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https://github.com/ppy/osu.git
synced 2025-01-13 14:52:57 +08:00
Merge branch 'master' into update-framework
This commit is contained in:
commit
1067e2dc00
@ -56,13 +56,13 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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[Test]
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public void TestDefaultSkin()
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{
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AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLive());
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AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged());
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}
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[Test]
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public void TestLegacySkin()
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{
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AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLive());
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AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLiveUnmanaged());
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}
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}
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}
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|
@ -3,8 +3,10 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges.Events;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu
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@ -39,6 +41,19 @@ namespace osu.Game.Rulesets.Osu
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return base.Handle(e);
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}
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protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
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{
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if (!AllowUserCursorMovement)
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{
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// Still allow for forwarding of the "touch" part, but replace the positional data with that of the mouse.
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// Primarily relied upon by the "autopilot" osu! mod.
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var touch = new Touch(e.Touch.Source, CurrentState.Mouse.Position);
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e = new TouchStateChangeEvent(e.State, e.Input, touch, e.IsActive, null);
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}
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return base.HandleMouseTouchStateChange(e);
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}
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private class OsuKeyBindingContainer : RulesetKeyBindingContainer
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{
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public bool AllowUserPresses = true;
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|
@ -6,6 +6,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Models;
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using Realms;
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@ -21,14 +22,41 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealm((realmFactory, _) =>
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{
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ILive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
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ILive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive(realmFactory);
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ILive<RealmBeatmap> beatmap2 = realmFactory.CreateContext().All<RealmBeatmap>().First().ToLive();
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ILive<RealmBeatmap> beatmap2 = realmFactory.CreateContext().All<RealmBeatmap>().First().ToLive(realmFactory);
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Assert.AreEqual(beatmap, beatmap2);
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});
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}
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[Test]
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public void TestAccessAfterStorageMigrate()
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{
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RunTestWithRealm((realmFactory, storage) =>
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{
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var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
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ILive<RealmBeatmap> liveBeatmap;
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using (var context = realmFactory.CreateContext())
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{
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context.Write(r => r.Add(beatmap));
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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using (var migratedStorage = new TemporaryNativeStorage("realm-test-migration-target"))
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{
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migratedStorage.DeleteDirectory(string.Empty);
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storage.Migrate(migratedStorage);
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Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
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}
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});
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}
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[Test]
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public void TestAccessAfterAttach()
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{
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@ -36,7 +64,7 @@ namespace osu.Game.Tests.Database
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{
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var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
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var liveBeatmap = beatmap.ToLive();
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var liveBeatmap = beatmap.ToLive(realmFactory);
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using (var context = realmFactory.CreateContext())
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context.Write(r => r.Add(beatmap));
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@ -49,7 +77,7 @@ namespace osu.Game.Tests.Database
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public void TestAccessNonManaged()
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{
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var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
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var liveBeatmap = beatmap.ToLive();
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var liveBeatmap = beatmap.ToLiveUnmanaged();
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Assert.IsFalse(beatmap.Hidden);
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Assert.IsFalse(liveBeatmap.Value.Hidden);
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@ -74,7 +102,7 @@ namespace osu.Game.Tests.Database
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{
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var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
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liveBeatmap = beatmap.ToLive();
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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@ -103,7 +131,7 @@ namespace osu.Game.Tests.Database
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{
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var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
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liveBeatmap = beatmap.ToLive();
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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@ -123,7 +151,7 @@ namespace osu.Game.Tests.Database
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RunTestWithRealm((realmFactory, _) =>
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{
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var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
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var liveBeatmap = beatmap.ToLive();
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var liveBeatmap = beatmap.ToLive(realmFactory);
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Assert.DoesNotThrow(() =>
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{
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@ -145,7 +173,7 @@ namespace osu.Game.Tests.Database
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{
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var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
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liveBeatmap = beatmap.ToLive();
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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@ -183,7 +211,7 @@ namespace osu.Game.Tests.Database
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{
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var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
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liveBeatmap = beatmap.ToLive();
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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@ -222,7 +250,7 @@ namespace osu.Game.Tests.Database
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// not just a refresh from the resolved Live.
