.2f;
|
||||||
|
|
||||||
|
performTest(new Beatmap<OsuHitObject>
|
||||||
|
{
|
||||||
|
HitObjects =
|
||||||
|
{
|
||||||
|
new Slider
|
||||||
|
{
|
||||||
|
StartTime = time_slider_start,
|
||||||
|
Position = new Vector2(0, 0),
|
||||||
|
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
|
||||||
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
|
{
|
||||||
|
Vector2.Zero,
|
||||||
|
new Vector2(followCircleRadius, 0),
|
||||||
|
}, followCircleRadius),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
Difficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
CircleSize = circleSize,
|
||||||
|
SliderTickRate = 1
|
||||||
|
},
|
||||||
|
Ruleset = new OsuRuleset().RulesetInfo
|
||||||
|
},
|
||||||
|
}, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Position = new Vector2(-circleRadius + 1, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("Tracking kept", assertMaxJudge);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool assertMaxJudge() => judgementResults?.Any() == true && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
|
||||||
|
|
||||||
|
private void performTest(Beatmap<OsuHitObject> beatmap, List<ReplayFrame> frames)
|
||||||
|
{
|
||||||
|
AddStep("load player", () =>
|
||||||
|
{
|
||||||
|
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||||
|
|
||||||
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||||
|
|
||||||
|
p.OnLoadComplete += _ =>
|
||||||
|
{
|
||||||
|
p.ScoreProcessor.NewJudgement += result =>
|
||||||
|
{
|
||||||
|
if (currentPlayer == p) judgementResults?.Add(result);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
LoadScreen(currentPlayer = p);
|
||||||
|
judgementResults = new List<JudgementResult>();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||||
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||||
|
AddUntilStep("Wait for completion", () => currentPlayer?.ScoreProcessor.HasCompleted.Value == true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||||
|
{
|
||||||
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
|
|
||||||
|
protected override bool PauseOnFocusLost => false;
|
||||||
|
|
||||||
|
public ScoreAccessibleReplayPlayer(Score score)
|
||||||
|
: base(score, new PlayerConfiguration
|
||||||
|
{
|
||||||
|
AllowPause = false,
|
||||||
|
ShowResults = false,
|
||||||
|
})
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -66,10 +66,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
drawableSlider = null;
|
drawableSlider = null;
|
||||||
});
|
});
|
||||||
|
|
||||||
[SetUpSteps]
|
protected override bool HasCustomSteps => true;
|
||||||
public override void SetUpSteps()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
[TestCase(0)]
|
[TestCase(0)]
|
||||||
[TestCase(1)]
|
[TestCase(1)]
|
||||||
@ -77,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
public void TestSnakingEnabled(int sliderIndex)
|
public void TestSnakingEnabled(int sliderIndex)
|
||||||
{
|
{
|
||||||
AddStep("enable autoplay", () => autoplay = true);
|
AddStep("enable autoplay", () => autoplay = true);
|
||||||
base.SetUpSteps();
|
CreateTest();
|
||||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||||
|
|
||||||
retrieveSlider(sliderIndex);
|
retrieveSlider(sliderIndex);
|
||||||
@ -101,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
public void TestSnakingDisabled(int sliderIndex)
|
public void TestSnakingDisabled(int sliderIndex)
|
||||||
{
|
{
|
||||||
AddStep("have autoplay", () => autoplay = true);
|
AddStep("have autoplay", () => autoplay = true);
|
||||||
base.SetUpSteps();
|
CreateTest();
|
||||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||||
|
|
||||||
retrieveSlider(sliderIndex);
|
retrieveSlider(sliderIndex);
|
||||||
@ -121,8 +118,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
AddStep("enable autoplay", () => autoplay = true);
|
AddStep("enable autoplay", () => autoplay = true);
|
||||||
setSnaking(true);
|
setSnaking(true);
|
||||||
base.SetUpSteps();
|
CreateTest();
|
||||||
|
|
||||||
// repeat might have a chance to update its position depending on where in the frame its hit,
|
// repeat might have a chance to update its position depending on where in the frame its hit,
|
||||||
// so some leniency is allowed here instead of checking strict equality
|
// so some leniency is allowed here instead of checking strict equality
|
||||||
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
|
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
|
||||||
@ -133,15 +129,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
AddStep("disable autoplay", () => autoplay = false);
|
AddStep("disable autoplay", () => autoplay = false);
|
||||||
setSnaking(true);
|
setSnaking(true);
|
||||||
base.SetUpSteps();
|
CreateTest();
|
||||||
|
|
||||||
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
|
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void retrieveSlider(int index)
|
private void retrieveSlider(int index)
|
||||||
{
|
{
|
||||||
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
|
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
|
||||||
addSeekStep(() => slider);
|
addSeekStep(() => slider.StartTime);
|
||||||
AddUntilStep("retrieve drawable slider", () =>
|
AddUntilStep("retrieve drawable slider", () =>
|
||||||
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
|
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
|
||||||
}
|
}
|
||||||
@ -161,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
=> addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
|
=> addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
|
||||||
|
|
||||||
private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
|
private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
|
||||||
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)getSliderStart : getSliderEnd;
|
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? getSliderStart : getSliderEnd;
|
||||||
|
|
||||||
private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||||
private Vector2 getSliderStart() => getSliderCurve().First();
|
private Vector2 getSliderStart() => getSliderCurve().First();
|
||||||
@ -205,16 +200,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addSeekStep(Func<Slider> slider)
|
private void addSeekStep(Func<double> getTime)
|
||||||
{
|
{
|
||||||
AddStep("seek to slider", () => Player.GameplayClockContainer.Seek(slider().StartTime));
|
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(getTime()));
|
||||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(slider().StartTime, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(getTime(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||||
}
|
|
||||||
|
|
||||||
private void addSeekStep(Func<double> time)
|
|
||||||
{
|
|
||||||
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(time()));
|
|
||||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };
|
||||||
|
@ -1,12 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
@ -26,6 +25,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
[JsonProperty("speed_difficulty")]
|
[JsonProperty("speed_difficulty")]
|
||||||
public double SpeedDifficulty { get; set; }
|
public double SpeedDifficulty { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The number of clickable objects weighted by difficulty.
|
||||||
|
/// Related to <see cref="SpeedDifficulty"/>
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty("speed_note_count")]
|
||||||
|
public double SpeedNoteCount { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The difficulty corresponding to the flashlight skill.
|
/// The difficulty corresponding to the flashlight skill.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -94,11 +100,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
|
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
|
||||||
|
|
||||||
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
|
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
|
||||||
|
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||||
{
|
{
|
||||||
base.FromDatabaseAttributes(values);
|
base.FromDatabaseAttributes(values, onlineInfo);
|
||||||
|
|
||||||
AimDifficulty = values[ATTRIB_ID_AIM];
|
AimDifficulty = values[ATTRIB_ID_AIM];
|
||||||
SpeedDifficulty = values[ATTRIB_ID_SPEED];
|
SpeedDifficulty = values[ATTRIB_ID_SPEED];
|
||||||
@ -108,6 +115,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||||
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||||
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
||||||
|
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
|
||||||
|
|
||||||
|
DrainRate = onlineInfo.DrainRate;
|
||||||
|
HitCircleCount = onlineInfo.CircleCount;
|
||||||
|
SliderCount = onlineInfo.SliderCount;
|
||||||
|
SpinnerCount = onlineInfo.SpinnerCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Newtonsoft.Json implicit ShouldSerialize() methods
|
#region Newtonsoft.Json implicit ShouldSerialize() methods
|
||||||
|
@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
||||||
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||||
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
||||||
|
double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
|
||||||
double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
|
double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
|
||||||
|
|
||||||
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
||||||
@ -75,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
Mods = mods,
|
Mods = mods,
|
||||||
AimDifficulty = aimRating,
|
AimDifficulty = aimRating,
|
||||||
SpeedDifficulty = speedRating,
|
SpeedDifficulty = speedRating,
|
||||||
|
SpeedNoteCount = speedNotes,
|
||||||
FlashlightDifficulty = flashlightRating,
|
FlashlightDifficulty = flashlightRating,
|
||||||
SliderFactor = sliderFactor,
|
SliderFactor = sliderFactor,
|
||||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||||
|
@ -163,8 +163,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Calculate accuracy assuming the worst case scenario
|
||||||
|
double relevantTotalDiff = totalHits - attributes.SpeedNoteCount;
|
||||||
|
double relevantCountGreat = Math.Max(0, countGreat - relevantTotalDiff);
|
||||||
|
double relevantCountOk = Math.Max(0, countOk - Math.Max(0, relevantTotalDiff - countGreat));
|
||||||
|
double relevantCountMeh = Math.Max(0, countMeh - Math.Max(0, relevantTotalDiff - countGreat - countOk));
|
||||||
|
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
|
||||||
|
|
||||||
// Scale the speed value with accuracy and OD.
