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Merge pull request #738 from smoogipooo/mania-timing-sections
Mania timing sections
This commit is contained in:
commit
1112dbb113
@ -18,6 +18,7 @@ using osu.Game.Rulesets.Taiko.UI;
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using System.Collections.Generic;
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using osu.Desktop.VisualTests.Beatmaps;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -52,6 +53,12 @@ namespace osu.Desktop.VisualTests.Tests
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time += RNG.Next(50, 500);
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}
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TimingInfo timing = new TimingInfo();
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timing.ControlPoints.Add(new ControlPoint
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{
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BeatLength = 200
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});
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WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
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{
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HitObjects = objects,
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@ -64,8 +71,9 @@ namespace osu.Desktop.VisualTests.Tests
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Artist = @"Unknown",
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Title = @"Sample Beatmap",
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Author = @"peppy",
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}
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}
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},
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},
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TimingInfo = timing
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});
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Add(new Drawable[]
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@ -1,13 +1,16 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Timing;
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using OpenTK;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -21,33 +24,58 @@ namespace osu.Desktop.VisualTests.Tests
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{
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base.Reset();
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const int max_columns = 10;
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols)
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Add(new ManiaPlayfield(cols, new List<ControlPoint>())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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};
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for (int i = 1; i <= max_columns; i++)
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Action<int, SpecialColumnPosition> createPlayfieldWithNotes = (cols, pos) =>
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{
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int tempI = i;
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Clear();
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AddStep($"{i} column" + (i > 1 ? "s" : ""), () => createPlayfield(tempI, SpecialColumnPosition.Normal));
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(cols, new List<ControlPoint> { new ControlPoint { BeatLength = 200 } })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
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AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
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for (int i = 0; i < cols; i++)
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{
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playField.Add(new DrawableNote(new Note
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{
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StartTime = Time.Current + 1000,
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Column = i
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}));
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}
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};
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AddStep("Left special style", () => createPlayfield(tempI, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(tempI, SpecialColumnPosition.Right));
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}
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
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AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
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AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
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AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
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AddStep("Normal special style", () => createPlayfield(max_columns, SpecialColumnPosition.Normal));
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AddStep("Normal special style", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Notes", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Normal));
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AddWaitStep(10);
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AddStep("Left special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Left));
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AddWaitStep(10);
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AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
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AddWaitStep(10);
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}
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private void triggerKeyDown(Column column)
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@ -8,6 +8,7 @@ using System;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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@ -17,7 +18,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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yield return null;
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int availableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
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var positionData = original as IHasXPosition;
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float localWDivisor = 512.0f / availableColumns;
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int column = MathHelper.Clamp((int)Math.Floor((positionData?.X ?? 1) / localWDivisor), 0, availableColumns - 1);
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yield return new Note
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{
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StartTime = original.StartTime,
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Column = column,
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};
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}
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}
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}
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@ -27,24 +27,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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// This will be fixed when new designs are given or the current design is finalized.
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bodyPiece = new BodyPiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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headPiece = new NotePiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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tailPiece = new NotePiece
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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}
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});
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// The "length" of the hold note stops at the "base" of the tail piece
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// but we want to contain the tail piece within our bounds
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Height += (float)HitObject.Duration / headPiece.Height;
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}
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public override Color4 AccentColour
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@ -22,9 +22,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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HitObject = hitObject;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.BottomCentre;
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public DrawableNote(Note hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Both;
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Height = 100;
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Add(headPiece = new NotePiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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});
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}
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@ -38,6 +38,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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protected override void Update()
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{
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if (Time.Current > HitObject.StartTime)
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Colour = Color4.Green;
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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153
osu.Game.Rulesets.Mania/Timing/ControlPointContainer.cs
Normal file
153
osu.Game.Rulesets.Mania/Timing/ControlPointContainer.cs
Normal file
@ -0,0 +1,153 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A container in which added drawables are put into a relative coordinate space spanned by a length of time.
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/// <para>
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/// This container contains <see cref="ControlPoint"/>s which scroll inside this container.
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/// Drawables added to this container are moved inside the relevant <see cref="ControlPoint"/>,
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/// and as such, will scroll along with the <see cref="ControlPoint"/>s.
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/// </para>
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/// </summary>
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public class ControlPointContainer : Container<Drawable>
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{
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/// <summary>
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/// The amount of time which this container spans.
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/// </summary>
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public double TimeSpan { get; set; }
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private readonly List<DrawableControlPoint> drawableControlPoints;
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public ControlPointContainer(IEnumerable<ControlPoint> timingChanges)
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{
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drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
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Children = drawableControlPoints;
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}
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/// <summary>
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/// Adds a drawable to this container. Note that the drawable added must have its Y-position be
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/// an absolute unit of time that is _not_ relative to <see cref="TimeSpan"/>.
