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Added a custom hitobject inspector for catch additionally show the x value of prev and next
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@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Edit
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}));
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}
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protected override Drawable CreateHitObjectInspector() => new CatchHitObjectInspector(DistanceSnapProvider);
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protected override IEnumerable<TernaryButton> CreateTernaryButtons()
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=> base.CreateTernaryButtons()
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.Concat(DistanceSnapProvider.CreateTernaryButtons());
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43
osu.Game.Rulesets.Catch/Edit/CatchHitObjectInspector.cs
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43
osu.Game.Rulesets.Catch/Edit/CatchHitObjectInspector.cs
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@ -0,0 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public partial class CatchHitObjectInspector(CatchDistanceSnapProvider snapProvider) : HitObjectInspector
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{
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protected override void AddInspectorValues(HitObject[] objects)
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{
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base.AddInspectorValues(objects);
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if (objects.Length > 0)
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{
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HitObject firstSelectedHitObject = objects.MinBy(ho => ho.StartTime)!;
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HitObject lastSelectedHitObject = objects.MaxBy(ho => ho.GetEndTime())!;
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HitObject? precedingObject = EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstSelectedHitObject.StartTime);
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HitObject? nextObject = EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastSelectedHitObject.GetEndTime());
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if (precedingObject != null || nextObject != null)
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{
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AddHeader("Snapping");
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}
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if (precedingObject != null)
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{
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double previousSnap = snapProvider.ReadCurrentDistanceSnap(precedingObject, firstSelectedHitObject);
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AddValue($"Previous: {previousSnap:#,0.##}x");
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}
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if (nextObject != null)
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{
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double nextSnap = snapProvider.ReadCurrentDistanceSnap(lastSelectedHitObject, nextObject);
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AddValue($"Next: {nextSnap:#,0.##}x");
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}
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}
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}
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}
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}
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