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Merge branch 'master' into fix-leaderboard-placeholder

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Dan Balasescu 2018-07-02 17:17:40 +09:00 committed by GitHub
commit 118366303c
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45 changed files with 319 additions and 235 deletions

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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapProcessor : BeatmapProcessor
{
public const int RNG_SEED = 1337;
public CatchBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
@ -22,12 +24,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
public override void PostProcess()
{
base.PostProcess();
applyPositionOffsets();
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
base.PostProcess();
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
{
@ -37,8 +39,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
public const int RNG_SEED = 1337;
private void applyPositionOffsets()
{
var rng = new FastRandom(RNG_SEED);

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableNote(obj, columns[i].Action));
columns[i].Add(new DrawableNote(obj));
}
}
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
columns[i].Add(new DrawableHoldNote(obj));
}
}
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Origin = Anchor.Centre,
Height = 0.85f,
AccentColour = Color4.OrangeRed,
Action = action,
Action = { Value = action },
VisibleTimeRange = { Value = 2000 }
};

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
{
Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
}
};
}
@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
{
Child = new DrawableHoldNote(note, ManiaAction.Key1)
Child = new DrawableHoldNote(note)
{
RelativeSizeAxes = Axes.Both,
AccentColour = Color4.OrangeRed,
@ -136,6 +137,13 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
return dependencies;
}
protected override void Update()
{
base.Update();

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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
stage.Add(new DrawableNote(obj));
}
}
}
@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
stage.Add(new DrawableHoldNote(obj));
}
}
}

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@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.X;
@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldStartTime = () => holdStartTime
})
},
head = new DrawableHeadNote(this, action)
head = new DrawableHeadNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
tail = new DrawableTailNote(this, action)
tail = new DrawableTailNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
return false;
if (action != Action)
if (action != Action.Value)
return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdStartTime.HasValue)
return false;
if (action != Action)
if (action != Action.Value)
return false;
holdStartTime = null;
@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Head, action)
public DrawableHeadNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Head)
{
this.holdNote = holdNote;
}
@ -191,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Tail, action)
public DrawableTailNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Tail)
{
this.holdNote = holdNote;
}
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdNote.holdStartTime.HasValue)
return false;
if (action != Action)
if (action != Action.Value)
return false;
UpdateJudgement(true);

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -10,30 +11,26 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject>
where TObject : ManiaHitObject
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
{
/// <summary>
/// The key that will trigger input for this hit object.
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
/// </summary>
protected ManiaAction Action { get; }
public new TObject HitObject;
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
if (action != null)
Action = action.Value;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
{
if (action != null)
Action.BindTo(action);
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(OnDirectionChanged, true);
}
@ -42,6 +39,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
protected override void UpdateState(ArmedState state)
{

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@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
public DrawableNote(Note hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public virtual bool OnPressed(ManiaAction action)
{
if (action != Action)
if (action != Action.Value)
return false;
return UpdateJudgement(true);

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@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI.Components;
@ -19,21 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
private ManiaAction action;
public ManiaAction Action
{
get => action;
set
{
if (action == value)
return;
action = value;
background.Action = value;
keyArea.Action = value;
}
}
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly ColumnBackground background;
private readonly ColumnKeyArea keyArea;
@ -130,6 +118,13 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
return dependencies;
}
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
public ManiaAction Action;
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private Box background;
private Box backgroundOverlay;
@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
{
this.action.BindTo(action);
InternalChildren = new[]
{
background = new Box
@ -91,14 +93,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public bool OnPressed(ManiaAction action)
{
if (action == Action)
if (action == this.action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false;
}
public bool OnReleased(ManiaAction action)
{
if (action == Action)
if (action == this.action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
return false;
}

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@ -21,15 +21,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
public ManiaAction Action;
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container keyIcon;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
{
this.action.BindTo(action);
Drawable gradient;
InternalChildren = new[]
@ -107,14 +108,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public bool OnPressed(ManiaAction action)
{
if (action == Action)
if (action == this.action.Value)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false;
}
public bool OnReleased(ManiaAction action)
{
if (action == Action)
if (action == this.action.Value)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
return false;
}

