mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 16:42:57 +08:00
Merge pull request #231 from peppy/hit-samples
Add very basic hitsound support.
This commit is contained in:
commit
10de34930b
@ -1 +1 @@
|
||||
Subproject commit 73ddad1f01f223c6c311f1302ed1658a2320813d
|
||||
Subproject commit e24414a277e407ae2438e4b6d9fa9c7992dd6485
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
@ -18,13 +19,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
private List<ISliderProgress> components = new List<ISliderProgress>();
|
||||
|
||||
SliderBody body;
|
||||
SliderBall ball;
|
||||
|
||||
SliderBouncer bouncer1, bouncer2;
|
||||
|
||||
public DrawableSlider(Slider s) : base(s)
|
||||
{
|
||||
SliderBall ball;
|
||||
|
||||
slider = s;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -54,10 +54,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
Position = s.Position,
|
||||
Scale = s.Scale,
|
||||
Colour = s.Colour,
|
||||
})
|
||||
{
|
||||
Depth = -1 //override time-based depth.
|
||||
},
|
||||
Sample = s.Sample,
|
||||
}),
|
||||
};
|
||||
|
||||
components.Add(body);
|
||||
@ -70,6 +68,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
// pass all input through.
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
int currentRepeat;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -79,6 +79,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
int repeat = (int)(progress * slider.RepeatCount);
|
||||
progress = (progress * slider.RepeatCount) % 1;
|
||||
|
||||
if (repeat > currentRepeat)
|
||||
{
|
||||
if (ball.Tracking)
|
||||
PlaySample();
|
||||
currentRepeat = repeat;
|
||||
}
|
||||
|
||||
if (repeat % 2 == 1)
|
||||
progress = 1 - progress;
|
||||
|
||||
@ -107,14 +114,22 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateInitialState();
|
||||
body.Alpha = 1;
|
||||
|
||||
//we need to be visible to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared).
|
||||
ball.Alpha = 0.01f;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
ball.FadeIn();
|
||||
|
||||
Delay(HitObject.Duration, true);
|
||||
|
||||
body.FadeOut(160);
|
||||
ball.FadeOut(160);
|
||||
|
||||
FadeOut(800);
|
||||
}
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
bool tracking;
|
||||
protected bool Tracking
|
||||
public bool Tracking
|
||||
{
|
||||
get { return tracking; }
|
||||
set
|
||||
@ -98,17 +98,18 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CornerRadius = DrawWidth / 2;
|
||||
Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
|
||||
Tracking = canCurrentlyTrack && lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
{
|
||||
Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
|
||||
Position = slider.Curve.PositionAt(progress);
|
||||
}
|
||||
}
|
||||
|
@ -101,7 +101,10 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
}
|
||||
result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
|
||||
result.StartTime = double.Parse(split[2]);
|
||||
result.Sample = new HitSampleInfo { Type = (SampleType)int.Parse(split[4]) };
|
||||
result.Sample = new HitSampleInfo {
|
||||
Type = (SampleType)int.Parse(split[4]),
|
||||
Set = SampleSet.Soft,
|
||||
};
|
||||
result.NewCombo = combo;
|
||||
// TODO: "addition" field
|
||||
return result;
|
||||
|
@ -51,6 +51,7 @@ namespace osu.Game.Modes.Osu.UI
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
DrawableHitCircle c = h as DrawableHitCircle;
|
||||
if (c != null)
|
||||
{
|
||||
|
@ -5,7 +5,11 @@ using System;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using OpenTK;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
@ -26,7 +30,6 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
public DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
Depth = (float)hitObject.StartTime;
|
||||
}
|
||||
|
||||
private ArmedState state;
|
||||
@ -40,9 +43,28 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
state = value;
|
||||
|
||||
UpdateState(state);
|
||||
|
||||
if (State == ArmedState.Hit)
|
||||
PlaySample();
|
||||
}
|
||||
}
|
||||
|
||||
AudioSample sample;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
string hitType = (HitObject.Sample.Type == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
|
||||
string sampleSet = HitObject.Sample.Set.ToString().ToLower();
|
||||
|
||||
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
|
||||
}
|
||||
|
||||
protected void PlaySample()
|
||||
{
|
||||
sample?.Play();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -132,6 +132,7 @@ namespace osu.Game.Screens.Play
|
||||
Delay(1000);
|
||||
Schedule(delegate
|
||||
{
|
||||
ValidForResume = false;
|
||||
Push(new Results
|
||||
{
|
||||
Score = scoreProcessor.GetScore()
|
||||
|
Loading…
Reference in New Issue
Block a user