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Add debounce logic in several places

This commit is contained in:
smoogipoo 2019-11-15 17:58:47 +09:00
parent 1b4bcb81c8
commit 10287eb66d
2 changed files with 26 additions and 2 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osuTK; using osuTK;
@ -62,7 +63,10 @@ namespace osu.Game.Screens.Multi.Lounge.Components
protected override void LoadComplete() protected override void LoadComplete()
{ {
filter?.BindValueChanged(f => Filter(f.NewValue), true); filter?.BindValueChanged(f => scheduleFilter());
if (filter != null)
Filter(filter.Value);
} }
public void Filter(FilterCriteria criteria) public void Filter(FilterCriteria criteria)
@ -89,6 +93,17 @@ namespace osu.Game.Screens.Multi.Lounge.Components
}); });
} }
private ScheduledDelegate scheduledFilter;
private void scheduleFilter()
{
if (filter == null)
return;
scheduledFilter?.Cancel();
scheduledFilter = Scheduler.AddDelayed(() => Filter(filter.Value), 200);
}
private void addRooms(IEnumerable<Room> rooms) private void addRooms(IEnumerable<Room> rooms)
{ {
foreach (var r in rooms) foreach (var r in rooms)

View File

@ -7,6 +7,7 @@ using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online; using osu.Game.Online;
using osu.Game.Online.API; using osu.Game.Online.API;
@ -44,7 +45,7 @@ namespace osu.Game.Screens.Multi
currentFilter.BindValueChanged(_ => currentFilter.BindValueChanged(_ =>
{ {
if (IsLoaded) if (IsLoaded)
PollImmediately(); schedulePoll();
}); });
} }
@ -157,6 +158,14 @@ namespace osu.Game.Screens.Multi
return tcs.Task; return tcs.Task;
} }
private ScheduledDelegate scheduledPoll;
private void schedulePoll()
{
scheduledPoll?.Cancel();
scheduledPoll = Scheduler.AddDelayed(PollImmediately, 200);
}
/// <summary> /// <summary>
/// Updates a local <see cref="Room"/> with a remote copy. /// Updates a local <see cref="Room"/> with a remote copy.
/// </summary> /// </summary>