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Adjust CheckFewHitsounds verify check based on feedback (#37466)

commit 1 makes sure breaks are skipped in calculation to avoid false
positives ([reported
internally](https://discord.com/channels/90072389919997952/1259818301517725707/1491051558081925170))

commit 2 makes the check only available in osu! and osu!catch as it's
not relevant in:
- osu!taiko, as it usually only triggers on valid mono-mapping (section
with all dons for example).
- osu!mania, given hitsounding is optional there.
- ([brief internal
discussion](https://discord.com/channels/90072389919997952/1259818301517725707/1496265253061660793))
This commit is contained in:
Hivie
2026-05-11 08:03:31 +01:00
committed by GitHub
Unverified
parent 9ac31c0271
commit 107e875a02
7 changed files with 125 additions and 10 deletions
@@ -14,6 +14,9 @@ namespace osu.Game.Rulesets.Catch.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Audio
new CheckCatchFewHitsounds(),
// Compose
new CheckBananaShowerGap(),
new CheckConcurrentObjects(),
@@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Checks
{
public class CheckCatchFewHitsounds : CheckFewHitsounds
{
protected override bool IsExcludedFromHitsounding(HitObject hitObject) => hitObject is BananaShower;
}
}
@@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Checks
{
public class CheckOsuFewHitsounds : CheckFewHitsounds
{
protected override bool IsExcludedFromHitsounding(HitObject hitObject) => hitObject is Spinner;
}
}
@@ -14,6 +14,9 @@ namespace osu.Game.Rulesets.Osu.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Audio
new CheckOsuFewHitsounds(),
// Compose
new CheckOffscreenObjects(),
new CheckTooShortSpinners(),
@@ -7,9 +7,11 @@ using NUnit.Framework;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
@@ -18,7 +20,7 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckFewHitsoundsTest
{
private CheckFewHitsounds check = null!;
private CheckOsuFewHitsounds check = null!;
private List<HitSampleInfo> notHitsounded = null!;
private List<HitSampleInfo> hitsounded = null!;
@@ -26,7 +28,7 @@ namespace osu.Game.Tests.Editing.Checks
[SetUp]
public void Setup()
{
check = new CheckFewHitsounds();
check = new CheckOsuFewHitsounds();
notHitsounded = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
hitsounded = new List<HitSampleInfo>
{
@@ -82,6 +84,43 @@ namespace osu.Game.Tests.Editing.Checks
assertOk(hitObjects);
}
[Test]
public void TestRarelyHitsoundedLongWallTimeMostlyBreak()
{
var hitObjects = new List<HitObject>
{
new HitCircle { StartTime = 0, Samples = hitsounded },
new HitCircle { StartTime = 1000, Samples = notHitsounded },
new HitCircle { StartTime = 2000, Samples = notHitsounded },
new HitCircle { StartTime = 3000, Samples = notHitsounded },
new HitCircle { StartTime = 4000, Samples = notHitsounded },
new HitCircle { StartTime = 5000, Samples = notHitsounded },
new HitCircle { StartTime = 10000, Samples = hitsounded },
};
// 10s since last hitsound, but 6s overlap a break → 4s without hitsounds (below warning threshold).
assertOk(hitObjects, new BreakPeriod(4000, 10000));
}
[Test]
public void TestRarelyHitsoundedLongWallTimeMostlySpinner()
{
var hitObjects = new List<HitObject>
{
new HitCircle { StartTime = 0, Samples = hitsounded },
new HitCircle { StartTime = 200, Samples = notHitsounded },
new HitCircle { StartTime = 400, Samples = notHitsounded },
new HitCircle { StartTime = 600, Samples = notHitsounded },
new HitCircle { StartTime = 800, Samples = notHitsounded },
new HitCircle { StartTime = 1000, Samples = notHitsounded },
new Spinner { StartTime = 1200, EndTime = 21200, Samples = notHitsounded },
new HitCircle { StartTime = 21400, Samples = hitsounded },
};
// 21.4s since last hitsound, but 20s overlap a spinner → 1.4s without hitsounds.
