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Merge pull request #9355 from peppy/update-framework

Update framework
This commit is contained in:
Dan Balasescu 2020-06-23 22:27:55 +09:00 committed by GitHub
commit 11446a7864
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19 changed files with 30 additions and 46 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.619.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.623.0" />
</ItemGroup>
</Project>

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!drawableRepeat.IsHit)
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -8,7 +9,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Backgrounds;
using osuTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);

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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.UI
lastObjectHit = result.IsHit;
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
kiaiMode = effectPoint.KiaiMode;
}

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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Taiko.UI
textureAnimation.Seek(0);
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
// assume that if the animation is playing on its own, it's independent from the beat and doesn't need to be touched.
if (textureAnimation.FrameCount == 0 || textureAnimation.IsPlaying)

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@ -177,7 +177,7 @@ namespace osu.Game.Tests.Visual.UserInterface
timeSinceLastBeat.Value = TimeSinceLastBeat;
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);

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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Containers
private TimingControlPoint lastTimingPoint;
/// <summary>
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, TrackAmplitudes)"/>.
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes)"/>.
/// This allows for adding easing to animations that may be synchronised to the beat.
/// </summary>
protected double EarlyActivationMilliseconds;
@ -50,7 +50,6 @@ namespace osu.Game.Graphics.Containers
private TimingControlPoint defaultTiming;
private EffectControlPoint defaultEffect;
private TrackAmplitudes defaultAmplitudes;
protected bool IsBeatSyncedWithTrack { get; private set; }
@ -107,7 +106,7 @@ namespace osu.Game.Graphics.Containers
return;
using (BeginDelayedSequence(-TimeSinceLastBeat, true))
OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? defaultAmplitudes);
OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty);
lastBeat = beatIndex;
lastTimingPoint = timingPoint;
@ -128,16 +127,9 @@ namespace osu.Game.Graphics.Containers
KiaiMode = false,
OmitFirstBarLine = false
};
defaultAmplitudes = new TrackAmplitudes
{
FrequencyAmplitudes = new float[256],
LeftChannel = 0,
RightChannel = 0
};
}
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
}
}

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@ -147,7 +147,7 @@ namespace osu.Game.Graphics.UserInterface
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!hasSelection)
this.FadeTo(0.7f).FadeTo(0.4f, timingPoint.BeatLength, Easing.InOutSine);

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@ -230,7 +230,7 @@ namespace osu.Game.Graphics.UserInterface
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mods
private const int bars_per_segment = 4;
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);

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@ -6,6 +6,7 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -15,7 +16,6 @@ using osuTK.Graphics;
using osuTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Menu
private bool rightward;
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);

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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
private void load(AudioManager audio)
{
if (MenuVoice.Value)
welcome = audio.Samples.Get(@"welcome");
welcome = audio.Samples.Get(@"Intro/welcome");
}
protected override void LogoArriving(OsuLogo logo, bool resuming)

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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Menu
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
seeya = audio.Samples.Get(@"seeya");
seeya = audio.Samples.Get(@"Intro/seeya");
BeatmapSetInfo setInfo = null;

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@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Utils;
@ -88,22 +89,13 @@ namespace osu.Game.Screens.Menu
var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null;
var effect = beatmap.Value.BeatmapLoaded ? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(track?.CurrentTime ?? Time.Current) : null;
float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes;
ReadOnlySpan<float> temporalAmplitudes = (track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty).FrequencyAmplitudes.Span;
for (int i = 0; i < bars_per_visualiser; i++)
{
if (track?.IsRunning ?? false)
{
float targetAmplitude = (temporalAmplitudes?[(i + indexOffset) % bars_per_visualiser] ?? 0) * (effect?.KiaiMode == true ? 1 : 0.5f);
if (targetAmplitude > frequencyAmplitudes[i])
frequencyAmplitudes[i] = targetAmplitude;
}
else
{
int index = (i + index_change) % bars_per_visualiser;
if (frequencyAmplitudes[index] > frequencyAmplitudes[i])
frequencyAmplitudes[i] = frequencyAmplitudes[index];
}
float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (effect?.KiaiMode == true ? 1 : 0.5f);
if (targetAmplitude > frequencyAmplitudes[i])
frequencyAmplitudes[i] = targetAmplitude;
}
indexOffset = (indexOffset + index_change) % bars_per_visualiser;

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@ -3,7 +3,6 @@
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -16,6 +15,7 @@ using osu.Game.Skinning;
using osu.Game.Online.API;
using osu.Game.Users;
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
namespace osu.Game.Screens.Menu
@ -89,7 +89,7 @@ namespace osu.Game.Screens.Menu
skin.BindValueChanged(_ => updateColour(), true);
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (beatIndex < 0)
return;
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Menu
flash(rightBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes);
}
private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes)
private void flash(Drawable d, double beatLength, bool kiai, ChannelAmplitudes amplitudes)
{
d.FadeTo(Math.Max(0, ((ReferenceEquals(d, leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
.Then()

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@ -264,7 +264,7 @@ namespace osu.Game.Screens.Menu
private int lastBeatIndex;
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);

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@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.619.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.623.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
<PackageReference Include="Sentry" Version="2.1.3" />
<PackageReference Include="SharpCompress" Version="0.25.1" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.619.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.623.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.619.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.623.0" />
<PackageReference Include="SharpCompress" Version="0.25.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />