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commit
116940681c
@ -5,7 +5,7 @@ using UIKit;
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namespace osu.Game.Rulesets.Catch.Tests.iOS
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namespace osu.Game.Rulesets.Catch.Tests.iOS
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{
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{
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public class Application
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public static class Application
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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@ -5,7 +5,7 @@ using UIKit;
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namespace osu.Game.Rulesets.Mania.Tests.iOS
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namespace osu.Game.Rulesets.Mania.Tests.iOS
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{
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{
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public class Application
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public static class Application
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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@ -5,7 +5,7 @@ using UIKit;
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namespace osu.Game.Rulesets.Osu.Tests.iOS
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namespace osu.Game.Rulesets.Osu.Tests.iOS
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{
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{
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public class Application
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public static class Application
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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@ -5,7 +5,7 @@ using UIKit;
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namespace osu.Game.Rulesets.Taiko.Tests.iOS
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namespace osu.Game.Rulesets.Taiko.Tests.iOS
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{
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{
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public class Application
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public static class Application
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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@ -5,7 +5,7 @@ using UIKit;
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namespace osu.Game.Tests.iOS
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namespace osu.Game.Tests.iOS
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{
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{
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public class Application
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public static class Application
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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@ -11,7 +11,10 @@ using osu.Game.Overlays.Notifications;
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namespace osu.Game.Updater
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namespace osu.Game.Updater
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{
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{
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public abstract class UpdateManager : CompositeDrawable
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/// <summary>
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/// An update manager which only shows notifications after an update completes.
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/// </summary>
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public class UpdateManager : CompositeDrawable
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{
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{
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[Resolved]
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[Resolved]
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private OsuConfigManager config { get; set; }
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private OsuConfigManager config { get; set; }
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@ -5,7 +5,7 @@ using UIKit;
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namespace osu.iOS
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namespace osu.iOS
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{
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{
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public class Application
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public static class Application
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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@ -4,11 +4,19 @@
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using System;
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using System;
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using Foundation;
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using Foundation;
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using osu.Game;
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using osu.Game;
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using osu.Game.Updater;
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namespace osu.iOS
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namespace osu.iOS
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{
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{
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public class OsuGameIOS : OsuGame
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public class OsuGameIOS : OsuGame
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{
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{
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new UpdateManager());
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}
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}
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}
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}
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}
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