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/// </summary>
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/// <param name="drawable">The drawable to add.</param>
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public override void Add(Drawable drawable)
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{
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// Always add timing sections to ourselves
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if (drawable is DrawableControlPoint)
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{
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base.Add(drawable);
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return;
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}
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var controlPoint = drawableControlPoints.LastOrDefault(t => t.CanContain(drawable)) ?? drawableControlPoints.FirstOrDefault();
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if (controlPoint == null)
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throw new Exception("Could not find suitable timing section to add object to.");
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controlPoint.Add(drawable);
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}
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/// <summary>
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/// A container that contains drawables within the time span of a timing section.
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/// <para>
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/// The content of this container will scroll relative to the current time.
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/// </para>
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/// </summary>
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private class DrawableControlPoint : Container
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{
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private readonly ControlPoint timingChange;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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/// <summary>
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/// Creates a drawable control point. The height of this container will be proportional
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/// to the beat length of the control point it is initialized with such that, e.g. a beat length
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/// of 500ms results in this container being twice as high as its parent, which further means that
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/// the content container will scroll at twice the normal rate.
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/// </summary>
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/// <param name="timingChange">The control point to create the drawable control point for.</param>
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public DrawableControlPoint(ControlPoint timingChange)
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{
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this.timingChange = timingChange;
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new AutoTimeRelativeContainer
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Y = (float)timingChange.Time
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});
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}
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protected override void Update()
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{
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var parent = (ControlPointContainer)Parent;
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// Adjust our height to account for the speed changes
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Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
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RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
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// Scroll the content
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content.Y = (float)(timingChange.Time - Time.Current);
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}
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public override void Add(Drawable drawable)
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{
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// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
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// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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drawable.Y -= (float)timingChange.Time;
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base.Add(drawable);
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}
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/// <summary>
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/// Whether this control point can contain a drawable. This control point can contain a drawable if the drawable is positioned "after" this control point.
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/// </summary>
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/// <param name="drawable">The drawable to check.</param>
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public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
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/// <summary>
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/// A container which always keeps its height and relative coordinate space "auto-sized" to its children.
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/// <para>
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/// This is used in the case where children are relatively positioned/sized to time values (e.g. notes/bar lines) to keep
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/// such children wrapped inside a container, otherwise they would disappear due to container flattening.
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/// </para>
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/// </summary>
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private class AutoTimeRelativeContainer : Container
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{
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public override void InvalidateFromChild(Invalidation invalidation)
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{
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// We only want to re-compute our size when a child's size or position has changed
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if ((invalidation & Invalidation.Geometry) == 0)
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{
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base.InvalidateFromChild(invalidation);
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return;
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}
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if (!Children.Any())
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return;
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float height = Children.Select(child => child.Y + child.Height).Max();
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Height = height;
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RelativeCoordinateSpace = new Vector2(1, height);
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base.InvalidateFromChild(invalidation);
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}
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}
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}
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}
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}
|
@ -12,13 +12,17 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Timing;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class Column : Container, IHasAccentColour
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{
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private const float key_size = 50;
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private const float key_icon_size = 10;
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private const float key_icon_corner_radius = 3;
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private const float key_icon_border_radius = 2;
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@ -35,7 +39,9 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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public Column()
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public readonly ControlPointContainer ControlPointContainer;
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public Column(IEnumerable<ControlPoint> timingChanges)
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{
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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@ -48,59 +54,16 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f
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},
