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Use a constant for lazer variables
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parent
d8f45f7299
commit
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@ -120,7 +120,7 @@ namespace osu.Desktop.Overlays
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Activated = delegate
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{
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changelog.ShowBuild("lazer", version);
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changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
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return true;
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};
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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Version = "2018.712.0",
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DisplayVersion = "2018.712.0",
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UpdateStream = new APIUpdateStream { Name = "lazer" },
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UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME },
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ChangelogEntries = new List<APIChangelogEntry>
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{
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new APIChangelogEntry
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@ -45,7 +45,7 @@ namespace osu.Game.Online.API.Requests.Responses
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case "cuttingedge":
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return new Color4(238, 170, 0, 255);
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case "lazer":
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case OsuGameBase.CLIENT_STREAM_NAME:
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return new Color4(237, 18, 33, 255);
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case "web":
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@ -44,6 +44,8 @@ namespace osu.Game
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/// </summary>
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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{
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public const string CLIENT_STREAM_NAME = "lazer";
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protected OsuConfigManager LocalConfig;
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protected BeatmapManager BeatmapManager;
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Settings
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{
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if (game.IsDeployedBuild)
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{
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changelog?.ShowBuild("lazer", game.Version);
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changelog?.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, game.Version);
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}
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return true;
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