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Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
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@ -66,9 +66,14 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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return null;
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return null;
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case CatchSkinComponents.Catcher:
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case CatchSkinComponents.Catcher:
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if (this.GetAnimation(@"fruit-ryuuta", true, true) != null ||
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// New elements will be ignored when the old element exists.
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this.GetAnimation(@"fruit-catcher-idle", true, true) != null)
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if (GetTexture(@"fruit-ryuuta") != null ||
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return new LegacyCatcher();
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GetTexture(@"fruit-ryuuta-0") != null)
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return new LegacyCatcherOld();
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if (GetTexture(@"fruit-catcher-idle") != null ||
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GetTexture(@"fruit-catcher-idle-0") != null)
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return new LegacyCatcherNew();
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return null;
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return null;
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -15,7 +17,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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{
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public class LegacyCatcher : CompositeDrawable, ICatcherPiece
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public class LegacyCatcherNew : CompositeDrawable, ICatcherPiece
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{
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{
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public Bindable<CatcherAnimationState> CurrentState { get; } = new Bindable<CatcherAnimationState>();
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public Bindable<CatcherAnimationState> CurrentState { get; } = new Bindable<CatcherAnimationState>();
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@ -25,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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private Drawable currentDrawable;
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private Drawable currentDrawable;
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public LegacyCatcher()
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public LegacyCatcherNew()
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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@ -35,27 +37,22 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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{
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CurrentState.BindTo(currentState);
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CurrentState.BindTo(currentState);
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AddRangeInternal(new[]
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foreach (var state in Enum.GetValues(typeof(CatcherAnimationState)).Cast<CatcherAnimationState>())
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{
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drawables[CatcherAnimationState.Idle] = getDrawableFor(@"fruit-catcher-idle"),
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drawables[CatcherAnimationState.Fail] = getDrawableFor(@"fruit-catcher-fail"),
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drawables[CatcherAnimationState.Kiai] = getDrawableFor(@"fruit-catcher-kiai"),
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});
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currentDrawable = drawables[CatcherAnimationState.Idle];
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foreach (var d in drawables.Values)
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{
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{
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var d = getDrawableFor(state);
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d.Anchor = Anchor.TopCentre;
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d.Anchor = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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d.RelativeSizeAxes = Axes.Both;
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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d.Size = Vector2.One;
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d.FillMode = FillMode.Fit;
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d.FillMode = FillMode.Fit;
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d.Alpha = 0;
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d.Alpha = 0;
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AddInternal(drawables[state] = d);
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}
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}
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Drawable getDrawableFor(string name) =>
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currentDrawable = drawables[CatcherAnimationState.Idle];
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skin.GetAnimation(name, true, true, true) ??
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skin.GetAnimation(@"fruit-ryuuta", true, true, true) ??
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Drawable getDrawableFor(CatcherAnimationState state) =>
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skin.GetAnimation(@$"fruit-catcher-{state.ToString().ToLowerInvariant()}", true, true, true) ??
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skin.GetAnimation(@"fruit-catcher-idle", true, true, true);
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skin.GetAnimation(@"fruit-catcher-idle", true, true, true);
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}
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}
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37
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcherOld.cs
Normal file
37
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcherOld.cs
Normal file
@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public class LegacyCatcherOld : CompositeDrawable, ICatcherPiece
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{
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public Texture CurrentTexture => (InternalChild as TextureAnimation)?.CurrentFrame ?? (InternalChild as Sprite)?.Texture;
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public LegacyCatcherOld()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true).With(d =>
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{
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d.Anchor = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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d.FillMode = FillMode.Fit;
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});
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}
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}
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}
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