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threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
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liveBeatmap = beatmap.ToLive();
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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|
@ -10,6 +10,7 @@ using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Models;
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#nullable enable
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@ -27,15 +28,16 @@ namespace osu.Game.Tests.Database
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storage.DeleteDirectory(string.Empty);
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}
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protected void RunTestWithRealm(Action<RealmContextFactory, Storage> testAction, [CallerMemberName] string caller = "")
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protected void RunTestWithRealm(Action<RealmContextFactory, OsuStorage> testAction, [CallerMemberName] string caller = "")
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(caller))
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{
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host.Run(new RealmTestGame(() =>
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{
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var testStorage = storage.GetStorageForDirectory(caller);
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// ReSharper disable once AccessToDisposedClosure
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var testStorage = new OsuStorage(host, storage.GetStorageForDirectory(caller));
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using (var realmFactory = new RealmContextFactory(testStorage, caller))
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using (var realmFactory = new RealmContextFactory(testStorage, "client"))
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{
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Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
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testAction(realmFactory, testStorage);
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@ -58,7 +60,7 @@ namespace osu.Game.Tests.Database
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{
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var testStorage = storage.GetStorageForDirectory(caller);
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using (var realmFactory = new RealmContextFactory(testStorage, caller))
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using (var realmFactory = new RealmContextFactory(testStorage, "client"))
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{
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Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
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await testAction(realmFactory, testStorage);
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|
@ -15,6 +15,7 @@ using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -220,6 +221,7 @@ namespace osu.Game.Tests.Gameplay
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => null;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public RealmContextFactory RealmContextFactory => null;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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#endregion
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|
@ -235,7 +235,7 @@ namespace osu.Game.Tests.Visual.Background
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private void setCustomSkin()
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{
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// feign a skin switch. this doesn't do anything except force CurrentSkin to become a LegacySkin.
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AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo().ToLive());
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AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo().ToLiveUnmanaged());
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}
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private void setDefaultSkin() => AddStep("set default skin", () => skins.CurrentSkinInfo.SetDefault());
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|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("setup skins", () =>
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{
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skinManager.CurrentSkinInfo.Value = gameCurrentSkin.ToLive();
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skinManager.CurrentSkinInfo.Value = gameCurrentSkin.ToLiveUnmanaged();
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currentBeatmapSkin = getBeatmapSkin();
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});
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});
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|
@ -393,6 +393,25 @@ namespace osu.Game.Tests.Visual.Online
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channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single().Username == "some body");
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}
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[Test]
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public void TestMultiplayerChannelIsNotShown()
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{
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Channel multiplayerChannel = null;
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AddStep("join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
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{
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Name = "#mp_1",
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||||
Type = ChannelType.Multiplayer,
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||||
}));
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AddAssert("channel joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
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AddAssert("channel not present in overlay", () => !chatOverlay.TabMap.ContainsKey(multiplayerChannel));
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AddAssert("multiplayer channel is not current", () => channelManager.CurrentChannel.Value != multiplayerChannel);
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AddStep("leave channel", () => channelManager.LeaveChannel(multiplayerChannel));
|
||||
AddAssert("channel left", () => !channelManager.JoinedChannels.Contains(multiplayerChannel));
|
||||
}
|
||||
|
||||
private void pressChannelHotkey(int number)
|
||||
{
|
||||
var channelKey = Key.Number0 + number;
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|
@ -15,6 +15,7 @@ using osu.Framework.Platform;
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||||
using osu.Framework.Statistics;
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||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
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||||
using osu.Game.Skinning;
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||||
using osu.Game.Storyboards;
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@ -108,6 +109,7 @@ namespace osu.Game.Beatmaps
|
||||
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
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ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
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AudioManager IStorageResourceProvider.AudioManager => audioManager;
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||||
RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Files => files;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
|
||||
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
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|
@ -24,13 +24,17 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
private readonly T data;
|
||||
|
||||
private readonly RealmContextFactory realmFactory;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of live realm data.