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@ -101,17 +101,15 @@ namespace osu.Game.Rulesets.Mania.UI
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, action);
var note = h as Note;
if (note != null)
return new DrawableNote(note, action);
return null;
switch (h)
{
case HoldNote holdNote:
return new DrawableHoldNote(holdNote);
case Note note:
return new DrawableNote(note);
default:
return null;
}
}
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);

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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
var column = new Column(direction)
{
IsSpecial = isSpecial,
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
};
AddColumn(column);

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@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
}
public override void PostProcess()
public override void PreProcess()
{
base.PreProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
base.PostProcess();
}
private void applyStacking(Beatmap<OsuHitObject> beatmap)
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the next object.
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = beatmap.HitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private void loadBarLines()
{
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();

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@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var ruleset = rulesetInfo.CreateInstance();
var instance = rulesetInfo.CreateInstance();
var testBeatmap = createTestBeatmap(rulesetInfo);
beatmaps.Add(testBeatmap);
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
selectBeatmap(testBeatmap);
testBeatmapLabels(ruleset);
testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
switch (instance)
{
case OsuRuleset _:
testInfoLabels(5);

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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
Ruleset ruleset = rulesetInfo.CreateInstance();
AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
switch (ruleset)
{

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@ -6,23 +6,9 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
{
public interface IBeatmapProcessor
{
IBeatmap Beatmap { get; }
/// <summary>
/// Post-processes <see cref="Beatmap"/> to add mode-specific components that aren't added during conversion.
/// <para>
/// An example of such a usage is for combo colours.
/// </para>
/// </summary>
void PostProcess();
}
/// <summary>
/// Processes a post-converted Beatmap.
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
public class BeatmapProcessor : IBeatmapProcessor
{
public IBeatmap Beatmap { get; }
@ -32,13 +18,7 @@ namespace osu.Game.Beatmaps
Beatmap = beatmap;
}
/// <summary>
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
/// <para>
/// An example of such a usage is for combo colours.
/// </para>
/// </summary>
public virtual void PostProcess()
public virtual void PreProcess()
{
IHasComboInformation lastObj = null;
@ -62,5 +42,9 @@ namespace osu.Game.Beatmaps
lastObj = obj;
}
}
public virtual void PostProcess()
{
}
}
}

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@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Provides functionality to convert a <see cref="IBeatmap"/> for a <see cref="Ruleset"/>.
/// </summary>
public interface IBeatmapConverter
{
/// <summary>

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@ -0,0 +1,40 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps
{
/// <summary>
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
/// </summary>
public interface IBeatmapProcessor
{
/// <summary>
/// The <see cref="IBeatmap"/> to process. This should already be converted to the applicable <see cref="Ruleset"/>.
/// </summary>
IBeatmap Beatmap { get; }
/// <summary>
/// Processes the converted <see cref="Beatmap"/> prior to <see cref="HitObject.ApplyDefaults"/> being invoked.
/// <para>
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will not be present by this point,
/// and no mods will have been applied to the <see cref="HitObject"/>s.
/// </para>
/// </summary>
/// <remarks>
/// This can only be used to add alterations to <see cref="HitObject"/>s generated directly through the conversion process.
/// </remarks>
void PreProcess();
/// <summary>
/// Processes the converted <see cref="Beatmap"/> after <see cref="HitObject.ApplyDefaults"/> has been invoked.
/// <para>
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will be present by this point,
/// and mods will have been applied to all <see cref="HitObject"/>s.
/// </para>
/// </summary>
/// <remarks>
/// This should be used to add alterations to <see cref="HitObject"/>s while they are in their most playable state.
/// </remarks>
void PostProcess();
}
}

