mirror of
https://github.com/ppy/osu.git
synced 2025-01-21 08:52:54 +08:00
Make start circle always follow current progress for now, not snaking.
This commit is contained in:
parent
87ad44b901
commit
112b2983ac
@ -74,7 +74,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
|
|
||||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||||
if (initialCircle.Judgement?.Result != HitResult.Hit)
|
if (initialCircle.Judgement?.Result != HitResult.Hit)
|
||||||
initialCircle.Position = slider.Curve.PositionAt(body.SnakedStart ?? 0);
|
initialCircle.Position = slider.Curve.PositionAt(progress);
|
||||||
|
|
||||||
components.ForEach(c => c.UpdateProgress(progress, repeat));
|
components.ForEach(c => c.UpdateProgress(progress, repeat));
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user