|
||||
/// </summary>
|
||||
/// <param name="data">The realm data.</param>
|
||||
public RealmLive(T data)
|
||||
/// <param name="realmFactory">The realm factory the data was sourced from. May be null for an unmanaged object.</param>
|
||||
public RealmLive(T data, RealmContextFactory realmFactory)
|
||||
{
|
||||
this.data = data;
|
||||
this.realmFactory = realmFactory;
|
||||
|
||||
ID = data.ID;
|
||||
}
|
||||
@ -47,7 +51,7 @@ namespace osu.Game.Database
|
||||
return;
|
||||
}
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
perform(realm.Find<T>(ID));
|
||||
}
|
||||
|
||||
@ -58,12 +62,12 @@ namespace osu.Game.Database
|
||||
public TReturn PerformRead<TReturn>(Func<T, TReturn> perform)
|
||||
{
|
||||
if (typeof(RealmObjectBase).IsAssignableFrom(typeof(TReturn)))
|
||||
throw new InvalidOperationException($"Realm live objects should not exit the scope of {nameof(PerformRead)}.");
|
||||
throw new InvalidOperationException(@$"Realm live objects should not exit the scope of {nameof(PerformRead)}.");
|
||||
|
||||
if (!IsManaged)
|
||||
return perform(data);
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
return perform(realm.Find<T>(ID));
|
||||
}
|
||||
|
||||
@ -74,7 +78,7 @@ namespace osu.Game.Database
|
||||
public void PerformWrite(Action<T> perform)
|
||||
{
|
||||
if (!IsManaged)
|
||||
throw new InvalidOperationException("Can't perform writes on a non-managed underlying value");
|
||||
throw new InvalidOperationException(@"Can't perform writes on a non-managed underlying value");
|
||||
|
||||
PerformRead(t =>
|
||||
{
|
||||
@ -94,11 +98,7 @@ namespace osu.Game.Database
|
||||
if (!ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException($"Can't use {nameof(Value)} on managed objects from non-update threads");
|
||||
|
||||
// When using Value, we rely on garbage collection for the realm instance used to retrieve the instance.
|
||||
// As we are sure that this is on the update thread, there should always be an open and constantly refreshing realm instance to ensure file size growth is a non-issue.
|
||||
var realm = Realm.GetInstance(data.Realm.Config);
|
||||
|
||||
return realm.Find<T>(ID);
|
||||
return realmFactory.Context.Find<T>(ID);
|
||||
}
|
||||
}
|
||||
|
||||
|
44
osu.Game/Database/RealmLiveUnmanaged.cs
Normal file
44
osu.Game/Database/RealmLiveUnmanaged.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a method of working with unmanaged realm objects.
|
||||
/// Usually used for testing purposes where the instance is never required to be managed.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The underlying object type.</typeparam>
|
||||
public class RealmLiveUnmanaged<T> : ILive<T> where T : RealmObjectBase, IHasGuidPrimaryKey
|
||||
{
|
||||
/// <summary>
|
||||
/// Construct a new instance of live realm data.
|
||||
/// </summary>
|
||||
/// <param name="data">The realm data.</param>
|
||||
public RealmLiveUnmanaged(T data)
|
||||
{
|
||||
Value = data;
|
||||
}
|
||||
|
||||
public bool Equals(ILive<T>? other) => ID == other?.ID;
|
||||
|
||||
public Guid ID => Value.ID;
|
||||
|
||||
public void PerformRead(Action<T> perform) => perform(Value);
|
||||
|
||||
public TReturn PerformRead<TReturn>(Func<T, TReturn> perform) => perform(Value);
|
||||
|
||||
public void PerformWrite(Action<T> perform) => throw new InvalidOperationException(@"Can't perform writes on a non-managed underlying value");
|
||||
|
||||
public bool IsManaged => false;
|
||||
|
||||
/// <summary>
|
||||
/// The original live data used to create this instance.
