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Fix looping not being checked

This commit is contained in:
smoogipoo 2019-02-27 17:03:09 +09:00
parent 30815ace62
commit 1006c539be

View File

@ -353,7 +353,7 @@ namespace osu.Game.Overlays
private void currentTrackCompleted() => Schedule(() =>
{
if (!beatmap.Disabled && beatmapSets.Any())
if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
next();
});