diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs
index 9377d64028..f7ece531c3 100644
--- a/osu.Game/Rulesets/UI/RulesetContainer.cs
+++ b/osu.Game/Rulesets/UI/RulesetContainer.cs
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.UI
public event Action OnAllJudged;
///
- /// Whether to apply adjustments to the child based on our own size.
+ /// Whether to apply adjustments to the child based on our own size.
///
public bool AspectAdjust = true;
@@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.UI
protected virtual BeatmapProcessor CreateBeatmapProcessor() => new BeatmapProcessor();
///
- /// In some cases we want to apply changes to the relative size of our contained based on custom conditions.
+ /// In some cases we want to apply changes to the relative size of our contained based on custom conditions.
///
///
protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
diff --git a/osu.Game/Rulesets/UI/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/ScrollingPlayfield.cs
index b66a26de91..395248b2fd 100644
--- a/osu.Game/Rulesets/UI/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/ScrollingPlayfield.cs
@@ -17,7 +17,7 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
///
- /// A type of specialized towards scrolling s.
+ /// A type of specialized towards scrolling s.
///
public class ScrollingPlayfield : Playfield
{
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
public new readonly ScrollingHitObjectContainer HitObjects;
///
- /// Creates a new .
+ /// Creates a new .
///
/// The axes on which s in this container should scroll.
/// Whether we want our internal coordinate system to be scaled to a specified width
@@ -75,15 +75,15 @@ namespace osu.Game.Rulesets.UI
private List nestedPlayfields;
///
- /// All the s nested inside this playfield.
+ /// All the s nested inside this playfield.
///
public IEnumerable NestedPlayfields => nestedPlayfields;
///
- /// Adds a to this playfield. The nested
+ /// Adds a to this playfield. The nested
/// will be given all of the same speed adjustments as this playfield.
///
- /// The to add.
+ /// The to add.
protected void AddNested(ScrollingPlayfield otherPlayfield)
{
if (nestedPlayfields == null)
diff --git a/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs b/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs
index 2fd75d62cb..f1b8838fa9 100644
--- a/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs
+++ b/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs
@@ -16,7 +16,7 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
///
- /// A type of that supports a .
+ /// A type of that supports a .
/// s inside this will scroll within the playfield.
///
public abstract class ScrollingRulesetContainer : RulesetContainer