mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 05:42:56 +08:00
Rename SkinnableElementTargetContainer
to SkinnableTargetContainer
This commit is contained in:
parent
7921dc7ece
commit
106fa97a11
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool holdingForHUD;
|
||||
|
||||
private readonly SkinnableElementTargetContainer mainComponents;
|
||||
private readonly SkinnableTargetContainer mainComponents;
|
||||
|
||||
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
|
||||
|
||||
@ -97,7 +97,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
mainComponents = new SkinnableElementTargetContainer(SkinnableTarget.MainHUDComponents)
|
||||
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
|
@ -181,7 +181,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private void revert()
|
||||
{
|
||||
SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
|
||||
SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
{
|
||||
@ -194,7 +194,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private void save()
|
||||
{
|
||||
SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
|
||||
SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
currentSkin.Value.UpdateDrawableTarget(t);
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Skinning
|
||||
/// Remove all stored customisations for the provided target.
|
||||
/// </summary>
|
||||
/// <param name="targetContainer">The target container to reset.</param>
|
||||
public void ResetDrawableTarget(SkinnableElementTargetContainer targetContainer)
|
||||
public void ResetDrawableTarget(SkinnableTargetContainer targetContainer)
|
||||
{
|
||||
DrawableComponentInfo.Remove(targetContainer.Target);
|
||||
}
|
||||
@ -74,7 +74,7 @@ namespace osu.Game.Skinning
|
||||
/// Update serialised information for the provided target.
|
||||
/// </summary>
|
||||
/// <param name="targetContainer">The target container to serialise to this skin.</param>
|
||||
public void UpdateDrawableTarget(SkinnableElementTargetContainer targetContainer)
|
||||
public void UpdateDrawableTarget(SkinnableTargetContainer targetContainer)
|
||||
{
|
||||
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinnableElementTargetContainer : SkinReloadableDrawable, ISkinnableTarget
|
||||
public class SkinnableTargetContainer : SkinReloadableDrawable, ISkinnableTarget
|
||||
{
|
||||
private SkinnableTargetWrapper content;
|
||||
|
||||
@ -21,7 +21,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
|
||||
|
||||
public SkinnableElementTargetContainer(SkinnableTarget target)
|
||||
public SkinnableTargetContainer(SkinnableTarget target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
Loading…
Reference in New Issue
Block a user