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new FillFlowContainer
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new Container
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{
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Name = "Key + hit target",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new[]
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Name = "Hit target + hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION},
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Key",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = key_size,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Key gradient",
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||||
RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
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Alpha = 0.5f
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},
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keyIcon = new Container
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{
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Name = "Key icon",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(key_icon_size),
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Masking = true,
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CornerRadius = key_icon_corner_radius,
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BorderThickness = 2,
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BorderColour = Color4.White, // Not true
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Children = new[]
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{
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||||
new Box
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{
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||||
RelativeSizeAxes = Axes.Both,
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||||
Alpha = 0,
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||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
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||||
}
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||||
},
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||||
new Container
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||||
{
|
||||
Name = "Hit target",
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||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Children = new Drawable[]
|
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@ -114,8 +77,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
hitTargetBar = new Container
|
||||
{
|
||||
Name = "Bar",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
@ -128,6 +89,47 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
ControlPointContainer = new ControlPointContainer(timingChanges)
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Key",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaPlayfield.HIT_TARGET_POSITION,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -176,9 +178,17 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
|
||||
{
|
||||
ControlPointContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key && !args.Repeat)
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
if (args.Key == Key)
|
||||
{
|
||||
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
|
||||
@ -198,5 +208,4 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,13 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -15,20 +22,67 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
|
||||
{
|
||||
private readonly int columns;
|
||||
public int? Columns;
|
||||
|
||||
public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
|
||||
public ManiaHitRenderer(WorkingBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
this.columns = columns;
|
||||
}
|
||||
|
||||
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
|
||||
{
|
||||
ControlPoint firstTimingChange = Beatmap.TimingInfo.ControlPoints.FirstOrDefault(t => t.TimingChange);
|
||||
|
||||
if (firstTimingChange == null)
|
||||
throw new Exception("The Beatmap contains no timing points!");
|
||||
|
||||
// Generate the timing points, making non-timing changes use the previous timing change
|
||||
var timingChanges = Beatmap.TimingInfo.ControlPoints.Select(c =>
|
||||
{
|
||||
ControlPoint t = c.Clone();
|
||||
|
||||
if (c.TimingChange)
|
||||
firstTimingChange = c;
|
||||
else
|
||||
t.BeatLength = firstTimingChange.BeatLength;
|
||||
|
||||
return t;
|
||||
});
|
||||
|
||||
double lastObjectTime = (Objects.Last() as IHasEndTime)?.EndTime ?? Objects.Last().StartTime;
|
||||
|
||||
// Perform some post processing of the timing changes
|
||||
timingChanges = timingChanges
|
||||
// Collapse sections after the last hit object
|
||||
.Where(s => s.Time <= lastObjectTime)
|
||||
// Collapse sections with the same start time
|
||||
.GroupBy(s => s.Time).Select(g => g.Last()).OrderBy(s => s.Time)
|
||||
// Collapse sections with the same beat length
|
||||
.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
|
||||
.ToList();
|
||||
|
||||
return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
// Invert by default for now (should be moved to config/skin later)
|
||||
Scale = new Vector2(1, -1)
|
||||
};
|
||||
}
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
||||
|
||||
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
var note = h as Note;
|
||||
if (note != null)
|
||||
return new DrawableNote(note);
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h) => null;
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
|
||||
}
|
||||
}
|
||||
|
@ -15,11 +15,25 @@ using osu.Framework.Allocation;
|
||||
using OpenTK.Input;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
private const float time_span_default = 5000;
|
||||
private const float time_span_min = 10;
|
||||
private const float time_span_max = 50000;
|
||||
private const float time_span_step = 200;
|
||||
|
||||
/// <summary>
|
||||
/// Default column keys, expanding outwards from the middle as more column are added.
|
||||
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
|
||||
@ -43,12 +57,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public readonly FlowContainer<Column> Columns;
|
||||
|
||||
private readonly ControlPointContainer barlineContainer;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
private readonly int columnCount;
|
||||
|
||||
public ManiaPlayfield(int columnCount)
|
||||
public ManiaPlayfield(int columnCount, IEnumerable<ControlPoint> timingChanges)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
|
||||
@ -59,10 +75,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -72,18 +89,34 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
},
|
||||
Columns = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
|
||||
Children = new[]
|
||||
{
|
||||
barlineContainer = new ControlPointContainer(timingChanges)
|
||||
{
|
||||
Name = "Bar lines",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
Columns.Add(new Column());
|
||||
Columns.Add(new Column(timingChanges));
|
||||
|
||||
TimeSpan = time_span_default;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -155,5 +188,73 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return column == columnCount - 1;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformTimeSpanTo(TimeSpan + time_span_step, 200, EasingTypes.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformTimeSpanTo(TimeSpan - time_span_step, 200, EasingTypes.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private double timeSpan;
|
||||
/// <summary>
|
||||
/// The amount of time which the length of the playfield spans.
|
||||
/// </summary>
|
||||
public double TimeSpan
|
||||
{
|
||||
get { return timeSpan; }
|
||||
set
|
||||
{
|
||||
if (timeSpan == value)
|
||||
return;
|
||||
timeSpan = value;
|
||||
|
||||
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
|
||||
|
||||
barlineContainer.TimeSpan = value;
|
||||
Columns.Children.ForEach(c => c.ControlPointContainer.TimeSpan = value);
|
||||
}
|
||||
}
|
||||
|
||||
private void transformTimeSpanTo(double newTimeSpan, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
{
|
||||
TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
|
||||
}
|
||||
|
||||
private class TransformTimeSpan : Transform<double>
|
||||
{
|
||||
public override double CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time?.Current ?? 0;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
|
||||
var p = (ManiaPlayfield)d;
|
||||
p.TimeSpan = CurrentValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -68,6 +68,7 @@
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
<Compile Include="Mods\ManiaMod.cs" />
|
||||
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||
<Compile Include="Timing\ControlPointContainer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public string SampleBank;
|
||||
public int SampleVolume;
|
||||
public TimeSignatures TimeSignature;
|
||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||
public double Time;
|
||||
public double BeatLength = 500;
|
||||
public double SpeedMultiplier = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user