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Merge pull request #26940 from EVAST9919/playfield-mods-alloc

Reduce allocation overhead in `Playfield`
This commit is contained in:
Dan Balasescu 2024-02-02 15:45:46 +09:00 committed by GitHub
commit 108375975d
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@ -247,10 +247,14 @@ namespace osu.Game.Rulesets.UI
nestedPlayfields.Add(otherPlayfield);
}
private Mod[] mods;
protected override void LoadComplete()
{
base.LoadComplete();
mods = Mods?.ToArray();
// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
if (HitObjectContainer.Parent == null)
AddInternal(HitObjectContainer);
@ -260,9 +264,9 @@ namespace osu.Game.Rulesets.UI
{
base.Update();
if (!IsNested && Mods != null)
if (!IsNested && mods != null)
{
foreach (var mod in Mods)
foreach (Mod mod in mods)
{
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
@ -403,10 +407,13 @@ namespace osu.Game.Rulesets.UI
// If this is the first time this DHO is being used, then apply the DHO mods.
// This is done before Apply() so that the state is updated once when the hitobject is applied.
if (Mods != null)
if (mods != null)
{
foreach (var m in Mods.OfType<IApplicableToDrawableHitObject>())
m.ApplyToDrawableHitObject(dho);
foreach (Mod mod in mods)
{
if (mod is IApplicableToDrawableHitObject applicable)
applicable.ApplyToDrawableHitObject(dho);
}
}
}