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@ -116,6 +116,10 @@ namespace osu.Game.Beatmaps
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
}
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
processor?.PreProcess();
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
foreach (var obj in converted.HitObjects)
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
@ -124,8 +128,7 @@ namespace osu.Game.Beatmaps
foreach (var obj in converted.HitObjects)
mod.ApplyToHitObject(obj);
// Post-process
rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
processor?.PostProcess();
return converted;
}

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@ -8,12 +8,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Game.Audio;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner
public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
{
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
@ -65,6 +67,19 @@ namespace osu.Game.Graphics.Containers
return base.OnClick(state);
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
State = Visibility.Hidden;
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
private void onStateChanged(Visibility visibility)
{
switch (visibility)

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@ -2,9 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Input;
using System;
using osu.Game.Input.Bindings;
using OpenTK.Input;
namespace osu.Game.Graphics.UserInterface
{
@ -19,6 +20,7 @@ namespace osu.Game.Graphics.UserInterface
public Action Exit;
private bool focus;
public bool HoldFocus
{
get { return focus; }
@ -26,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
{
focus = value;
if (!focus && HasFocus)
GetContainingInputManager().ChangeFocus(null);
base.KillFocus();
}
}
@ -41,18 +43,34 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Key.Escape)
{
if (Text.Length > 0)
Text = string.Empty;
else
Exit?.Invoke();
return true;
}
if (!HasFocus) return false;
if (args.Key == Key.Escape)
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
return base.OnKeyDown(state, args);
}
public override bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
if (Text.Length > 0)
{
Text = string.Empty;
return true;
}
}
return base.OnPressed(action);
}
protected override void KillFocus()
{
base.KillFocus();
Exit?.Invoke();
}
public override bool RequestsFocus => HoldFocus;
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
{
protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
public override bool AllowClipboardExport => false;
protected override bool AllowClipboardExport => false;
private readonly CapsWarning warning;

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@ -9,10 +9,12 @@ using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
{
public class OsuTextBox : TextBox
public class OsuTextBox : TextBox, IKeyBindingHandler<GlobalAction>
{
protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f);
protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f);
@ -33,10 +35,7 @@ namespace osu.Game.Graphics.UserInterface
TextContainer.Height = 0.5f;
CornerRadius = 5;
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; };
}
[BackgroundDependencyLoader]
@ -59,5 +58,18 @@ namespace osu.Game.Graphics.UserInterface
}
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
public virtual bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
KillFocus();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
}
}

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@ -34,8 +34,6 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (HandlePendingText(state)) return true;
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
{
switch (args.Key)

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@ -202,9 +202,6 @@ namespace osu.Game.Overlays.KeyBinding
switch (args.Key)
{
case Key.Escape:
finalise();
return true;
case Key.Delete:
{
if (state.Keyboard.ShiftPressed)

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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
public readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private void rulesetChanged(RulesetInfo newRuleset)
{
@ -51,8 +51,8 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods();
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, Bindable<RulesetInfo> ruleset, RulesetStore rulesets, AudioManager audio)
[BackgroundDependencyLoader]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio)
{
SelectedMods.ValueChanged += selectedModsChanged;
@ -60,13 +60,8 @@ namespace osu.Game.Overlays.Mods
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
if (ruleset != null)
Ruleset.BindTo(ruleset);
else
Ruleset.Value = rulesets.AvailableRulesets.First();
Ruleset.ValueChanged += rulesetChanged;
Ruleset.TriggerChange();
Ruleset.BindTo(ruleset);
Ruleset.BindValueChanged(rulesetChanged, true);
sampleOn = audio.Sample.Get(@"UI/check-on");
sampleOff = audio.Sample.Get(@"UI/check-off");

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@ -56,7 +56,13 @@ namespace osu.Game.Overlays.Settings.Sections
reloadSkins();
skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin);
var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
// Todo: This should not be necessary when OsuConfigManager is databased
if (skinDropdown.Items.All(s => s.Value != skinBindable.Value))
skinBindable.Value = 0;
skinDropdown.Bindable = skinBindable;
}
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));

