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mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00

Allow setting Entry of PoolableDrawableWithLifetime

It is more convenient than using the constructor because the only limited kind of expression is allowed in a base constructor call.
Also, the object initializer syntax can be used.
This commit is contained in:
ekrctb 2021-06-16 15:58:17 +09:00
parent 81c43bcf19
commit 117e94bc94
2 changed files with 31 additions and 11 deletions

View File

@ -156,9 +156,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="PoolableDrawableWithLifetime{TEntry}.Apply"/> (or automatically via pooling).
/// </param>
protected DrawableHitObject([CanBeNull] HitObject initialHitObject = null)
: base(initialHitObject != null ? new SyntheticHitObjectEntry(initialHitObject) : null)
{
if (Entry != null)
if (initialHitObject == null) return;
Entry = new SyntheticHitObjectEntry(initialHitObject);
ensureEntryHasResult();
}

View File

@ -5,6 +5,7 @@
using System;
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
@ -16,14 +17,32 @@ namespace osu.Game.Rulesets.Objects.Pooling
/// <typeparam name="TEntry">The <see cref="LifetimeEntry"/> type storing state and controlling this drawable.</typeparam>
public abstract class PoolableDrawableWithLifetime<TEntry> : PoolableDrawable where TEntry : LifetimeEntry
{
private TEntry? entry;
/// <summary>
/// The entry holding essential state of this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
/// </summary>
public TEntry? Entry { get; private set; }
/// <remarks>
/// If a non-null value is set before loading is started, the entry is applied when the loading is completed.
/// </remarks>
public TEntry? Entry
{
get => entry;
set
{
if (LoadState < LoadState.Ready)
entry = value;
else if (value != null)
Apply(value);
else if (HasEntryApplied)
free();
}
}
/// <summary>
/// Whether <see cref="Entry"/> is applied to this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
/// When an initial entry is specified in the constructor, <see cref="Entry"/> is set but not applied until loading is completed.
/// When an <see cref="Entry"/> is set during initialization, it is not applied until loading is completed.
/// </summary>
protected bool HasEntryApplied { get; private set; }
@ -65,7 +84,7 @@ namespace osu.Game.Rulesets.Objects.Pooling
{
base.LoadAsyncComplete();
// Apply the initial entry given in the constructor.
// Apply the initial entry.
if (Entry != null && !HasEntryApplied)
Apply(Entry);
}
@ -79,7 +98,7 @@ namespace osu.Game.Rulesets.Objects.Pooling
if (HasEntryApplied)
free();
Entry = entry;
this.entry = entry;
entry.LifetimeChanged += setLifetimeFromEntry;
setLifetimeFromEntry(entry);
@ -113,12 +132,12 @@ namespace osu.Game.Rulesets.Objects.Pooling
private void free()
{
Debug.Assert(Entry != null && HasEntryApplied);
Debug.Assert(entry != null && HasEntryApplied);
OnFree(Entry);
OnFree(entry);
Entry.LifetimeChanged -= setLifetimeFromEntry;
Entry = null;
entry.LifetimeChanged -= setLifetimeFromEntry;
entry = null;
base.LifetimeStart = double.MinValue;
base.LifetimeEnd = double.MaxValue;