diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneLegacyReplayPlayback.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneLegacyReplayPlayback.cs index 040dc995e2..f95c0c186f 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneLegacyReplayPlayback.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneLegacyReplayPlayback.cs @@ -527,7 +527,6 @@ namespace osu.Game.Rulesets.Mania.Tests RunTest($@"SV2 single note @ OD{overallDifficulty}", beatmap, $@"SV2 {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } - [Ignore("Tests expected to fail until stable's detailed treatment of hit windows in mania is reproduced.")] [TestCaseSource(nameof(score_v1_non_convert_test_cases))] public void TestHitWindowTreatmentWithScoreV1NonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult) { @@ -555,7 +554,6 @@ namespace osu.Game.Rulesets.Mania.Tests RunTest($@"SV1 single note @ OD{overallDifficulty}", beatmap, $@"SV1 {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } - [Ignore("Tests expected to fail until stable's detailed treatment of hit windows in mania is reproduced.")] [TestCaseSource(nameof(score_v1_convert_test_cases))] public void TestHitWindowTreatmentWithScoreV1Convert(float overallDifficulty, double hitOffset, HitResult expectedResult) { @@ -584,7 +582,6 @@ namespace osu.Game.Rulesets.Mania.Tests RunTest($@"SV1 convert single note @ OD{overallDifficulty}", beatmap, $@"SV1 convert {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } - [Ignore("Tests expected to fail until stable's detailed treatment of hit windows in mania is reproduced.")] [TestCaseSource(nameof(score_v1_non_convert_hard_rock_test_cases))] public void TestHitWindowTreatmentWithScoreV1AndHardRockNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult) { @@ -613,7 +610,6 @@ namespace osu.Game.Rulesets.Mania.Tests RunTest($@"SV1+HR single note @ OD{overallDifficulty}", beatmap, $@"SV1+HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } - [Ignore("Tests expected to fail until stable's detailed treatment of hit windows in mania is reproduced.")] [TestCaseSource(nameof(score_v1_non_convert_easy_test_cases))] public void TestHitWindowTreatmentWithScoreV1AndEasyNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult) { @@ -642,7 +638,6 @@ namespace osu.Game.Rulesets.Mania.Tests RunTest($@"SV1+EZ single note @ OD{overallDifficulty}", beatmap, $@"SV1+EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } - [Ignore("Tests expected to fail until stable's detailed treatment of hit windows in mania is reproduced.")] [TestCaseSource(nameof(score_v1_non_convert_double_time_test_cases))] public void TestHitWindowTreatmentWithScoreV1AndDoubleTimeNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult) { @@ -671,7 +666,6 @@ namespace osu.Game.Rulesets.Mania.Tests RunTest($@"SV1+DT single note @ OD{overallDifficulty}", beatmap, $@"SV1+DT {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } - [Ignore("Tests expected to fail until stable's detailed treatment of hit windows in mania is reproduced.")] [TestCaseSource(nameof(score_v1_non_convert_half_time_test_cases))] public void TestHitWindowTreatmentWithScoreV1AndHalfTimeNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult) {