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Allow setting Entry
of PoolableDrawableWithLifetime
It is more convenient than using the constructor because the only limited kind of expression is allowed in a base constructor call. Also, the object initializer syntax can be used.
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81c43bcf19
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@ -156,9 +156,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="PoolableDrawableWithLifetime{TEntry}.Apply"/> (or automatically via pooling).
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/// </param>
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protected DrawableHitObject([CanBeNull] HitObject initialHitObject = null)
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: base(initialHitObject != null ? new SyntheticHitObjectEntry(initialHitObject) : null)
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{
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if (Entry != null)
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if (initialHitObject == null) return;
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Entry = new SyntheticHitObjectEntry(initialHitObject);
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ensureEntryHasResult();
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}
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@ -5,6 +5,7 @@
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using System;
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using System.Diagnostics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Pooling;
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@ -16,14 +17,32 @@ namespace osu.Game.Rulesets.Objects.Pooling
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/// <typeparam name="TEntry">The <see cref="LifetimeEntry"/> type storing state and controlling this drawable.</typeparam>
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public abstract class PoolableDrawableWithLifetime<TEntry> : PoolableDrawable where TEntry : LifetimeEntry
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{
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private TEntry? entry;
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/// <summary>
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/// The entry holding essential state of this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
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/// </summary>
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public TEntry? Entry { get; private set; }
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/// <remarks>
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/// If a non-null value is set before loading is started, the entry is applied when the loading is completed.
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/// </remarks>
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public TEntry? Entry
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{
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get => entry;
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set
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{
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if (LoadState < LoadState.Ready)
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entry = value;
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else if (value != null)
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Apply(value);
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else if (HasEntryApplied)
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free();
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}
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}
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/// <summary>
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/// Whether <see cref="Entry"/> is applied to this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
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/// When an initial entry is specified in the constructor, <see cref="Entry"/> is set but not applied until loading is completed.
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/// When an <see cref="Entry"/> is set during initialization, it is not applied until loading is completed.
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/// </summary>
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protected bool HasEntryApplied { get; private set; }
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@ -65,7 +84,7 @@ namespace osu.Game.Rulesets.Objects.Pooling
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{
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base.LoadAsyncComplete();
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// Apply the initial entry given in the constructor.
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// Apply the initial entry.
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if (Entry != null && !HasEntryApplied)
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Apply(Entry);
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}
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@ -79,7 +98,7 @@ namespace osu.Game.Rulesets.Objects.Pooling
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if (HasEntryApplied)
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free();
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Entry = entry;
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this.entry = entry;
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entry.LifetimeChanged += setLifetimeFromEntry;
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setLifetimeFromEntry(entry);
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@ -113,12 +132,12 @@ namespace osu.Game.Rulesets.Objects.Pooling
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private void free()
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{
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Debug.Assert(Entry != null && HasEntryApplied);
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Debug.Assert(entry != null && HasEntryApplied);
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OnFree(Entry);
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OnFree(entry);
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Entry.LifetimeChanged -= setLifetimeFromEntry;
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Entry = null;
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entry.LifetimeChanged -= setLifetimeFromEntry;
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entry = null;
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base.LifetimeStart = double.MinValue;
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base.LifetimeEnd = double.MaxValue;
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