|
// Scale the speed value with accuracy and OD.
|
||||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
|
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
|
||||||
|
|
||||||
// Scale the speed value with # of 50s to punish doubletapping.
|
// Scale the speed value with # of 50s to punish doubletapping.
|
||||||
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||||
|
using osu.Game.Rulesets.Difficulty.Skills;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents the skill required to memorise and hit every object in a map with the Flashlight mod enabled.
|
/// Represents the skill required to memorise and hit every object in a map with the Flashlight mod enabled.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Flashlight : OsuStrainSkill
|
public class Flashlight : StrainSkill
|
||||||
{
|
{
|
||||||
private readonly bool hasHiddenMod;
|
private readonly bool hasHiddenMod;
|
||||||
|
|
||||||
@ -27,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
|
|
||||||
private double skillMultiplier => 0.05;
|
private double skillMultiplier => 0.05;
|
||||||
private double strainDecayBase => 0.15;
|
private double strainDecayBase => 0.15;
|
||||||
protected override double DecayWeight => 1.0;
|
|
||||||
|
|
||||||
private double currentStrain;
|
private double currentStrain;
|
||||||
|
|
||||||
@ -42,5 +42,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
|
|
||||||
return currentStrain;
|
return currentStrain;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
{
|
{
|
||||||
public abstract class OsuStrainSkill : StrainSkill
|
public abstract class OsuStrainSkill : StrainSkill
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The default multiplier applied by <see cref="OsuStrainSkill"/> to the final difficulty value after all other calculations.
|
||||||
|
/// May be overridden via <see cref="DifficultyMultiplier"/>.
|
||||||
|
/// </summary>
|
||||||
|
public const double DEFAULT_DIFFICULTY_MULTIPLIER = 1.06;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
|
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
|
||||||
/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
|
/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
|
||||||
@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
|
/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual double DifficultyMultiplier => 1.06;
|
protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
|
||||||
|
|
||||||
protected OsuStrainSkill(Mod[] mods)
|
protected OsuStrainSkill(Mod[] mods)
|
||||||
: base(mods)
|
: base(mods)
|
||||||
|
@ -8,6 +8,8 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
|
|||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
||||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||||
{
|
{
|
||||||
@ -26,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
protected override double DifficultyMultiplier => 1.04;
|
protected override double DifficultyMultiplier => 1.04;
|
||||||
private readonly double greatWindow;
|
private readonly double greatWindow;
|
||||||
|
|
||||||
|
private readonly List<double> objectStrains = new List<double>();
|
||||||
|
|
||||||
public Speed(Mod[] mods, double hitWindowGreat)
|
public Speed(Mod[] mods, double hitWindowGreat)
|
||||||
: base(mods)
|
: base(mods)
|
||||||
{
|
{
|
||||||
@ -43,7 +47,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
|
|
||||||
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);
|
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);
|
||||||
|
|
||||||
return currentStrain * currentRhythm;
|
double totalStrain = currentStrain * currentRhythm;
|
||||||
|
|
||||||
|
objectStrains.Add(totalStrain);
|
||||||
|
|
||||||
|
return totalStrain;
|
||||||
|
}
|
||||||
|
|
||||||
|
public double RelevantNoteCount()
|
||||||
|
{
|
||||||
|
if (objectStrains.Count == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
double maxStrain = objectStrains.Max();
|
||||||
|
|
||||||
|
if (maxStrain == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
});
|
});
|
||||||
|
|
||||||
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
|
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
|
||||||
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
|
selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();
|
||||||
|
|
||||||
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
|
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
|
||||||
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
|
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
|
||||||
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
|
|
||||||
switch (BlueprintContainer.CurrentTool)
|
switch (BlueprintContainer.CurrentTool)
|
||||||
{
|
{
|
||||||
case SelectTool _:
|
case SelectTool:
|
||||||
if (!EditorBeatmap.SelectedHitObjects.Any())
|
if (!EditorBeatmap.SelectedHitObjects.Any())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||||
{
|
{
|
||||||
drawable.ApplyCustomUpdateState += (drawableObject, state) =>
|
drawable.ApplyCustomUpdateState += (drawableObject, _) =>
|
||||||
{
|
{
|
||||||
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
|
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
|
||||||
|
|
||||||
|
@ -30,9 +30,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
|
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
|
||||||
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
|
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
|
||||||
|
|
||||||
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
|
|
||||||
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
|
|
||||||
|
|
||||||
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
|
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
|
||||||
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
|
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
|
||||||
|
|
||||||
@ -62,10 +59,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
switch (obj)
|
switch (obj)
|
||||||
{
|
{
|
||||||
case DrawableSlider slider:
|
|
||||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case DrawableSliderHead head:
|
case DrawableSliderHead head:
|
||||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||||
break;
|
break;
|
||||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
switch (drawableObject)
|
switch (drawableObject)
|
||||||
{
|
{
|
||||||
case DrawableSliderTail _:
|
case DrawableSliderTail:
|
||||||
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
|
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
|
||||||
drawableObject.FadeOut(fadeDuration);
|
drawableObject.FadeOut(fadeDuration);
|
||||||
|
|
||||||
@ -165,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
switch (hitObject)
|
switch (hitObject)
|
||||||
{
|
{
|
||||||
case Slider _:
|
case Slider:
|
||||||
return (fadeOutStartTime, longFadeDuration);
|
return (fadeOutStartTime, longFadeDuration);
|
||||||
|
|
||||||
case SliderTick _:
|
case SliderTick:
|
||||||
double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
|
double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
|
||||||
return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration);
|
return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration);
|
||||||
|
|
||||||
case Spinner _:
|
case Spinner:
|
||||||
return (fadeOutStartTime + longFadeDuration, fadeOutDuration);
|
return (fadeOutStartTime + longFadeDuration, fadeOutDuration);
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
// apply grow effect
|
// apply grow effect
|
||||||
switch (drawable)
|
switch (drawable)
|
||||||
{
|
{
|
||||||
case DrawableSliderHead _:
|
case DrawableSliderHead:
|
||||||
case DrawableSliderTail _:
|
case DrawableSliderTail:
|
||||||
// special cases we should *not* be scaling.
|
// special cases we should *not* be scaling.
