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Add handling for legacy CatchTheBeat section in LegacyDecoder
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@ -73,6 +73,9 @@ namespace osu.Game.Beatmaps.Formats
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switch (section)
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switch (section)
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{
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{
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case Section.Colours:
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case Section.Colours:
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// osu!catch section only has colour settings
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// so no harm in handling the entire section
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case Section.CatchTheBeat:
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HandleColours(output, line);
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HandleColours(output, line);
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return;
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return;
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}
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}
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@ -149,7 +152,8 @@ namespace osu.Game.Beatmaps.Formats
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HitObjects,
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HitObjects,
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Variables,
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Variables,
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Fonts,
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Fonts,
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Mania
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CatchTheBeat,
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Mania,
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}
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}
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internal class LegacyDifficultyControlPoint : DifficultyControlPoint
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internal class LegacyDifficultyControlPoint : DifficultyControlPoint
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