View File

@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Toolbar
};
}
[BackgroundDependencyLoader(true)]
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
{
this.rulesets = rulesets;
@ -82,11 +82,7 @@ namespace osu.Game.Overlays.Toolbar
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
else
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
ruleset.BindTo(parentRuleset);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

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@ -57,8 +57,18 @@ namespace osu.Game.Rulesets
/// <returns></returns>
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
/// <returns>The <see cref="IBeatmapConverter"/>.</returns>
public abstract IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap);
/// <summary>
/// Optionally creates a <see cref="IBeatmapProcessor"/> to alter a <see cref="IBeatmap"/> after it has been converted.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to be processed.</param>
/// <returns>The <see cref="IBeatmapProcessor"/>.</returns>
public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);

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@ -84,7 +84,13 @@ namespace osu.Game.Rulesets
{
try
{
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo), (RulesetInfo)null)).RulesetInfo;
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
{
// for the time being, let's ignore the version being loaded.
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
asm.Version = null;
return Assembly.Load(asm);
}, null), (RulesetInfo)null)).RulesetInfo;
r.Name = instanceInfo.Name;
r.ShortName = instanceInfo.ShortName;

View File

@ -40,7 +40,14 @@ namespace osu.Game.Screens
while (screen.LoadState < LoadState.Ready)
Thread.Sleep(1);
base.Push(screen);
try
{
base.Push(screen);
}
catch (ScreenAlreadyExitedException)
{
// screen may have exited before the push was successful.
}
}
protected override void Update()

View File

@ -148,8 +148,6 @@ namespace osu.Game.Screens.Menu
case Key.Space:
logo?.TriggerOnClick(state);
return true;
case Key.Escape:
return goBack();
}
return false;
@ -181,16 +179,7 @@ namespace osu.Game.Screens.Menu
}
}
public bool OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
return true;
default:
return false;
}
}
public bool OnReleased(GlobalAction action) => false;
private void onPlay()
{

View File

@ -1,34 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using OpenTK.Input;
namespace osu.Game.Screens.Menu
{
public class ExitConfirmOverlay : HoldToConfirmOverlay
public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(GlobalAction action)
{
if (args.Key == Key.Escape && !args.Repeat)
if (action == GlobalAction.Back)
{
BeginConfirm();
return true;
}
return base.OnKeyDown(state, args);
return false;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
public bool OnReleased(GlobalAction action)
{
if (args.Key == Key.Escape)
if (action == GlobalAction.Back)
{
AbortConfirm();
return true;
}
return base.OnKeyUp(state, args);
return false;
}
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -17,7 +16,6 @@ using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using OpenTK;
using OpenTK.Input;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
@ -84,11 +82,8 @@ namespace osu.Game.Screens
[BackgroundDependencyLoader(true)]
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
{
if (beatmap != null)
Beatmap.BindTo(beatmap);
if (ruleset != null)
Ruleset.BindTo(ruleset);
Beatmap.BindTo(beatmap);
Ruleset.BindTo(ruleset);
if (osu != null)
{
@ -108,6 +103,8 @@ namespace osu.Game.Screens
public bool OnPressed(GlobalAction action)
{
if (!IsCurrentScreen) return false;
if (action == GlobalAction.Back && AllowBackButton)
{
Exit();
@ -119,20 +116,6 @@ namespace osu.Game.Screens
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat || !IsCurrentScreen) return false;
switch (args.Key)
{
case Key.Escape:
Exit();
return true;
}
return base.OnKeyDown(state, args);
}
protected override void OnResuming(Screen last)
{
sampleExit?.Play();
@ -197,11 +180,10 @@ namespace osu.Game.Screens
if (Background != null && !Background.Equals(nextOsu?.Background))
{
if (nextOsu != null)
//We need to use MakeCurrent in case we are jumping up multiple game screens.
nextOsu.Background?.MakeCurrent();
else
Background.Exit();
Background.Exit();
//We need to use MakeCurrent in case we are jumping up multiple game screens.
nextOsu?.Background?.MakeCurrent();
}
if (base.OnExiting(next))

