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Log global working beatmap updates in OsuGameBase
instead of OsuGame
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parent
b70b365411
commit
10d1bbb131
@ -612,7 +612,6 @@ namespace osu.Game
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{
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{
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beatmap.OldValue?.CancelAsyncLoad();
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beatmap.OldValue?.CancelAsyncLoad();
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beatmap.NewValue?.BeginAsyncLoad();
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beatmap.NewValue?.BeginAsyncLoad();
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Logger.Log($"Game-wide working beatmap updated to {beatmap.NewValue}");
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}
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}
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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@ -490,10 +490,12 @@ namespace osu.Game
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}
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}
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}
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}
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private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> valueChangedEvent)
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private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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{
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{
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if (IsLoaded && !ThreadSafety.IsUpdateThread)
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if (IsLoaded && !ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException("Global beatmap bindable must be changed from update thread.");
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throw new InvalidOperationException("Global beatmap bindable must be changed from update thread.");
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Logger.Log($"Game-wide working beatmap updated to {beatmap.NewValue}");
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}
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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