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DrawableSlider _:
|
case DrawableSlider:
|
||||||
case DrawableHitCircle _:
|
case DrawableHitCircle:
|
||||||
{
|
{
|
||||||
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
|
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
|
||||||
drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
|
drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
|
||||||
|
@ -34,10 +34,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
switch (drawable)
|
switch (drawable)
|
||||||
{
|
{
|
||||||
case DrawableSliderHead _:
|
case DrawableSliderHead:
|
||||||
case DrawableSliderTail _:
|
case DrawableSliderTail:
|
||||||
case DrawableSliderTick _:
|
case DrawableSliderTick:
|
||||||
case DrawableSliderRepeat _:
|
case DrawableSliderRepeat:
|
||||||
return;
|
return;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -29,7 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
public DrawableSliderHead HeadCircle => headContainer.Child;
|
public DrawableSliderHead HeadCircle => headContainer.Child;
|
||||||
public DrawableSliderTail TailCircle => tailContainer.Child;
|
public DrawableSliderTail TailCircle => tailContainer.Child;
|
||||||
|
|
||||||
public SliderBall Ball { get; private set; }
|
[Cached]
|
||||||
|
public DrawableSliderBall Ball { get; private set; }
|
||||||
|
|
||||||
public SkinnableDrawable Body { get; private set; }
|
public SkinnableDrawable Body { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -60,6 +62,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
public DrawableSlider([CanBeNull] Slider s = null)
|
public DrawableSlider([CanBeNull] Slider s = null)
|
||||||
: base(s)
|
: base(s)
|
||||||
{
|
{
|
||||||
|
Ball = new DrawableSliderBall
|
||||||
|
{
|
||||||
|
GetInitialHitAction = () => HeadCircle.HitAction,
|
||||||
|
BypassAutoSizeAxes = Axes.Both,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Alpha = 0
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -73,13 +82,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
||||||
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||||
OverlayElementContainer = new Container { RelativeSizeAxes = Axes.Both, },
|
OverlayElementContainer = new Container { RelativeSizeAxes = Axes.Both, },
|
||||||
Ball = new SliderBall(this)
|
Ball,
|
||||||
{
|
|
||||||
GetInitialHitAction = () => HeadCircle.HitAction,
|
|
||||||
BypassAutoSizeAxes = Axes.Both,
|
|
||||||
AlwaysPresent = true,
|
|
||||||
Alpha = 0
|
|
||||||
},
|
|
||||||
slidingSample = new PausableSkinnableSound { Looping = true }
|
slidingSample = new PausableSkinnableSound { Looping = true }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -7,24 +7,21 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
|
public class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
|
||||||
{
|
{
|
||||||
public Func<OsuAction?> GetInitialHitAction;
|
public Func<OsuAction?> GetInitialHitAction;
|
||||||
|
|
||||||
@ -34,19 +31,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|||||||
set => ball.Colour = value;
|
set => ball.Colour = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
private Drawable followCircle;
|
||||||
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
|
private Drawable followCircleReceptor;
|
||||||
/// If <c>false</c>, tracking will be performed at the final scale at all times.
|
private DrawableSlider drawableSlider;
|
||||||
/// </summary>
|
private Drawable ball;
|
||||||
public bool InputTracksVisualSize = true;
|
|
||||||
|
|
||||||
private readonly Drawable followCircle;
|
[BackgroundDependencyLoader]
|
||||||
private readonly DrawableSlider drawableSlider;
|
private void load(DrawableHitObject drawableSlider)
|
||||||
private readonly Drawable ball;
|
|
||||||
|
|
||||||
public SliderBall(DrawableSlider drawableSlider)
|
|
||||||
{
|
{
|
||||||
this.drawableSlider = drawableSlider;
|
this.drawableSlider = (DrawableSlider)drawableSlider;
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
@ -54,13 +47,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|||||||
|
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
followCircle = new FollowCircleContainer
|
followCircle = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle())
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
},
|
||||||
|
followCircleReceptor = new CircularContainer
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true
|
||||||
},
|
},
|
||||||
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
|
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
|
||||||
{
|
{
|
||||||
@ -104,14 +103,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|||||||
|
|
||||||
tracking = value;
|
tracking = value;
|
||||||
|
|
||||||
if (InputTracksVisualSize)
|
followCircleReceptor.Scale = new Vector2(tracking ? 2.4f : 1f);
|
||||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
|
|
||||||
followCircle.ScaleTo(tracking ? 2.4f : 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||||
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
|
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -170,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|||||||
// in valid time range
|
// in valid time range
|
||||||
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
|
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
|
||||||
// in valid position range
|
// in valid position range
|
||||||
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
lastScreenSpaceMousePosition.HasValue && followCircleReceptor.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||||
// valid action
|
// valid action
|
||||||
(actions?.Any(isValidTrackingAction) ?? false);
|
(actions?.Any(isValidTrackingAction) ?? false);
|
||||||
|
|
||||||
@ -208,74 +202,5 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
|||||||
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
|
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
|
||||||
lastPosition = Position;
|
lastPosition = Position;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class FollowCircleContainer : CircularContainer
|
|
||||||
{
|
|
||||||
public override bool HandlePositionalInput => true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class DefaultFollowCircle : CompositeDrawable
|
|
||||||
{
|
|
||||||
public DefaultFollowCircle()
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
InternalChild = new CircularContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
BorderThickness = 5,
|
|
||||||
BorderColour = Color4.Orange,
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
Child = new Box
|
|
||||||
{
|
|
||||||
Colour = Color4.Orange,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0.2f,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class DefaultSliderBall : CompositeDrawable
|
|
||||||
{
|
|
||||||
private Box box;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
|
||||||
{
|
|
||||||
var slider = (DrawableSlider)drawableObject;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
|
||||||
|
|
||||||
InternalChild = new CircularContainer
|
|
||||||
{
|
|
||||||
Masking = true,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
BorderThickness = 10,
|
|
||||||
BorderColour = Color4.White,
|
|
||||||
Alpha = 1,
|
|
||||||
Child = box = new Box
|
|
||||||
{
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.White,
|
|
||||||
AlwaysPresent = true,
|
|
||||||
Alpha = 0
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
slider.Tracking.BindValueChanged(trackingChanged, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
|
|
||||||
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public Slider()
|
public Slider()
|
||||||
{
|
{
|
||||||
SamplesBindable.CollectionChanged += (_, __) => UpdateNestedSamples();
|
SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
|
||||||
Path.Version.ValueChanged += _ => updateNestedPositions();
|
Path.Version.ValueChanged += _ => updateNestedPositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -120,19 +120,19 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
{
|
{
|
||||||
switch (mod)
|
switch (mod)
|
||||||
{
|
{
|
||||||
case OsuModAutopilot _:
|
case OsuModAutopilot:
|
||||||
value |= LegacyMods.Autopilot;
|
value |= LegacyMods.Autopilot;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case OsuModSpunOut _:
|
case OsuModSpunOut:
|
||||||
value |= LegacyMods.SpunOut;
|
value |= LegacyMods.SpunOut;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case OsuModTarget _:
|
case OsuModTarget:
|
||||||
value |= LegacyMods.Target;
|
value |= LegacyMods.Target;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case OsuModTouchDevice _:
|
case OsuModTouchDevice:
|
||||||
value |= LegacyMods.TouchDevice;
|
value |= LegacyMods.TouchDevice;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
|
|
||||||
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
|
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
|
||||||
|
|
||||||
protected override string ComponentName => Component.ToString().ToLower();
|
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
hitWindows = slider.TailCircle.HitWindows;
|
hitWindows = slider.TailCircle.HitWindows;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Spinner _:
|
case Spinner:
|
||||||
hitWindows = defaultHitWindows;
|
hitWindows = defaultHitWindows;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
{
|
{
|
||||||
switch (hitObject)
|
switch (hitObject)
|
||||||
{
|
{
|
||||||
case HitCircle _:
|
case HitCircle:
|
||||||
return new OsuHitCircleJudgementResult(hitObject, judgement);
|
return new OsuHitCircleJudgementResult(hitObject, judgement);