|
||||
/// </summary>
|
||||
public T Value { get; }
|
||||
}
|
||||
}
|
@ -53,16 +53,28 @@ namespace osu.Game.Database
|
||||
return mapper.Map<T>(item);
|
||||
}
|
||||
|
||||
public static List<ILive<T>> ToLive<T>(this IEnumerable<T> realmList)
|
||||
public static List<ILive<T>> ToLiveUnmanaged<T>(this IEnumerable<T> realmList)
|
||||
where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
return realmList.Select(l => new RealmLive<T>(l)).Cast<ILive<T>>().ToList();
|
||||
return realmList.Select(l => new RealmLiveUnmanaged<T>(l)).Cast<ILive<T>>().ToList();
|
||||
}
|
||||
|
||||
public static ILive<T> ToLive<T>(this T realmObject)
|
||||
public static ILive<T> ToLiveUnmanaged<T>(this T realmObject)
|
||||
where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
return new RealmLive<T>(realmObject);
|
||||
return new RealmLiveUnmanaged<T>(realmObject);
|
||||
}
|
||||
|
||||
public static List<ILive<T>> ToLive<T>(this IEnumerable<T> realmList, RealmContextFactory realmContextFactory)
|
||||
where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
return realmList.Select(l => new RealmLive<T>(l, realmContextFactory)).Cast<ILive<T>>().ToList();
|
||||
}
|
||||
|
||||
public static ILive<T> ToLive<T>(this T realmObject, RealmContextFactory realmContextFactory)
|
||||
where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
return new RealmLive<T>(realmObject, realmContextFactory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -72,18 +72,21 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
// only trigger animation for main mouse buttons
|
||||
activeCursor.Scale = new Vector2(1);
|
||||
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
|
||||
|
||||
activeCursor.AdditiveLayer.Alpha = 0;
|
||||
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||
|
||||
if (cursorRotate.Value && dragRotationState != DragRotationState.Rotating)
|
||||
if (State.Value == Visibility.Visible)
|
||||
{
|
||||
// if cursor is already rotating don't reset its rotate origin
|
||||
dragRotationState = DragRotationState.DragStarted;
|
||||
positionMouseDown = e.MousePosition;
|
||||
// only trigger animation for main mouse buttons
|
||||
activeCursor.Scale = new Vector2(1);
|
||||
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
|
||||
|
||||
activeCursor.AdditiveLayer.Alpha = 0;
|
||||
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||
|
||||
if (cursorRotate.Value && dragRotationState != DragRotationState.Rotating)
|
||||
{
|
||||
// if cursor is already rotating don't reset its rotate origin
|
||||
dragRotationState = DragRotationState.DragStarted;
|
||||
positionMouseDown = e.MousePosition;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
|
@ -65,8 +65,10 @@ namespace osu.Game.Graphics
|
||||
|
||||
public void SetContent(DateTimeOffset date)
|
||||
{
|
||||
dateText.Text = $"{date:d MMMM yyyy} ";
|
||||
timeText.Text = $"{date:HH:mm:ss \"UTC\"z}";
|
||||
DateTimeOffset localDate = date.ToLocalTime();
|
||||
|
||||
dateText.Text = $"{localDate:d MMMM yyyy} ";
|
||||
timeText.Text = $"{localDate:HH:mm:ss \"UTC\"z}";
|
||||
}
|
||||
|
||||
public void Move(Vector2 pos) => Position = pos;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.IO
|
||||
{
|
||||
@ -24,6 +25,11 @@ namespace osu.Game.IO
|
||||
/// </summary>
|
||||
IResourceStore<byte[]> Resources { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Access realm.
|
||||
/// </summary>
|
||||
RealmContextFactory RealmContextFactory { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a texture loader store based on an underlying data store.
|
||||
/// </summary>
|
||||
|
@ -255,10 +255,10 @@ namespace osu.Game
|
||||
if (skinInfo == null)
|
||||
{
|
||||
if (guid == SkinInfo.CLASSIC_SKIN)
|
||||
skinInfo = DefaultLegacySkin.CreateInfo().ToLive();
|
||||
skinInfo = DefaultLegacySkin.CreateInfo().ToLiveUnmanaged();
|
||||
}
|
||||
|
||||
SkinManager.CurrentSkinInfo.Value = skinInfo ?? DefaultSkin.CreateInfo().ToLive();
|
||||
SkinManager.CurrentSkinInfo.Value = skinInfo ?? DefaultSkin.CreateInfo().ToLiveUnmanaged();
|
||||
};
|
||||
configSkin.TriggerChange();
|
||||
|
||||
|
@ -237,10 +237,7 @@ namespace osu.Game.Overlays
|
||||
Schedule(() =>
|
||||
{
|
||||
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
|
||||
channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
|
||||
|
||||
foreach (Channel channel in channelManager.JoinedChannels)
|
||||
ChannelTabControl.AddChannel(channel);
