diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 926e824d7f..8ff2e9e34d 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -162,11 +162,9 @@ namespace osu.Game.Screens.Menu { Padding = new MarginPadding { Left = WEDGE_WIDTH } }); -#if DEBUG buttonsMulti.Add(new MainMenuButton(ButtonSystemStrings.RankedPlay, @"button-daily-select", FontAwesome.Solid.Crown, new Color4(94, 63, 186, 255), onRankedPlay, Key.R)); -#else - buttonsMulti.Add(new MainMenuButton(ButtonSystemStrings.QuickPlay, @"button-daily-select", FontAwesome.Solid.Bolt, new Color4(94, 63, 186, 255), onQuickPlay, Key.Q)); -#endif + // disabled for now to give ranked play space. + // buttonsMulti.Add(new MainMenuButton(ButtonSystemStrings.QuickPlay, @"button-daily-select", FontAwesome.Solid.Bolt, new Color4(94, 63, 186, 255), onQuickPlay, Key.Q)); buttonsMulti.ForEach(b => b.VisibleState = ButtonSystemState.Multi); buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), (_, _) => OnEditBeatmap?.Invoke(), Key.B,