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -0,0 +1,33 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||||
|
{
|
||||||
|
public class DefaultFollowCircle : CompositeDrawable
|
||||||
|
{
|
||||||
|
public DefaultFollowCircle()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = new CircularContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
BorderThickness = 5,
|
||||||
|
BorderColour = Color4.Orange,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.Orange,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.2f,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
60
osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs
Normal file
60
osu.Game.Rulesets.Osu/Skinning/Default/DefaultSliderBall.cs
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
#nullable disable
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||||
|
{
|
||||||
|
public class DefaultSliderBall : CompositeDrawable
|
||||||
|
{
|
||||||
|
private Box box;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||||
|
{
|
||||||
|
var slider = (DrawableSlider)drawableObject;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||||
|
|
||||||
|
InternalChild = new CircularContainer
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
BorderThickness = 10,
|
||||||
|
BorderColour = Color4.White,
|
||||||
|
Alpha = 1,
|
||||||
|
Child = box = new Box
|
||||||
|
{
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.White,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Alpha = 0
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
slider.Tracking.BindValueChanged(trackingChanged, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
|
||||||
|
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
22
osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs
Normal file
22
osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||||
|
{
|
||||||
|
public class LegacyFollowCircle : CompositeDrawable
|
||||||
|
{
|
||||||
|
public LegacyFollowCircle(Drawable animationContent)
|
||||||
|
{
|
||||||
|
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
|
||||||
|
animationContent.Scale *= 0.5f;
|
||||||
|
animationContent.Anchor = Anchor.Centre;
|
||||||
|
animationContent.Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
InternalChild = animationContent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DrawableSpinnerBonusTick _:
|
case DrawableSpinnerBonusTick:
|
||||||
if (state == ArmedState.Hit)
|
if (state == ArmedState.Hit)
|
||||||
glow.FlashColour(Color4.White, 200);
|
glow.FlashColour(Color4.White, 200);
|
||||||
|
|
||||||
|
@ -41,11 +41,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
return this.GetAnimation(component.LookupName, false, false);
|
return this.GetAnimation(component.LookupName, false, false);
|
||||||
|
|
||||||
case OsuSkinComponents.SliderFollowCircle:
|
case OsuSkinComponents.SliderFollowCircle:
|
||||||
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
|
var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true);
|
||||||
if (followCircle != null)
|
if (followCircleContent != null)
|
||||||
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
|
return new LegacyFollowCircle(followCircleContent);
|
||||||
followCircle.Scale *= 0.5f;
|
|
||||||
return followCircle;
|
return null;
|
||||||
|
|
||||||
case OsuSkinComponents.SliderBall:
|
case OsuSkinComponents.SliderBall:
|
||||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
|
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
switch (obj)
|
switch (obj)
|
||||||
{
|
{
|
||||||
case DrawableSpinner _:
|
case DrawableSpinner:
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
case DrawableSlider slider:
|
case DrawableSlider slider:
|
||||||
|
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
|
// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
|
||||||
switch (drawable)
|
switch (drawable)
|
||||||
{
|
{
|
||||||
case DrawableSpinner _:
|
case DrawableSpinner:
|
||||||
spinnerProxies.Add(drawable.CreateProxy());
|
spinnerProxies.Add(drawable.CreateProxy());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -88,11 +88,11 @@ namespace osu.Game.Rulesets.Osu.Utils
|
|||||||
|
|
||||||
switch (hitObject)
|
switch (hitObject)
|
||||||
{
|
{
|
||||||
case HitCircle _:
|
case HitCircle:
|
||||||
shift = clampHitCircleToPlayfield(current);
|
shift = clampHitCircleToPlayfield(current);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Slider _:
|
case Slider:
|
||||||
shift = clampSliderToPlayfield(current);
|
shift = clampSliderToPlayfield(current);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
createDrawableRuleset();
|
createDrawableRuleset();
|
||||||
|
|
||||||
assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear);
|
assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear);
|
||||||
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLower()}", () => allMascotsIn(expectedStateAfterClear));
|
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setBeatmap(bool kiai = false)
|
private void setBeatmap(bool kiai = false)
|
||||||
@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
{
|
{
|
||||||
TaikoMascotAnimationState[] mascotStates = null;
|
TaikoMascotAnimationState[] mascotStates = null;
|
||||||
|
|
||||||
AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
|
AddStep($"{judgementResult.Type.ToString().ToLowerInvariant()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
|
||||||
() =>
|
() =>
|
||||||
{
|
{
|
||||||
applyNewResult(judgementResult);
|
applyNewResult(judgementResult);
|
||||||
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
|
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState));
|
AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.All(state => state == expectedState));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void applyNewResult(JudgementResult judgementResult)
|
private void applyNewResult(JudgementResult judgementResult)
|
||||||
|
@ -24,22 +24,25 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) } },
|
new object[] { LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) } },
|
||||||
new object[] { LegacyMods.Relax, new[] { typeof(TaikoModRelax) } },
|
new object[] { LegacyMods.Relax, new[] { typeof(TaikoModRelax) } },
|
||||||
new object[] { LegacyMods.HalfTime, new[] { typeof(TaikoModHalfTime) } },
|
new object[] { LegacyMods.HalfTime, new[] { typeof(TaikoModHalfTime) } },
|
||||||
new object[] { LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) } },
|
|
||||||
new object[] { LegacyMods.Flashlight, new[] { typeof(TaikoModFlashlight) } },
|
new object[] { LegacyMods.Flashlight, new[] { typeof(TaikoModFlashlight) } },
|
||||||
new object[] { LegacyMods.Autoplay, new[] { typeof(TaikoModAutoplay) } },
|
new object[] { LegacyMods.Autoplay, new[] { typeof(TaikoModAutoplay) } },
|
||||||
new object[] { LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) } },
|
|
||||||
new object[] { LegacyMods.Random, new[] { typeof(TaikoModRandom) } },
|
new object[] { LegacyMods.Random, new[] { typeof(TaikoModRandom) } },
|
||||||
new object[] { LegacyMods.Cinema, new[] { typeof(TaikoModCinema) } },
|
|
||||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) } }
|
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) } }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[TestCaseSource(nameof(taiko_mod_mapping))]
|
||||||
|
[TestCase(LegacyMods.Cinema, new[] { typeof(TaikoModCinema) })]
|
||||||
|
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
|
||||||
|
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||||
|
|
||||||
[TestCaseSource(nameof(taiko_mod_mapping))]
|
[TestCaseSource(nameof(taiko_mod_mapping))]
|
||||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })]
|
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })]
|
||||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
|
||||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
|
||||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
|
||||||
|
|
||||||
[TestCaseSource(nameof(taiko_mod_mapping))]
|
|
||||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
AddStep("Setup judgements", () =>
|
AddStep("Setup judgements", () =>
|
||||||
{
|
{
|
||||||
judged = false;
|
judged = false;
|
||||||
Player.ScoreProcessor.NewJudgement += b => judged = true;
|
Player.ScoreProcessor.NewJudgement += _ => judged = true;
|
||||||
});
|
});
|
||||||
AddUntilStep("swell judged", () => judged);
|
AddUntilStep("swell judged", () => judged);
|
||||||
AddAssert("failed", () => Player.GameplayState.HasFailed);
|
AddAssert("failed", () => Player.GameplayState.HasFailed);
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||||
@ -57,9 +56,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||||
{
|
{
|
||||||
base.FromDatabaseAttributes(values);
|
base.FromDatabaseAttributes(values, onlineInfo);
|
||||||
|
|
||||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||||
|
@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
|||||||
{
|
{
|
||||||
switch (hitObject)
|
switch (hitObject)
|
||||||
{
|
{
|
||||||
case DrawableDrumRollTick _:
|
case DrawableDrumRollTick:
|
||||||
case DrawableHit _:
|
case DrawableHit:
|
||||||
double preempt = drawableRuleset.TimeRange.Value / drawableRuleset.ControlPointAt(hitObject.HitObject.StartTime).Multiplier;
|
double preempt = drawableRuleset.TimeRange.Value / drawableRuleset.ControlPointAt(hitObject.HitObject.StartTime).Multiplier;
|
||||||
double start = hitObject.HitObject.StartTime - preempt * fade_out_start_time;
|
double start = hitObject.HitObject.StartTime - preempt * fade_out_start_time;
|
||||||
double duration = preempt * fade_out_duration;
