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Fix old looping samples not stopping when replacing a SkinnableSound
's Samples
Closes https://github.com/ppy/osu/issues/30365.
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@ -154,6 +154,9 @@ namespace osu.Game.Skinning
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{
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bool wasPlaying = IsPlaying;
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if (wasPlaying && Looping)
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Stop();
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// Remove all pooled samples (return them to the pool), and dispose the rest.
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samplesContainer.RemoveAll(s => s.IsInPool, false);
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samplesContainer.Clear();
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