assertOk(hitObjects);
}
[Test]
public void TestLightlyHitsounded()
{
@@ -194,9 +233,9 @@ namespace osu.Game.Tests.Editing.Checks
assertOk(hitObjects);
}
private void assertOk(List<HitObject> hitObjects)
private void assertOk(List<HitObject> hitObjects, params BreakPeriod[] breaks)
{
Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
Assert.That(check.Run(getContext(hitObjects, breaks)), Is.Empty);
}
private void assertLongPeriodProblem(List<HitObject> hitObjects, int count = 1)
@@ -231,10 +270,13 @@ namespace osu.Game.Tests.Editing.Checks
Assert.That(issues.Any(issue => issue.Template is CheckFewHitsounds.IssueTemplateNoHitsounds));
}
private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, params BreakPeriod[] breaks)
{
var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
foreach (var b in breaks)
beatmap.Breaks.Add(b);
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
@@ -25,7 +25,6 @@ namespace osu.Game.Rulesets.Edit
new CheckAudioPresence(),
new CheckAudioQuality(),
new CheckMutedObjects(),
new CheckFewHitsounds(),
new CheckTooShortAudioFiles(),
new CheckAudioInVideo(),
new CheckDelayedHitsounds(),
@@ -1,15 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckFewHitsounds : ICheck
public abstract class CheckFewHitsounds : ICheck
{
/// <summary>
/// 2 measures (4/4) of 120 BPM, typically makes up a few patterns in the map.
@@ -45,12 +47,21 @@ namespace osu.Game.Rulesets.Edit.Checks
private bool mapHasHitsounds;
private int objectsWithoutHitsounds;
private double lastHitsoundTime;
private IReadOnlyList<(double StartTime, double EndTime)> excludedTimeRanges = Array.Empty<(double StartTime, double EndTime)>();
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
if (!context.CurrentDifficulty.Playable.HitObjects.Any())
yield break;
excludedTimeRanges = context.CurrentDifficulty.Playable.Breaks
.Select(b => (b.StartTime, b.EndTime))
.Concat(context.CurrentDifficulty.Playable.HitObjects
.Where(IsExcludedFromHitsounding)
.Select(h => (h.StartTime, EndTime: h.GetEndTime())))
.Where(period => period.EndTime > period.StartTime)
.ToList();
mapHasHitsounds = false;
objectsWithoutHitsounds = 0;
lastHitsoundTime = context.CurrentDifficulty.Playable.HitObjects.First().StartTime;
@@ -61,8 +72,12 @@ namespace osu.Game.Rulesets.Edit.Checks
{
// Samples play on the end of objects. Some objects have nested objects to accomplish playing them elsewhere (e.g. slider head/repeat).
foreach (var nestedHitObject in hitObject.NestedHitObjects)
{
if (!IsExcludedFromHitsounding(nestedHitObject))
hitObjectsIncludingNested.Add(nestedHitObject);
}
if (!IsExcludedFromHitsounding(hitObject))
hitObjectsIncludingNested.Add(hitObject);
}
@@ -94,7 +109,7 @@ namespace osu.Game.Rulesets.Edit.Checks
// If there are no hitsounds we let the "No hitsounds" template take precedence.
if (hasHitsound || (isLastObject && mapHasHitsounds))
{
double timeWithoutHitsounds = time - lastHitsoundTime;
double timeWithoutHitsounds = getTimeWithoutHitsounds(lastHitsoundTime, time);
if (timeWithoutHitsounds > problem_threshold_time && objectsWithoutHitsounds > problem_threshold_objects)
yield return new IssueTemplateLongPeriodProblem(this).Create(lastHitsoundTime, timeWithoutHitsounds);
@@ -114,6 +129,31 @@ namespace osu.Game.Rulesets.Edit.Checks
++objectsWithoutHitsounds;
}
/// <summary>
/// Milliseconds between <paramref name="start"/> and <paramref name="end"/> that are not covered by a <see cref="BreakPeriod"/> or excluded object duration.
/// </summary>
private double getTimeWithoutHitsounds(double start, double end)
{
if (end <= start)
return 0;
double duration = end - start;
foreach (var period in excludedTimeRanges)
{
double overlapStart = Math.Max(start, period.StartTime);
double overlapEnd = Math.Min(end, period.EndTime);
if (overlapEnd > overlapStart)
duration -= overlapEnd - overlapStart;
}
return Math.Max(0, duration);
}
// Intended to be overridden by ruleset-specific objects e.g. spinners, banana showers.
protected virtual bool IsExcludedFromHitsounding(HitObject hitObject) => false;
private bool isHitsound(HitSampleInfo sample) => HitSampleInfo.ALL_ADDITIONS.Any(sample.Name.Contains);
private bool isHitnormal(HitSampleInfo sample) => sample.Name.Contains(HitSampleInfo.HIT_NORMAL);