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Merge pull request #12780 from peppy/skin-blueprint-aspect-lock
Add aspect ratio locking and flip support to skin editor
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commit
10f008ae62
@ -116,9 +116,10 @@ namespace osu.Game.Skinning.Editor
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drawableQuad = drawable.ScreenSpaceDrawQuad;
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drawableQuad = drawable.ScreenSpaceDrawQuad;
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var quad = ToLocalSpace(drawable.ScreenSpaceDrawQuad);
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var quad = ToLocalSpace(drawable.ScreenSpaceDrawQuad);
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box.Position = quad.TopLeft;
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box.Position = drawable.ToSpaceOfOtherDrawable(Vector2.Zero, this);
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box.Size = quad.Size;
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box.Size = quad.Size;
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box.Rotation = drawable.Rotation;
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box.Rotation = drawable.Rotation;
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box.Scale = new Vector2(MathF.Sign(drawable.Scale.X), MathF.Sign(drawable.Scale.Y));
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}
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos);
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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@ -36,6 +37,20 @@ namespace osu.Game.Skinning.Editor
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return true;
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return true;
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}
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}
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public override bool HandleFlip(Direction direction)
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{
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// TODO: this is temporary as well.
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foreach (var c in SelectedBlueprints)
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{
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((Drawable)c.Item).Scale *= new Vector2(
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direction == Direction.Horizontal ? -1 : 1,
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direction == Direction.Vertical ? -1 : 1
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);
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}
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return true;
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}
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public override bool HandleMovement(MoveSelectionEvent<ISkinnableDrawable> moveEvent)
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public override bool HandleMovement(MoveSelectionEvent<ISkinnableDrawable> moveEvent)
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{
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{
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foreach (var c in SelectedBlueprints)
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foreach (var c in SelectedBlueprints)
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@ -139,6 +154,13 @@ namespace osu.Game.Skinning.Editor
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// reverse the scale direction if dragging from top or left.
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// reverse the scale direction if dragging from top or left.
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if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
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if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
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if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
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if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
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// for now aspect lock scale adjustments that occur at corners.
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if (!reference.HasFlagFast(Anchor.x1) && !reference.HasFlagFast(Anchor.y1))
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{
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// TODO: temporary implementation - only dragging the corner handles across the X axis changes size.
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scale.Y = scale.X;
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}
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}
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}
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public class AnchorMenuItem : TernaryStateMenuItem
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public class AnchorMenuItem : TernaryStateMenuItem
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