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synced 2024-11-11 12:17:26 +08:00
Move confirmation bypass implementation to MainMenu
to allow for more correct logic
This commit is contained in:
parent
59b1f08d53
commit
11a97e1bb8
@ -250,6 +250,8 @@ namespace osu.Game.Tests.Visual.Menus
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}
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public virtual IBindable<int> UnreadCount => null;
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public bool HasOngoingOperations => false;
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}
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}
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}
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@ -214,6 +214,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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public virtual IBindable<int> UnreadCount => null;
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public bool HasOngoingOperations => false;
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}
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// interface mocks break hot reload, mocking this stub implementation instead works around it.
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@ -778,18 +778,8 @@ namespace osu.Game
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public override void AttemptExit()
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{
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bool requiresConfirmationToExit = Notifications.HasOngoingOperations;
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PerformFromScreen(menu =>
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{
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var mainMenu = ((MainMenu)menu);
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// The main menu exit implementation gives the user a chance to interrupt the exit process if needed.
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if (requiresConfirmationToExit)
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mainMenu.Exit();
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else
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mainMenu.ExitWithoutConfirmation();
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}, new[] { typeof(MainMenu) });
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PerformFromScreen(menu => menu.Exit(), new[] { typeof(MainMenu) });
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}
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/// <summary>
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@ -30,5 +30,10 @@ namespace osu.Game.Overlays
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/// Current number of unread notifications.
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/// </summary>
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IBindable<int> UnreadCount { get; }
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/// <summary>
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/// Whether there are any ongoing operations, such as imports or downloads.
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/// </summary>
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bool HasOngoingOperations { get; }
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}
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}
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@ -53,6 +53,9 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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private GameHost host { get; set; }
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[Resolved]
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private INotificationOverlay notifications { get; set; }
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[Resolved]
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private MusicController musicController { get; set; }
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@ -74,6 +77,9 @@ namespace osu.Game.Screens.Menu
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private ExitConfirmOverlay exitConfirmOverlay;
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private bool exitConfirmedViaDialog;
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private bool exitConfirmedViaHoldOrClick;
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private ParallaxContainer buttonsContainer;
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private SongTicker songTicker;
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@ -89,9 +95,7 @@ namespace osu.Game.Screens.Menu
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{
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Action = () =>
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{
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if (holdDelay.Value > 0)
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confirmAndExit();
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else
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exitConfirmedViaHoldOrClick = holdDelay.Value > 0;
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this.Exit();
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}
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});
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@ -114,7 +118,11 @@ namespace osu.Game.Screens.Menu
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OnSolo = loadSoloSongSelect,
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OnMultiplayer = () => this.Push(new Multiplayer()),
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OnPlaylists = () => this.Push(new Playlists()),
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OnExit = confirmAndExit,
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OnExit = () =>
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{
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exitConfirmedViaHoldOrClick = true;
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this.Exit();
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}
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}
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}
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},
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@ -154,13 +162,11 @@ namespace osu.Game.Screens.Menu
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public void ReturnToOsuLogo() => Buttons.State = ButtonSystemState.Initial;
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public void ExitWithoutConfirmation() => confirmAndExit();
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private void confirmAndExit()
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{
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if (exitConfirmed) return;
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if (exitConfirmedViaDialog) return;
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exitConfirmed = true;
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exitConfirmedViaDialog = true;
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performer?.PerformFromScreen(menu => menu.Exit());
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}
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@ -203,8 +209,6 @@ namespace osu.Game.Screens.Menu
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dialogOverlay?.Push(new StorageErrorDialog(osuStorage, osuStorage.Error));
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}
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private bool exitConfirmed;
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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@ -281,12 +285,29 @@ namespace osu.Game.Screens.Menu
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (!exitConfirmed && dialogOverlay != null)
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bool requiresConfirmation =
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// we need to have a dialog overlay to confirm in the first place.
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dialogOverlay != null
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// if the dialog has already displayed and been accepted by the user, we are good.
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&& !exitConfirmedViaDialog
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// Only require confirmation if there is either an ongoing operation or the user exited via a non-hold escape press.
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&& (notifications.HasOngoingOperations || !exitConfirmedViaHoldOrClick);
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if (requiresConfirmation)
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{
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if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog)
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exitDialog.PerformOkAction();
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else
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dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
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{
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dialogOverlay.Push(new ConfirmExitDialog(() =>
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{
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exitConfirmedViaDialog = true;
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this.Exit();
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}, () =>
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{
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exitConfirmOverlay.Abort();
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}));
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}
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return true;
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}
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