|
double duration = preempt * fade_out_duration;
|
||||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
DisplayColour.Value = Type == HitType.Centre ? COLOUR_CENTRE : COLOUR_RIM;
|
DisplayColour.Value = Type == HitType.Centre ? COLOUR_CENTRE : COLOUR_RIM;
|
||||||
});
|
});
|
||||||
|
|
||||||
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
|
SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateTypeFromSamples()
|
private void updateTypeFromSamples()
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
protected TaikoStrongableHitObject()
|
protected TaikoStrongableHitObject()
|
||||||
{
|
{
|
||||||
IsStrongBindable.BindValueChanged(_ => updateSamplesFromType());
|
IsStrongBindable.BindValueChanged(_ => updateSamplesFromType());
|
||||||
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
|
SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateTypeFromSamples()
|
private void updateTypeFromSamples()
|
||||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
|
|
||||||
protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
|
protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
|
||||||
|
|
||||||
protected override string ComponentName => Component.ToString().ToLower();
|
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -139,10 +139,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
|
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
|
||||||
{
|
{
|
||||||
var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
|
var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");
|
||||||
|
|
||||||
if (frameIndex == 0 && texture == null)
|
if (frameIndex == 0 && texture == null)
|
||||||
texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}");
|
texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}");
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
barLinePlayfield.Add(barLine);
|
barLinePlayfield.Add(barLine);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DrawableTaikoHitObject _:
|
case DrawableTaikoHitObject:
|
||||||
base.Add(h);
|
base.Add(h);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -261,7 +261,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
case DrawableBarLine barLine:
|
case DrawableBarLine barLine:
|
||||||
return barLinePlayfield.Remove(barLine);
|
return barLinePlayfield.Remove(barLine);
|
||||||
|
|
||||||
case DrawableTaikoHitObject _:
|
case DrawableTaikoHitObject:
|
||||||
return base.Remove(h);
|
return base.Remove(h);
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@ -280,12 +280,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
switch (result.Judgement)
|
switch (result.Judgement)
|
||||||
{
|
{
|
||||||
case TaikoStrongJudgement _:
|
case TaikoStrongJudgement:
|
||||||
if (result.IsHit)
|
if (result.IsHit)
|
||||||
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
|
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TaikoDrumRollTickJudgement _:
|
case TaikoDrumRollTickJudgement:
|
||||||
if (!result.IsHit)
|
if (!result.IsHit)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -157,7 +157,7 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
||||||
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
||||||
{
|
{
|
||||||
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
|
var actualBracket = StarDifficulty.GetDifficultyRating(starRating);
|
||||||
|
|
||||||
Assert.AreEqual(expectedBracket, actualBracket);
|
Assert.AreEqual(expectedBracket, actualBracket);
|
||||||
}
|
}
|
||||||
|
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Collections.IO
|
|||||||
public async Task TestImportMalformedDatabase()
|
public async Task TestImportMalformedDatabase()
|
||||||
{
|
{
|
||||||
bool exceptionThrown = false;
|
bool exceptionThrown = false;
|
||||||
UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true;
|
UnhandledExceptionEventHandler setException = (_, _) => exceptionThrown = true;
|
||||||
|
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||||
{
|
{
|
||||||
|
@ -607,6 +607,12 @@ namespace osu.Game.Tests.Database
|
|||||||
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
|
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
|
||||||
using (var zip = ZipArchive.Open(brokenOsz))
|
using (var zip = ZipArchive.Open(brokenOsz))
|
||||||
{
|
{
|
||||||
|
foreach (var entry in zip.Entries.ToArray())
|
||||||
|
{
|
||||||
|
if (entry.Key.EndsWith(".osu", StringComparison.InvariantCulture))
|
||||||
|
zip.RemoveEntry(entry);
|
||||||
|
}
|
||||||
|
|
||||||
zip.AddEntry("broken.osu", brokenOsu, false);
|
zip.AddEntry("broken.osu", brokenOsu, false);
|
||||||
zip.SaveTo(outStream, CompressionType.Deflate);
|
zip.SaveTo(outStream, CompressionType.Deflate);
|
||||||
}
|
}
|
||||||
@ -627,7 +633,7 @@ namespace osu.Game.Tests.Database
|
|||||||
|
|
||||||
checkSingleReferencedFileCount(realm.Realm, 18);
|
checkSingleReferencedFileCount(realm.Realm, 18);
|
||||||
|
|
||||||
Assert.AreEqual(1, loggedExceptionCount);
|
Assert.AreEqual(0, loggedExceptionCount);
|
||||||
|
|
||||||
File.Delete(brokenTempFilename);
|
File.Delete(brokenTempFilename);
|
||||||
});
|
});
|
||||||
|
@ -2,11 +2,14 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Tests.Resources;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Database
|
namespace osu.Game.Tests.Database
|
||||||
{
|
{
|
||||||
@ -33,6 +36,85 @@ namespace osu.Game.Tests.Database
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAsyncWriteAsync()
|
||||||
|
{
|
||||||
|
RunTestWithRealmAsync(async (realm, _) =>
|
||||||
|
{
|
||||||
|
await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
|
||||||
|
|
||||||
|
realm.Run(r => r.Refresh());
|
||||||
|
|
||||||
|
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAsyncWriteWhileBlocking()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realm, _) =>
|
||||||
|
{
|
||||||
|
Task writeTask;
|
||||||
|
|
||||||
|
using (realm.BlockAllOperations())
|
||||||
|
{
|
||||||
|
writeTask = realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
|
||||||
|
Thread.Sleep(100);
|
||||||
|
Assert.That(writeTask.IsCompleted, Is.False);
|
||||||
|
}
|
||||||
|
|
||||||
|
writeTask.WaitSafely();
|
||||||
|
|
||||||
|
realm.Run(r => r.Refresh());
|
||||||
|
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAsyncWrite()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realm, _) =>
|
||||||
|
{
|
||||||
|
realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
|
||||||
|
|
||||||
|
realm.Run(r => r.Refresh());
|
||||||
|
|
||||||
|
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAsyncWriteAfterDisposal()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realm, _) =>
|
||||||
|
{
|
||||||
|
realm.Dispose();
|
||||||
|
Assert.ThrowsAsync<ObjectDisposedException>(() => realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAsyncWriteBeforeDisposal()
|
||||||
|
{
|
||||||
|
ManualResetEventSlim resetEvent = new ManualResetEventSlim();
|
||||||
|
|
||||||
|
RunTestWithRealm((realm, _) =>
|
||||||
|
{
|
||||||
|
var writeTask = realm.WriteAsync(r =>
|
||||||
|
{
|
||||||
|
// ensure that disposal blocks for our execution
|
||||||
|
Assert.That(resetEvent.Wait(100), Is.False);
|
||||||
|
|
||||||
|
r.Add(TestResources.CreateTestBeatmapSetInfo());
|
||||||
|
});
|
||||||
|
|
||||||
|
realm.Dispose();
|
||||||
|
resetEvent.Set();
|
||||||
|
|
||||||
|
writeTask.WaitSafely();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
|
/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
|
||||||
/// due to context fetching semaphores.
|
/// due to context fetching semaphores.
|
||||||
@ -46,7 +128,7 @@ namespace osu.Game.Tests.Database
|
|||||||
|
|
||||||
realm.RegisterCustomSubscription(r =>
|
realm.RegisterCustomSubscription(r =>
|
||||||
{
|
{
|
||||||
var subscription = r.All<BeatmapInfo>().QueryAsyncWithNotifications((sender, changes, error) =>
|
var subscription = r.All<BeatmapInfo>().QueryAsyncWithNotifications((_, _, _) =>
|
||||||
{
|
{
|
||||||
realm.Run(_ =>
|
realm.Run(_ =>
|
||||||
{
|
{
|
||||||
@ -79,11 +161,11 @@ namespace osu.Game.Tests.Database
|
|||||||
{
|
{
|
||||||
hasThreadedUsage.Set();
|
hasThreadedUsage.Set();
|
||||||
|
|
||||||
stopThreadedUsage.Wait();
|
stopThreadedUsage.Wait(60000);
|
||||||
});
|
});
|
||||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
|
||||||
|
|
||||||
hasThreadedUsage.Wait();
|
hasThreadedUsage.Wait(60000);
|
||||||
|
|
||||||
Assert.Throws<TimeoutException>(() =>
|
Assert.Throws<TimeoutException>(() =>
|
||||||
{
|
{
|
||||||
|
@ -91,6 +91,25 @@ namespace osu.Game.Tests.Database
|
|||||||
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
|
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTransactionRolledBackOnException()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realm, _) =>
|
||||||
|
{
|
||||||
|
var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata());
|
||||||
|
|
||||||
|
realm.Run(r => r.Write(_ => r.Add(beatmap)));
|
||||||
|
|
||||||
|
var liveBeatmap = beatmap.ToLive(realm);
|
||||||
|
|
||||||
|
Assert.Throws<InvalidOperationException>(() => liveBeatmap.PerformWrite(l => throw new InvalidOperationException()));
|
||||||
|
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
|
||||||
|
|
||||||
|
liveBeatmap.PerformWrite(l => l.Hidden = true);
|
||||||
|
Assert.IsTrue(liveBeatmap.PerformRead(l => l.Hidden));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestScopedReadWithoutContext()
|
public void TestScopedReadWithoutContext()
|
||||||
{
|
{
|
||||||
@ -189,7 +208,7 @@ namespace osu.Game.Tests.Database
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Can't be used, even from within a valid context.
