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Merge pull request #28421 from bdach/mania-editor-flip-controls
Implement flip operations in mania editor
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1045742321
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public partial class TestSceneManiaSelectionHandler : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestHorizontalFlipOverSelection()
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{
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ManiaHitObject first = null!, second = null!, third = null!;
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AddStep("create objects", () =>
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{
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EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
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EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
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EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
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});
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AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("flip horizontally over selection", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxButton>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("first object stayed in place", () => first.Column, () => Is.EqualTo(2));
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AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(3));
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AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(1));
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}
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[Test]
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public void TestHorizontalFlipOverPlayfield()
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{
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ManiaHitObject first = null!, second = null!, third = null!;
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AddStep("create objects", () =>
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{
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EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
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EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
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EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
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});
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AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("flip horizontally", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.H);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("first object flipped", () => first.Column, () => Is.EqualTo(1));
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AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(2));
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AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(0));
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}
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[Test]
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public void TestVerticalFlip()
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{
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ManiaHitObject first = null!, second = null!, third = null!;
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AddStep("create objects", () =>
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{
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EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
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EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
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EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
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});
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AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("flip vertically", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.J);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("first object flipped", () => first.StartTime, () => Is.EqualTo(2250));
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AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
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AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -16,6 +17,16 @@ namespace osu.Game.Rulesets.Mania.Edit
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[Resolved]
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[Resolved]
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private HitObjectComposer composer { get; set; } = null!;
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private HitObjectComposer composer { get; set; } = null!;
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protected override void OnSelectionChanged()
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{
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base.OnSelectionChanged();
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var selectedObjects = SelectedItems.OfType<ManiaHitObject>().ToArray();
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SelectionBox.CanFlipX = canFlipX(selectedObjects);
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SelectionBox.CanFlipY = canFlipY(selectedObjects);
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}
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
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{
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{
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var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
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var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
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@ -26,6 +37,58 @@ namespace osu.Game.Rulesets.Mania.Edit
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return true;
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return true;
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}
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}
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public override bool HandleFlip(Direction direction, bool flipOverOrigin)
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{
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var selectedObjects = SelectedItems.OfType<ManiaHitObject>().ToArray();
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var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
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if (selectedObjects.Length == 0)
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return false;
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switch (direction)
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{
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case Direction.Horizontal:
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if (!canFlipX(selectedObjects))
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return false;
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int firstColumn = flipOverOrigin ? 0 : selectedObjects.Min(ho => ho.Column);
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int lastColumn = flipOverOrigin ? (int)EditorBeatmap.BeatmapInfo.Difficulty.CircleSize - 1 : selectedObjects.Max(ho => ho.Column);
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EditorBeatmap.PerformOnSelection(hitObject =>
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{
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var maniaObject = (ManiaHitObject)hitObject;
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maniaPlayfield.Remove(maniaObject);
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maniaObject.Column = firstColumn + (lastColumn - maniaObject.Column);
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maniaPlayfield.Add(maniaObject);
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});
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return true;
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case Direction.Vertical:
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if (!canFlipY(selectedObjects))
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return false;
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double selectionStartTime = selectedObjects.Min(ho => ho.StartTime);
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double selectionEndTime = selectedObjects.Max(ho => ho.GetEndTime());
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EditorBeatmap.PerformOnSelection(hitObject =>
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{
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hitObject.StartTime = selectionStartTime + (selectionEndTime - hitObject.GetEndTime());
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});
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return true;
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default:
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throw new ArgumentOutOfRangeException(nameof(direction), direction, "Cannot flip over the supplied direction.");
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}
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}
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private static bool canFlipX(ManiaHitObject[] selectedObjects)
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=> selectedObjects.Select(ho => ho.Column).Distinct().Count() > 1;
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private static bool canFlipY(ManiaHitObject[] selectedObjects)
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=> selectedObjects.Length > 1 && selectedObjects.Min(ho => ho.StartTime) < selectedObjects.Max(ho => ho.GetEndTime());
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private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject> moveEvent)
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private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject> moveEvent)
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{
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{
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var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
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var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
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