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Merge pull request #1031 from peppy/always-load-storyboard

Remove FullyLoaded logic
This commit is contained in:
Thomas Müller 2017-07-20 21:04:24 +02:00 committed by GitHub
commit 119b4dd04c
5 changed files with 7 additions and 17 deletions

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@ -10,7 +10,7 @@ namespace osu.Desktop.VisualTests.Beatmaps
public class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, true)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
}

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@ -22,17 +22,11 @@ namespace osu.Game.Beatmaps
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
/// <summary>
/// Denotes whether extras like storyboards have been loaded for this <see cref="WorkingBeatmap"/>.
/// </summary>
public bool FullyLoaded { get; protected set; }
protected WorkingBeatmap(BeatmapInfo beatmapInfo, bool fullyLoaded = false)
protected WorkingBeatmap(BeatmapInfo beatmapInfo)
{
BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo.Metadata;
FullyLoaded = fullyLoaded;
Mods.ValueChanged += mods => applyRateAdjustments();
}

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@ -291,7 +291,7 @@ namespace osu.Game.Database
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo, withStoryboard);
WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo);
previous?.TransferTo(working);

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@ -14,8 +14,8 @@ namespace osu.Game.Database
{
private readonly BeatmapDatabase database;
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool fullyLoaded = false)
: base(beatmapInfo, fullyLoaded)
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo)
: base(beatmapInfo)
{
this.database = database;
}
@ -37,7 +37,7 @@ namespace osu.Game.Database
beatmap = decoder.Decode(stream);
}
if (beatmap == null || !FullyLoaded || BeatmapSetInfo.StoryboardFile == null)
if (beatmap == null || BeatmapSetInfo.StoryboardFile == null)
return beatmap;
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))

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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play
private bool loadedSuccessfully => HitRenderer?.Objects.Any() == true;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config, OsuGame osu)
private void load(AudioManager audio, OsuConfigManager config, OsuGame osu)
{
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
@ -81,10 +81,6 @@ namespace osu.Game.Screens.Play
try
{
if (!Beatmap.Value.FullyLoaded)
// we need to ensure extras like storyboards are loaded.
Beatmap.Value = beatmaps.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo, withStoryboard: true);
if (Beatmap.Value.Beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");