|
// Can't be used, even from within a valid context.
|
||||||
realm.Run(threadContext =>
|
realm.Run(_ =>
|
||||||
{
|
{
|
||||||
Assert.Throws<InvalidOperationException>(() =>
|
Assert.Throws<InvalidOperationException>(() =>
|
||||||
{
|
{
|
||||||
|
@ -5,7 +5,6 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
@ -84,11 +83,7 @@ namespace osu.Game.Tests.Database
|
|||||||
|
|
||||||
realm.Run(r => r.Refresh());
|
realm.Run(r => r.Refresh());
|
||||||
|
|
||||||
// Without forcing the write onto its own thread, realm will internally run the operation synchronously, which can cause a deadlock with `WaitSafely`.
|
realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
|
||||||
Task.Run(async () =>
|
|
||||||
{
|
|
||||||
await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
|
|
||||||
}).WaitSafely();
|
|
||||||
|
|
||||||
realm.Run(r => r.Refresh());
|
realm.Run(r => r.Refresh());
|
||||||
|
|
||||||
|
@ -192,7 +192,7 @@ namespace osu.Game.Tests.Gameplay
|
|||||||
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
|
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
|
||||||
AddAssert("not failed", () => !processor.HasFailed);
|
AddAssert("not failed", () => !processor.HasFailed);
|
||||||
|
|
||||||
AddStep($"apply {resultApplied.ToString().ToLower()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
|
AddStep($"apply {resultApplied.ToString().ToLowerInvariant()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
|
||||||
AddAssert("failed", () => processor.HasFailed);
|
AddAssert("failed", () => processor.HasFailed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,8 +44,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestCustomDirectory()
|
public void TestCustomDirectory()
|
||||||
{
|
{
|
||||||
string customPath = prepareCustomPath();
|
using (prepareCustomPath(out string customPath))
|
||||||
|
|
||||||
using (var host = new CustomTestHeadlessGameHost())
|
using (var host = new CustomTestHeadlessGameHost())
|
||||||
{
|
{
|
||||||
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
||||||
@ -63,7 +62,6 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
host.Exit();
|
host.Exit();
|
||||||
cleanupPath(customPath);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -71,8 +69,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestSubDirectoryLookup()
|
public void TestSubDirectoryLookup()
|
||||||
{
|
{
|
||||||
string customPath = prepareCustomPath();
|
using (prepareCustomPath(out string customPath))
|
||||||
|
|
||||||
using (var host = new CustomTestHeadlessGameHost())
|
using (var host = new CustomTestHeadlessGameHost())
|
||||||
{
|
{
|
||||||
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
||||||
@ -97,7 +94,6 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
host.Exit();
|
host.Exit();
|
||||||
cleanupPath(customPath);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -105,8 +101,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestMigration()
|
public void TestMigration()
|
||||||
{
|
{
|
||||||
string customPath = prepareCustomPath();
|
using (prepareCustomPath(out string customPath))
|
||||||
|
|
||||||
using (var host = new CustomTestHeadlessGameHost())
|
using (var host = new CustomTestHeadlessGameHost())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -173,7 +168,6 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
host.Exit();
|
host.Exit();
|
||||||
cleanupPath(customPath);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -181,9 +175,8 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestMigrationBetweenTwoTargets()
|
public void TestMigrationBetweenTwoTargets()
|
||||||
{
|
{
|
||||||
string customPath = prepareCustomPath();
|
using (prepareCustomPath(out string customPath))
|
||||||
string customPath2 = prepareCustomPath();
|
using (prepareCustomPath(out string customPath2))
|
||||||
|
|
||||||
using (var host = new CustomTestHeadlessGameHost())
|
using (var host = new CustomTestHeadlessGameHost())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -205,8 +198,6 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
host.Exit();
|
host.Exit();
|
||||||
cleanupPath(customPath);
|
|
||||||
cleanupPath(customPath2);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -214,8 +205,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestMigrationToSameTargetFails()
|
public void TestMigrationToSameTargetFails()
|
||||||
{
|
{
|
||||||
string customPath = prepareCustomPath();
|
using (prepareCustomPath(out string customPath))
|
||||||
|
|
||||||
using (var host = new CustomTestHeadlessGameHost())
|
using (var host = new CustomTestHeadlessGameHost())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -228,7 +218,6 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
host.Exit();
|
host.Exit();
|
||||||
cleanupPath(customPath);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -236,9 +225,8 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestMigrationFailsOnExistingData()
|
public void TestMigrationFailsOnExistingData()
|
||||||
{
|
{
|
||||||
string customPath = prepareCustomPath();
|
using (prepareCustomPath(out string customPath))
|
||||||
string customPath2 = prepareCustomPath();
|
using (prepareCustomPath(out string customPath2))
|
||||||
|
|
||||||
using (var host = new CustomTestHeadlessGameHost())
|
using (var host = new CustomTestHeadlessGameHost())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -254,7 +242,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
Assert.That(File.Exists(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME)));
|
Assert.That(File.Exists(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME)));
|
||||||
|
|
||||||
Directory.CreateDirectory(customPath2);
|
Directory.CreateDirectory(customPath2);
|
||||||
File.Copy(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME), Path.Combine(customPath2, OsuGameBase.CLIENT_DATABASE_FILENAME));
|
File.WriteAllText(Path.Combine(customPath2, OsuGameBase.CLIENT_DATABASE_FILENAME), "I am a text");
|
||||||
|
|
||||||
// Fails because file already exists.
|
// Fails because file already exists.
