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Fix potential test failure in TestSceneMultiplayerReadyButton
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800, but I found a similar issue via: ```diff diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index 84b63a5733..29cac9b061 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; @@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio) await Client.ToggleReady(); + Thread.Sleep(1000); + readyClickOperation.Dispose(); }); } ```
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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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@ -198,11 +199,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}, users);
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}
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private void addClickButtonStep() => AddStep("click button", () =>
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private void addClickButtonStep()
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{
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for button to be ready", () => button.ChildrenOfType<Button>().Single().Enabled.Value);
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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}
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private void verifyGameplayStartFlow()
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{
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