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Rename SkinnableElementTargetContainer
to SkinnableTargetContainer
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parent
7921dc7ece
commit
106fa97a11
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
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private bool holdingForHUD;
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private readonly SkinnableElementTargetContainer mainComponents;
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private readonly SkinnableTargetContainer mainComponents;
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private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
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@ -97,7 +97,7 @@ namespace osu.Game.Screens.Play
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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mainComponents = new SkinnableElementTargetContainer(SkinnableTarget.MainHUDComponents)
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mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
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{
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RelativeSizeAxes = Axes.Both,
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},
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@ -181,7 +181,7 @@ namespace osu.Game.Skinning.Editor
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private void revert()
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{
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SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
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SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
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foreach (var t in targetContainers)
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{
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@ -194,7 +194,7 @@ namespace osu.Game.Skinning.Editor
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private void save()
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{
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SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
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SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
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foreach (var t in targetContainers)
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currentSkin.Value.UpdateDrawableTarget(t);
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@ -65,7 +65,7 @@ namespace osu.Game.Skinning
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/// Remove all stored customisations for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to reset.</param>
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public void ResetDrawableTarget(SkinnableElementTargetContainer targetContainer)
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public void ResetDrawableTarget(SkinnableTargetContainer targetContainer)
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{
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DrawableComponentInfo.Remove(targetContainer.Target);
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}
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@ -74,7 +74,7 @@ namespace osu.Game.Skinning
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/// Update serialised information for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to serialise to this skin.</param>
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public void UpdateDrawableTarget(SkinnableElementTargetContainer targetContainer)
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public void UpdateDrawableTarget(SkinnableTargetContainer targetContainer)
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{
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DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
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}
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@ -11,7 +11,7 @@ using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning
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{
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public class SkinnableElementTargetContainer : SkinReloadableDrawable, ISkinnableTarget
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public class SkinnableTargetContainer : SkinReloadableDrawable, ISkinnableTarget
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{
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private SkinnableTargetWrapper content;
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@ -21,7 +21,7 @@ namespace osu.Game.Skinning
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private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
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public SkinnableElementTargetContainer(SkinnableTarget target)
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public SkinnableTargetContainer(SkinnableTarget target)
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{
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Target = target;
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}
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