|
||||||
Assert.Throws<ArgumentException>(() => osu.Migrate(customPath2));
|
Assert.Throws<ArgumentException>(() => osu.Migrate(customPath2));
|
||||||
@ -267,8 +255,6 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
host.Exit();
|
host.Exit();
|
||||||
cleanupPath(customPath);
|
|
||||||
cleanupPath(customPath2);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -276,8 +262,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestMigrationToNestedTargetFails()
|
public void TestMigrationToNestedTargetFails()
|
||||||
{
|
{
|
||||||
string customPath = prepareCustomPath();
|
using (prepareCustomPath(out string customPath))
|
||||||
|
|
||||||
using (var host = new CustomTestHeadlessGameHost())
|
using (var host = new CustomTestHeadlessGameHost())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -298,7 +283,6 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
host.Exit();
|
host.Exit();
|
||||||
cleanupPath(customPath);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -306,8 +290,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestMigrationToSeeminglyNestedTarget()
|
public void TestMigrationToSeeminglyNestedTarget()
|
||||||
{
|
{
|
||||||
string customPath = prepareCustomPath();
|
using (prepareCustomPath(out string customPath))
|
||||||
|
|
||||||
using (var host = new CustomTestHeadlessGameHost())
|
using (var host = new CustomTestHeadlessGameHost())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -328,7 +311,6 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
host.Exit();
|
host.Exit();
|
||||||
cleanupPath(customPath);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -343,14 +325,17 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
return path;
|
return path;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string prepareCustomPath() => Path.Combine(TestRunHeadlessGameHost.TemporaryTestDirectory, $"custom-path-{Guid.NewGuid()}");
|
private static IDisposable prepareCustomPath(out string path)
|
||||||
|
{
|
||||||
|
path = Path.Combine(TestRunHeadlessGameHost.TemporaryTestDirectory, $"custom-path-{Guid.NewGuid()}");
|
||||||
|
return new InvokeOnDisposal<string>(path, cleanupPath);
|
||||||
|
}
|
||||||
|
|
||||||
private static void cleanupPath(string path)
|
private static void cleanupPath(string path)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (Directory.Exists(path))
|
if (Directory.Exists(path)) Directory.Delete(path, true);
|
||||||
Directory.Delete(path, true);
|
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
@ -83,14 +83,14 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
|
|
||||||
public override event Action<JudgementResult> NewResult
|
public override event Action<JudgementResult> NewResult
|
||||||
{
|
{
|
||||||
add => throw new InvalidOperationException();
|
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||||
remove => throw new InvalidOperationException();
|
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override event Action<JudgementResult> RevertResult
|
public override event Action<JudgementResult> RevertResult
|
||||||
{
|
{
|
||||||
add => throw new InvalidOperationException();
|
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||||
remove => throw new InvalidOperationException();
|
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Playfield Playfield { get; }
|
public override Playfield Playfield { get; }
|
||||||
|
@ -364,12 +364,12 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
|
|
||||||
private void confirmCurrentFrame(int? frame)
|
private void confirmCurrentFrame(int? frame)
|
||||||
{
|
{
|
||||||
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.CurrentFrame?.Time, "Unexpected current frame");
|
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : null, handler.CurrentFrame?.Time, "Unexpected current frame");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void confirmNextFrame(int? frame)
|
private void confirmNextFrame(int? frame)
|
||||||
{
|
{
|
||||||
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.NextFrame?.Time, "Unexpected next frame");
|
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : null, handler.NextFrame?.Time, "Unexpected next frame");
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestReplayFrame : ReplayFrame
|
private class TestReplayFrame : ReplayFrame
|
||||||
|
@ -157,7 +157,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
|
|||||||
{
|
{
|
||||||
// use an incrementing width to allow assertion matching on correct textures as they turn from uploads into actual textures.
|
// use an incrementing width to allow assertion matching on correct textures as they turn from uploads into actual textures.
|
||||||
int width = 1;
|
int width = 1;
|
||||||
Textures = fileNames.ToDictionary(fileName => fileName, fileName => new TextureUpload(new Image<Rgba32>(width, width++)));
|
Textures = fileNames.ToDictionary(fileName => fileName, _ => new TextureUpload(new Image<Rgba32>(width, width++)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public TextureUpload Get(string name) => Textures.GetValueOrDefault(name);
|
public TextureUpload Get(string name) => Textures.GetValueOrDefault(name);
|
||||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Skins
|
|||||||
{
|
{
|
||||||
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
|
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
|
||||||
|
|
||||||
ISkin expected() => allowBeatmapLookups ? (ISkin)beatmapSource : userSource;
|
ISkin expected() => allowBeatmapLookups ? beatmapSource : userSource;
|
||||||
|
|
||||||
AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected());
|
AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected());
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Utils;
|
using osu.Game.Utils;
|
||||||
|
@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
{
|
{
|
||||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||||
|
|
||||||
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
|
|
||||||
|
|
||||||
protected override bool IsolateSavingFromDatabase => false;
|
protected override bool IsolateSavingFromDatabase => false;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
@ -95,18 +93,23 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
string extractedFolder = $"{temp}_extracted";
|
string extractedFolder = $"{temp}_extracted";
|
||||||
Directory.CreateDirectory(extractedFolder);
|
Directory.CreateDirectory(extractedFolder);
|
||||||
|
|
||||||
using (var zip = ZipArchive.Open(temp))
|
try
|
||||||
zip.WriteToDirectory(extractedFolder);
|
{
|
||||||
|
using (var zip = ZipArchive.Open(temp))
|
||||||
|
zip.WriteToDirectory(extractedFolder);
|
||||||
|
|
||||||
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
|
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
|
||||||
|
|
||||||
File.Delete(temp);
|
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
|
||||||
Directory.Delete(extractedFolder, true);
|
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
|
||||||
|
|
||||||
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
|
return success;
|
||||||
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
|
}
|
||||||
|
finally
|
||||||
return success;
|
{
|
||||||
|
File.Delete(temp);
|
||||||
|
Directory.Delete(extractedFolder, true);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
|
AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
|
||||||
|
@ -6,17 +6,14 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Extensions.ObjectExtensions;
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Testing;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Rulesets.Mania;
|
using osu.Game.Rulesets.Mania;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
|
||||||
using osu.Game.Screens.Edit.GameplayTest;
|
using osu.Game.Screens.Edit.GameplayTest;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
using osuTK.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Editing
|
namespace osu.Game.Tests.Visual.Editing
|
||||||
{
|
{
|
||||||
@ -38,15 +35,18 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||||
|
|
||||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
|
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||||
AddStep("test gameplay", () =>
|
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
|
||||||
|
|
||||||
|
AddUntilStep("wait for player", () =>
|
||||||
{
|
{
|
||||||
var testGameplayButton = this.ChildrenOfType<TestGameplayButton>().Single();
|
// notifications may fire at almost any inopportune time and cause annoying test failures.
|
||||||
InputManager.MoveMouseTo(testGameplayButton);
|
// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
|
||||||
InputManager.Click(MouseButton.Left);
|
// this is theoretically not foolproof, but it's the best that can be done here.
|
||||||
|
Game.CloseAllOverlays();
|
||||||
|
return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded);
|
|
||||||
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
||||||
|
|
||||||
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
|
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
|
||||||
|
@ -6,10 +6,10 @@
|
|||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Play.Break;
|
using osu.Game.Screens.Play.Break;
|
||||||
@ -31,19 +31,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
protected override void AddCheckSteps()
|
protected override void AddCheckSteps()
|
||||||
{
|
{
|
||||||
|
// It doesn't matter which ruleset is used - this beatmap is only used for reference.
|
||||||
|
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||||
|
|
||||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||||
seekToBreak(0);
|
|
||||||
|
seekTo(beatmap.Beatmap.Breaks[0].StartTime);
|
||||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||||
|
|
||||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||||
|
|
||||||
seekToBreak(0);
|
seekTo(beatmap.Beatmap.HitObjects[^1].GetEndTime());
|
||||||
seekToBreak(1);
|
|
||||||
|
|
||||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
|
||||||
|
|
||||||
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
|
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
|
||||||
|
|
||||||
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
||||||
@ -58,12 +59,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void seekToBreak(int breakIndex)
|
private void seekTo(double time)
|
||||||
{
|
{
|
||||||
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
|
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||||
AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime);
|
|
||||||
|
|
||||||
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
|
// Prevent test timeouts by seeking in 10 second increments.
|
||||||
|
for (double t = 0; t < time; t += 10000)
|
||||||
|
{
|
||||||
|
double expectedTime = t;
|
||||||
|
AddUntilStep($"current time >= {t}", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= expectedTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -322,8 +322,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
switch (h)
|
switch (h)
|
||||||
{
|
{
|
||||||
case TestPooledHitObject _:
|
case TestPooledHitObject:
|
||||||
case TestPooledParentHitObject _:
|
case TestPooledParentHitObject:
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
case TestParentHitObject p:
|
case TestParentHitObject p:
|
||||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
HealthProcessor.FailConditions += (_, __) => true;
|
HealthProcessor.FailConditions += (_, _) => true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private double lastFrequency = double.MaxValue;
|
private double lastFrequency = double.MaxValue;
|
||||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
HealthProcessor.FailConditions += (_, __) => true;
|
HealthProcessor.FailConditions += (_, _) => true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -273,14 +273,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
public override event Action<JudgementResult> NewResult
|
public override event Action<JudgementResult> NewResult
|
||||||
{
|
{
|
||||||
add => throw new InvalidOperationException();
|
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||||
remove => throw new InvalidOperationException();
|
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override event Action<JudgementResult> RevertResult
|
public override event Action<JudgementResult> RevertResult
|
||||||
{
|
{
|
||||||
add => throw new InvalidOperationException();
|
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||||
remove => throw new InvalidOperationException();
|
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Playfield Playfield { get; }
|
public override Playfield Playfield { get; }
|
||||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestToggleEditor()
|
public void TestToggleEditor()
|
||||||
{
|
{
|
||||||
AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
|
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Child = new SkinProvidingContainer(secondarySource)
|
Child = new SkinProvidingContainer(secondarySource)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"))
|
Child = consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"))));
|
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))));
|
||||||
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
|
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
|
||||||
AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
|
AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
|
||||||
}
|
}
|
||||||
@ -155,7 +155,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"))));
|
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))));
|
||||||
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
|
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
|
||||||
AddStep("disable", () => target.Disable());
|
AddStep("disable", () => target.Disable());
|
||||||
AddAssert("consumer using base source", () => consumer.Drawable is BaseSourceBox);
|
AddAssert("consumer using base source", () => consumer.Drawable is BaseSourceBox);
|
||||||
|
@ -167,11 +167,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddStep("start failing sends", () =>
|
AddStep("start failing sends", () =>
|
||||||
{
|
{
|
||||||
spectatorClient.ShouldFailSendingFrames = true;
|
spectatorClient.ShouldFailSendingFrames = true;
|
||||||
framesReceivedSoFar = replay.Frames.Count;
|
|
||||||
frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts;
|
frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 5);
|
AddUntilStep("wait for next send attempt", () =>
|
||||||
|
{
|
||||||
|
framesReceivedSoFar = replay.Frames.Count;
|
||||||
|
return spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 1;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for more send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 10);
|
||||||
AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count);
|
AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count);
|
||||||
|
|
||||||
AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false);
|
AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false);
|
||||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private void createPlayerTest()
|
private void createPlayerTest()
|
||||||
{
|
{
|
||||||
CreateTest(null);
|
CreateTest();
|
||||||
|
|
||||||
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
|
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
|
||||||
waitUntilStoryboardSamplesPlay();
|
waitUntilStoryboardSamplesPlay();
|
||||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
base.SetUpSteps();
|
base.SetUpSteps();
|
||||||
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
|
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
|
||||||
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
|
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
|
||||||
AddStep("reset fail conditions", () => currentFailConditions = (_, __) => false);
|
AddStep("reset fail conditions", () => currentFailConditions = (_, _) => false);
|
||||||
AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000);
|
AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000);
|
||||||
AddStep("set ShowResults = true", () => showResults = true);
|
AddStep("set ShowResults = true", () => showResults = true);
|
||||||
}
|
}
|
||||||
@ -52,17 +52,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestStoryboardSkipOutro()
|
public void TestStoryboardSkipOutro()
|
||||||
{
|
{
|
||||||
CreateTest(null);
|
AddStep("set storyboard duration to long", () => currentStoryboardDuration = 200000);
|
||||||
|
CreateTest();
|
||||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||||
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||||
AddAssert("player is no longer current screen", () => !Player.IsCurrentScreen());
|
AddUntilStep("player is no longer current screen", () => !Player.IsCurrentScreen());
|
||||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestStoryboardNoSkipOutro()
|
public void TestStoryboardNoSkipOutro()
|
||||||
{
|
{
|
||||||
CreateTest(null);
|
CreateTest();
|
||||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||||
}
|
}
|
||||||
@ -70,7 +71,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestStoryboardExitDuringOutroStillExits()
|
public void TestStoryboardExitDuringOutroStillExits()
|
||||||
{
|
{
|
||||||
CreateTest(null);
|
CreateTest();
|
||||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||||
AddAssert("player exited", () => !Player.IsCurrentScreen() && Player.GetChildScreen() == null);
|
AddAssert("player exited", () => !Player.IsCurrentScreen() && Player.GetChildScreen() == null);
|
||||||
@ -80,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[TestCase(true)]
|
[TestCase(true)]
|
||||||
public void TestStoryboardToggle(bool enabledAtBeginning)
|
public void TestStoryboardToggle(bool enabledAtBeginning)
|
||||||
{
|
{
|
||||||
CreateTest(null);
|
CreateTest();
|
||||||
AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning));
|
AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning));
|
||||||
AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning));
|
AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning));
|
||||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||||
@ -91,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
CreateTest(() =>
|
CreateTest(() =>
|
||||||
{
|
{
|
||||||
AddStep("fail on first judgement", () => currentFailConditions = (_, __) => true);
|
AddStep("fail on first judgement", () => currentFailConditions = (_, _) => true);
|
||||||
|
|
||||||
// Fail occurs at 164ms with the provided beatmap.
|
// Fail occurs at 164ms with the provided beatmap.
|
||||||
// Fail animation runs for 2.5s realtime but the gameplay time change is *variable* due to the frequency transform being applied, so we need a bit of lenience.
|
// Fail animation runs for 2.5s realtime but the gameplay time change is *variable* due to the frequency transform being applied, so we need a bit of lenience.
|
||||||
@ -129,7 +130,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First();
|
SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First();
|
||||||
|
|
||||||
CreateTest(null);
|
CreateTest();
|
||||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||||
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
|
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
|
||||||
|
|
||||||
@ -143,7 +144,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestPerformExitNoOutro()
|
public void TestPerformExitNoOutro()
|
||||||
{
|
{
|
||||||
CreateTest(null);
|
CreateTest();
|
||||||
AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
|
AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
|
||||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
// To emulate `MultiplayerClient.CurrentMatchPlayingUserIds` we need a bindable list of *only IDs*.
|
// To emulate `MultiplayerClient.CurrentMatchPlayingUserIds` we need a bindable list of *only IDs*.
|
||||||
// This tracks the list of users 1:1.
|
// This tracks the list of users 1:1.
|
||||||
MultiplayerUsers.BindCollectionChanged((c, e) =>
|
MultiplayerUsers.BindCollectionChanged((_, e) =>
|
||||||
{
|
{
|
||||||
switch (e.Action)
|
switch (e.Action)
|
||||||
{
|
{
|
||||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch;
|
|||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osu.Game.Screens.OnlinePlay;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
@ -139,6 +140,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
|
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
|
||||||
AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
|
AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
|
||||||
|
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
||||||
|
|
||||||
if (ruleset != null)
|
if (ruleset != null)
|
||||||
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
|
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
|
||||||
|
@ -42,11 +42,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
var mockLounge = new Mock<LoungeSubScreen>();
|
var mockLounge = new Mock<LoungeSubScreen>();
|
||||||
mockLounge
|
mockLounge
|
||||||
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
|
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
|
||||||
.Callback<Room, string, Action<Room>, Action<string>>((a, b, c, d) =>
|
.Callback<Room, string, Action<Room>, Action<string>>((_, _, _, d) =>
|
||||||
{
|
{
|
||||||
Task.Run(() =>
|
Task.Run(() =>
|
||||||
{
|
{
|
||||||
allowResponseCallback.Wait();
|
allowResponseCallback.Wait(10000);
|
||||||
allowResponseCallback.Reset();
|
allowResponseCallback.Reset();
|
||||||
Schedule(() => d?.Invoke("Incorrect password"));
|
Schedule(() => d?.Invoke("Incorrect password"));
|
||||||
});
|
});
|
||||||
|
@ -104,6 +104,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
||||||
|
|
||||||
BeatmapInfo otherBeatmap = null;
|
BeatmapInfo otherBeatmap = null;
|
||||||
|
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
||||||
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
|
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
|
||||||
|
|
||||||
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
||||||
@ -119,6 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
||||||
|
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
||||||
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
|
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
|
||||||
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user