|
||||
channelManager.JoinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
|
||||
|
||||
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
|
||||
availableChannelsChanged(null, null);
|
||||
@ -436,12 +433,19 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (Channel channel in args.NewItems.Cast<Channel>())
|
||||
ChannelTabControl.AddChannel(channel);
|
||||
{
|
||||
if (channel.Type != ChannelType.Multiplayer)
|
||||
ChannelTabControl.AddChannel(channel);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (Channel channel in args.OldItems.Cast<Channel>())
|
||||
{
|
||||
if (!ChannelTabControl.Items.Contains(channel))
|
||||
continue;
|
||||
|
||||
ChannelTabControl.RemoveChannel(channel);
|
||||
|
||||
var loaded = loadedChannels.Find(c => c.Channel == channel);
|
||||
|
@ -5,12 +5,14 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -28,6 +30,8 @@ namespace osu.Game.Overlays.OSD
|
||||
private Sample sampleOff;
|
||||
private Sample sampleChange;
|
||||
|
||||
private Bindable<double?> lastPlaybackTime;
|
||||
|
||||
public TrackedSettingToast(SettingDescription description)
|
||||
: base(description.Name, description.Value, description.Shortcut)
|
||||
{
|
||||
@ -75,10 +79,28 @@ namespace osu.Game.Overlays.OSD
|
||||
optionLights.Add(new OptionLight { Glowing = i == selectedOption });
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics statics { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
playSound();
|
||||
}
|
||||
|
||||
private void playSound()
|
||||
{
|
||||
// This debounce code roughly follows what we're using in HoverSampleDebounceComponent.
|
||||
// We're sharing the existing static for hover sounds because it doesn't really matter if they block each other.
|
||||
// This is a simple solution, but if this ever becomes a problem (or other performance issues arise),
|
||||
// the whole toast system should be rewritten to avoid recreating this drawable each time a value changes.
|
||||
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
|
||||
|
||||
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
|
||||
|
||||
if (!enoughTimePassedSinceLastPlayback) return;
|
||||
|
||||
if (optionCount == 1)
|
||||
{
|
||||
if (selectedOption == 0)
|
||||
@ -93,6 +115,8 @@ namespace osu.Game.Overlays.OSD
|
||||
sampleChange.Frequency.Value = 1 + (double)selectedOption / (optionCount - 1) * 0.25f;
|
||||
sampleChange.Play();
|
||||
}
|
||||
|
||||
lastPlaybackTime.Value = Time.Current;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Overlays
|
||||
DisplayTemporarily(box);
|
||||
});
|
||||
|
||||
private void displayTrackedSettingChange(SettingDescription description) => Display(new TrackedSettingToast(description));
|
||||
private void displayTrackedSettingChange(SettingDescription description) => Scheduler.AddOnce(Display, new TrackedSettingToast(description));
|
||||
|
||||
private TransformSequence<Drawable> fadeIn;
|
||||
private ScheduledDelegate fadeOut;
|
||||
|
@ -32,14 +32,14 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
Icon = FontAwesome.Solid.PaintBrush
|
||||
};
|
||||
|
||||
private readonly Bindable<ILive<SkinInfo>> dropdownBindable = new Bindable<ILive<SkinInfo>> { Default = DefaultSkin.CreateInfo().ToLive() };
|
||||
private readonly Bindable<ILive<SkinInfo>> dropdownBindable = new Bindable<ILive<SkinInfo>> { Default = DefaultSkin.CreateInfo().ToLiveUnmanaged() };
|
||||
private readonly Bindable<string> configBindable = new Bindable<string>();
|
||||
|
||||
private static readonly ILive<SkinInfo> random_skin_info = new SkinInfo
|
||||
{
|
||||
ID = SkinInfo.RANDOM_SKIN,
|
||||
Name = "<Random Skin>",
|
||||
}.ToLive();
|
||||
}.ToLiveUnmanaged();
|
||||
|
||||
private List<ILive<SkinInfo>> skinItems;
|
||||
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
int protectedCount = realmSkins.Count(s => s.Protected);
|
||||
|
||||
skinItems = realmSkins.ToLive();
|
||||
skinItems = realmSkins.ToLive(realmFactory);
|
||||
|
||||
skinItems.Insert(protectedCount, random_skin_info);
|
||||
|
||||
|
@ -43,7 +43,11 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected Skin(SkinInfo skin, IStorageResourceProvider resources, [CanBeNull] Stream configurationStream = null)
|
||||
{
|
||||
SkinInfo = skin.ToLive();
|
||||
SkinInfo = resources?.RealmContextFactory != null
|
||||
? skin.ToLive(resources.RealmContextFactory)
|
||||
// This path should only be used in some tests.
