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Remove unused Source_Set
implementation on ISpectatorPlayerClock
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@ -17,7 +17,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// </summary>
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/// </summary>
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public const double CATCHUP_RATE = 2;
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public const double CATCHUP_RATE = 2;
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public IFrameBasedClock Source { get; set; }
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public readonly IFrameBasedClock Source;
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public double CurrentTime { get; private set; }
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public double CurrentTime { get; private set; }
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@ -33,10 +33,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// Of note, this will be false if this clock is *ahead* of the master clock.
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/// Of note, this will be false if this clock is *ahead* of the master clock.
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/// </remarks>
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/// </remarks>
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bool IsCatchingUp { get; set; }
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bool IsCatchingUp { get; set; }
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/// <summary>
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/// The source clock
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/// </summary>
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IFrameBasedClock Source { set; }
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}
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}
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}
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}
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