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Only apply high-pass temporarily
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@ -356,7 +356,7 @@ namespace osu.Game.Screens.Play
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content.FadeInFromZero(400);
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content.FadeInFromZero(400);
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content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
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content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
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lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
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lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
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highPassFilter.CutoffTo(150);
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highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in)
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ApplyToBackground(b => b?.FadeColour(Color4.White, 800, Easing.OutQuint));
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ApplyToBackground(b => b?.FadeColour(Color4.White, 800, Easing.OutQuint));
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}
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}
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