diff --git a/osu.Android.props b/osu.Android.props index 69f897128c..650ebde54d 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs index 520961d3ce..16ef5b968d 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs @@ -3,6 +3,7 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Testing; +using osu.Framework.Timing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Skinning; @@ -12,11 +13,30 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning { public class TestSceneTaikoScroller : TaikoSkinnableTestScene { + private readonly ManualClock clock = new ManualClock(); + + private bool reversed; + public TestSceneTaikoScroller() { - AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty()))); + AddStep("Load scroller", () => SetContents(() => + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty()) + { + Clock = new FramedClock(clock), + Height = 0.4f, + })); + AddToggleStep("Toggle passing", passing => this.ChildrenOfType().ForEach(s => s.LastResult.Value = new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss })); + + AddToggleStep("toggle playback direction", reversed => this.reversed = reversed); + } + + protected override void Update() + { + base.Update(); + + clock.CurrentTime += (reversed ? -1 : 1) * Clock.ElapsedFrameTime; } } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs index 1ecdb839fb..03813e0a99 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs @@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning { public class LegacyTaikoScroller : CompositeDrawable { + public Bindable LastResult = new Bindable(); + public LegacyTaikoScroller() { RelativeSizeAxes = Axes.Both; @@ -50,37 +52,38 @@ namespace osu.Game.Rulesets.Taiko.Skinning }, true); } - public Bindable LastResult = new Bindable(); - protected override void Update() { base.Update(); - while (true) + // store X before checking wide enough so if we perform layout there is no positional discrepancy. + float currentX = (InternalChildren?.FirstOrDefault()?.X ?? 0) - (float)Clock.ElapsedFrameTime * 0.1f; + + // ensure we have enough sprites + if (!InternalChildren.Any() + || InternalChildren.First().ScreenSpaceDrawQuad.Width * InternalChildren.Count < ScreenSpaceDrawQuad.Width * 2) + AddInternal(new ScrollerSprite { Passing = passing }); + + var first = InternalChildren.First(); + var last = InternalChildren.Last(); + + foreach (var sprite in InternalChildren) { - float? additiveX = null; + // add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale. + sprite.X = currentX; + currentX += sprite.DrawWidth; + } - foreach (var sprite in InternalChildren) - { - // add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale. - sprite.X = additiveX ??= sprite.X - (float)Time.Elapsed * 0.1f; + if (first.ScreenSpaceDrawQuad.TopLeft.X >= ScreenSpaceDrawQuad.TopLeft.X) + { + foreach (var internalChild in InternalChildren) + internalChild.X -= first.DrawWidth; + } - additiveX += sprite.DrawWidth - 1; - - if (sprite.X + sprite.DrawWidth < 0) - sprite.Expire(); - } - - var last = InternalChildren.LastOrDefault(); - - // only break from this loop once we have saturated horizontal space completely. - if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X) - break; - - AddInternal(new ScrollerSprite - { - Passing = passing - }); + if (last.ScreenSpaceDrawQuad.TopRight.X <= ScreenSpaceDrawQuad.TopRight.X) + { + foreach (var internalChild in InternalChildren) + internalChild.X += first.DrawWidth; } } diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 9b37af1111..e6aacf34dc 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI { new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar))); - AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty()) + FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty()) { RelativeSizeAxes = Axes.X, Depth = float.MaxValue diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index c6dba8da13..ee6206e166 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -25,7 +25,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index f78fd2e4ff..cbf8600c62 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -71,7 +71,7 @@ - +