|
||||
: skin.ToLiveUnmanaged();
|
||||
|
||||
this.resources = resources;
|
||||
|
||||
configurationStream ??= getConfigurationStream();
|
||||
|
@ -47,9 +47,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
|
||||
|
||||
public readonly Bindable<ILive<SkinInfo>> CurrentSkinInfo = new Bindable<ILive<SkinInfo>>(Skinning.DefaultSkin.CreateInfo().ToLive())
|
||||
public readonly Bindable<ILive<SkinInfo>> CurrentSkinInfo = new Bindable<ILive<SkinInfo>>(Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged())
|
||||
{
|
||||
Default = Skinning.DefaultSkin.CreateInfo().ToLive()
|
||||
Default = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged()
|
||||
};
|
||||
|
||||
private readonly SkinModelManager skinModelManager;
|
||||
@ -119,13 +119,13 @@ namespace osu.Game.Skinning
|
||||
|
||||
if (randomChoices.Length == 0)
|
||||
{
|
||||
CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLive();
|
||||
CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged();
|
||||
return;
|
||||
}
|
||||
|
||||
var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
|
||||
|
||||
CurrentSkinInfo.Value = chosen.ToLive();
|
||||
CurrentSkinInfo.Value = chosen.ToLive(contextFactory);
|
||||
}
|
||||
}
|
||||
|
||||
@ -182,7 +182,7 @@ namespace osu.Game.Skinning
|
||||
public ILive<SkinInfo> Query(Expression<Func<SkinInfo, bool>> query)
|
||||
{
|
||||
using (var context = contextFactory.CreateContext())
|
||||
return context.All<SkinInfo>().FirstOrDefault(query)?.ToLive();
|
||||
return context.All<SkinInfo>().FirstOrDefault(query)?.ToLive(contextFactory);
|
||||
}
|
||||
|
||||
public event Action SourceChanged;
|
||||
@ -237,6 +237,7 @@ namespace osu.Game.Skinning
|
||||
AudioManager IStorageResourceProvider.AudioManager => audio;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Files => userFiles;
|
||||
RealmContextFactory IStorageResourceProvider.RealmContextFactory => contextFactory;
|
||||
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
|
||||
|
||||
#endregion
|
||||
@ -302,7 +303,7 @@ namespace osu.Game.Skinning
|
||||
Guid currentUserSkin = CurrentSkinInfo.Value.ID;
|
||||
|
||||
if (items.Any(s => s.ID == currentUserSkin))
|
||||
scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLive());
|
||||
scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged());
|
||||
|
||||
skinModelManager.Delete(items.ToList(), silent);
|
||||
}
|
||||
|
@ -352,7 +352,7 @@ namespace osu.Game.Stores
|
||||
transaction.Commit();
|
||||
}
|
||||
|
||||
return existing.ToLive();
|
||||
return existing.ToLive(ContextFactory);
|
||||
}
|
||||
|
||||
LogForModel(item, @"Found existing (optimised) but failed pre-check.");
|
||||
@ -387,7 +387,7 @@ namespace osu.Game.Stores
|
||||
existing.DeletePending = false;
|
||||
transaction.Commit();
|
||||
|
||||
return existing.ToLive();
|
||||
return existing.ToLive(ContextFactory);
|
||||
}
|
||||
|
||||
LogForModel(item, @"Found existing but failed re-use check.");
|
||||
@ -416,7 +416,7 @@ namespace osu.Game.Stores
|
||||
throw;
|
||||
}
|
||||
|
||||
return item.ToLive();
|
||||
return item.ToLive(ContextFactory);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Rulesets;
|
||||
@ -118,6 +119,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
public IResourceStore<byte[]> Files => userSkinResourceStore;
|
||||
public new IResourceStore<byte[]> Resources => base.Resources;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
|
||||
RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -15,6 +15,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
@ -158,6 +159,7 @@ namespace osu.Game.Tests.Visual
|
||||
public IResourceStore<byte[]> Files => null;
|
||||
public new IResourceStore<byte[]> Resources => base.Resources;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
|
||||
RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
|
||||
|
||||
#endregion
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user