View File

@ -1,12 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Graphics;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using System.Linq;
namespace osu.Game.Screens.Play
{
@ -21,16 +18,5 @@ namespace osu.Game.Screens.Play
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Key.Escape)
{
InternalButtons.Children.Last().TriggerOnClick();
return true;
}
return base.OnKeyDown(state, args);
}
}
}

View File

@ -15,10 +15,13 @@ using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using OpenTK.Input;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Play
{
public abstract class GameplayMenuOverlay : OverlayContainer
public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
{
private const int transition_duration = 200;
private const int button_height = 70;
@ -31,6 +34,11 @@ namespace osu.Game.Screens.Play
public Action OnRetry;
public Action OnQuit;
/// <summary>
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
/// </summary>
protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
public abstract string Header { get; }
public abstract string Description { get; }
@ -219,6 +227,19 @@ namespace osu.Game.Screens.Play
return base.OnKeyDown(state, args);
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
BackAction.Invoke();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
private void buttonSelectionChanged(DialogButton button, bool isSelected)
{
if (!isSelected)

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@ -6,11 +6,9 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Graphics;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Screens.Play
{
@ -138,16 +136,7 @@ namespace osu.Game.Screens.Play
public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Key.Escape)
{
InternalButtons.Children.First().TriggerOnClick();
return true;
}
return base.OnKeyDown(state, args);
}
protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick();
[BackgroundDependencyLoader]
private void load(OsuColour colours)

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@ -49,8 +49,6 @@ namespace osu.Game.Screens.Play
public bool AllowLeadIn { get; set; } = true;
public bool AllowResults { get; set; } = true;
protected override bool AllowBackButton => false;
private Bindable<bool> mouseWheelDisabled;
private Bindable<double> userAudioOffset;

View File

@ -55,8 +55,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
{
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += _ => updateDisplay();
}

View File

@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select
private readonly TabControl<GroupMode> groupTabs;
private SortMode sort = SortMode.Title;
public SortMode Sort
{
get { return sort; }
@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select
}
private GroupMode group = GroupMode.All;
public GroupMode Group
{
get { return group; }
@ -69,7 +71,8 @@ namespace osu.Game.Screens.Select
private readonly SearchTextBox searchTextBox;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
public FilterControl()
{
@ -177,8 +180,7 @@ namespace osu.Game.Screens.Select
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += val => updateCriteria();
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(val => updateCriteria(), true);
}

View File

@ -43,6 +43,7 @@ namespace osu.Game.Screens.Select.Leaderboards
private bool scoresLoadedOnce;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
@ -200,9 +201,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{
this.api = api;
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += _ => updateScores();
if (api != null)

View File

@ -1,10 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual
{
@ -13,6 +16,8 @@ namespace osu.Game.Tests.Visual
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
protected BindableBeatmap Beatmap => beatmap;
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
protected DependencyContainer Dependencies { get; private set; }
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
@ -22,13 +27,18 @@ namespace osu.Game.Tests.Visual
Dependencies.CacheAs<BindableBeatmap>(beatmap);
Dependencies.CacheAs<IBindableBeatmap>(beatmap);
Dependencies.CacheAs(Ruleset);
Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return Dependencies;
}
[BackgroundDependencyLoader]
private void load(AudioManager audioManager)
private void load(AudioManager audioManager, RulesetStore rulesets)
{
beatmap.SetAudioManager(audioManager);
Ruleset.Value = rulesets.AvailableRulesets.First();
}
protected override void Dispose(bool isDisposing)

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@ -86,7 +86,11 @@ namespace osu.Game.Tests.Visual
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
private Player loadPlayerFor(RulesetInfo ri)
{
Ruleset.Value = ri;
return loadPlayerFor(ri.CreateInstance());
}
private Player loadPlayerFor(Ruleset r)
{

View File

@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.1" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.626.0" />
<PackageReference Include="ppy.osu.Framework" Version="2018.629.0" />
<PackageReference Include="SharpCompress" Version="0.17.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />