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https://github.com/ppy/osu.git
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Merge branch 'master' into realm-beatmap-file-relation
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commit
119ac19f86
@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = recorder = new TestReplayRecorder(new Score
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{
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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = new TestReplayRecorder(new Score
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{
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
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@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = recorder = new TestReplayRecorder
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{
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@ -139,7 +139,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Clock = new FramedClock(manualClock),
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ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
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@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void SetUp() => Schedule(() =>
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{
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SelectedMods.Value = Array.Empty<Mod>();
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Ruleset.Value = new TestRulesetInfo();
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Ruleset.Value = CreateTestRulesetInfo();
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});
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[Test]
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@ -170,14 +170,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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ModSettingsContainer.Parent.Width = newWidth;
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}
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public class TestRulesetInfo : RulesetInfo
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{
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public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
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public TestRulesetInfo()
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{
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Available = true;
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}
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public static RulesetInfo CreateTestRulesetInfo() => new TestCustomisableModRuleset().RulesetInfo;
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public class TestCustomisableModRuleset : Ruleset
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{
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@ -204,7 +197,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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public override string Description { get; } = "test";
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public override string ShortName { get; } = "tst";
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}
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}
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private class TestModCustomisable1 : TestModCustomisable
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{
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@ -38,7 +38,7 @@ namespace osu.Game.Beatmaps
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CircleSize = 0,
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OverallDifficulty = 0,
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},
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Ruleset = new DummyRulesetInfo()
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Ruleset = new DummyRuleset().RulesetInfo
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}, audio)
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{
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this.textures = textures;
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@ -54,10 +54,6 @@ namespace osu.Game.Beatmaps
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public override Stream GetStream(string storagePath) => null;
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private class DummyRulesetInfo : RulesetInfo
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{
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public override Ruleset CreateInstance() => new DummyRuleset();
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private class DummyRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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@ -94,4 +90,3 @@ namespace osu.Game.Beatmaps
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}
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}
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}
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}
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@ -10,7 +10,7 @@ using osu.Framework.Testing;
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namespace osu.Game.Rulesets
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{
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[ExcludeFromDynamicCompile]
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public class RulesetInfo : IEquatable<RulesetInfo>, IRulesetInfo
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public sealed class RulesetInfo : IEquatable<RulesetInfo>, IRulesetInfo
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{
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public int? ID { get; set; }
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets
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public bool Available { get; set; }
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// TODO: this should probably be moved to RulesetStore.
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public virtual Ruleset CreateInstance()
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public Ruleset CreateInstance()
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{
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if (!Available) return null;
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